/*
  EFFECT.hpp  -  Effect or media processing component

  Copyright (C)         Lumiera.org
    2008,               Hermann Vosseler <Ichthyostega@web.de>

  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of
  the License, or (at your option) any later version.

  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.

  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.

*/


/** @file asset/effect.hpp
 ** Definition of an Asset representation for any kind of _effect_ or media processor.
 */


#ifndef ASSET_EFFECT_H
#define ASSET_EFFECT_H

#include "steam/asset/proc.hpp"



namespace steam {
namespace asset {
  
  /**
   * Effect or media processing component
   */
  class Effect : public Proc
    {
    
    public:
      
      
    private:
      /** implementation of how to resolve the corresponding plugin
       *  to yield an actual media data processing function. */
      ProcFunc*
      resolveProcessor()  const;
      
      
    };
  
  
  
}} // namespace steam::asset
#endif
