Class Session

Primary Interface for all editing tasks.
The session contains defaults, all the assets being edited, and a set of EDL with the individual MObjects to be manipulated and rendered.

Declaration :

Directly inherited by : SessionImpl

Artifact : session

Operation getFixture

While the session can be comprised of several EDLs,
there is only one Fixture, which represents the actual
configuration of all Objects to be rendered

Declaration :

Relation current (<unidirectional association>)

Standard access path to get at the current session via the Session Manager, which acts as a "PImpl" smart pointer

Declaration :

Relation defaults (<unidirectional association>)

Declaration :

All public operations : getFixture