| Operation | Class | Description |
| allocateBuffer | State | |
| apply | Buildable | |
| apply | Visitable | |
| build | Assembler | |
| buildEngine | BuilderFacade | Main Operation of the Builder: create a render engine for a given part of the timeline |
| buildProcessor | PathManager | |
| callDown | NodeWiring | |
| callDown | WiringDescriptor | |
| chain | Placement | create and add another Placement for this media object, thus increasingly constraining the (possible) position of this object. |
| clear | SessManager | clear current session contents without resetting overall session config. Afterwards, the session will contain only one empty EDL, while all Assets are retained. |
| configure | ToolFactory | |
| createClip | Media | create a (possibly compound) Clip refering to this media, ready to be added to the EDL. |
| dispatchOp | Visitable | |
| enable | Asset | change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well |
| execute | Command | |
| fetch | State | |
| find | TypeHandler | |
| get | Appconfig | access the configuation value for a given key. @return empty string for unknown keys, else the corresponding configuration value |
| get_repr | Allocation | |
| getAsset | AssetManager | find and return corresponging object |
| getAutomation | Fixture | |
| getConnection | ConManager | TODO |
| getDependant | Asset | All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive. |
| getFixture | Session | While the session can be comprised of several EDLs, there is only one Fixture, which represents the actual configuration of all Objects to be rendered |
| getFrame | File | mode = READ, WRITE, ... |
| getID | AssetManager | |
| getParent | Scope | |
| getParents | Asset | List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite |
| getPlaylistForRender | Fixture | |
| getStateProxy | RenderState | |
| getValue | Auto | |
| getValue | Parameter | |
| getValue | ParamProvider | |
| howtoProc | Media | @return descriptor how to build a render pipeline corresponding to this media |
| isActive | Asset | weather this asset is swithced on and consequently included in the fixture and participates in rendering |
| isCalculated | State | |
| issue | QueryResolver | |
| isValid | Resolution | |
| known | AssetManager | @return true if the given id is registered in the internal asset DB |
| load | SessManager | replace the current session by a new session loaded from serialized state. |
| make | TypeHandler | |
| nextResult | Resolution | |
| play | RenderEngine | TODO: will probably be handled differently (see Cehteh) |
| process | ProcNode | |
| pull | ProcNode | |
| registerInstance | TypedID::Link | |
| releaseBuffer | State | |
| remove | AssetManager | remove the given asset <i>together with all its dependants</i> from the internal DB |
| reset | SessManager | reset all session config and start with a pristine default session. |
| resolve | Placement | create an actual (explicit) placement while trying to satisfy the network of adjacent objects and placements. |
| resolve | QueryHandler | |
| resolve | QueryHandlerImpl | |
| retrieve | StateAdapter | |
| rootCause | Error | If this exception was caused by a chain of further exceptions, return the first one registered in this throw sequence. This works only, if every exceptions thrown as a consequence of another exception is propperly constructed by passing the original exception to the constructor |
| save | SessManager | create a complete, serialized representation of the current session config and contents. @todo how to serialize, prameters, return value? |
| treat | Applicable | |
| treat | BuilderTool | This operation is to be overloaded for the specific MObject subclasses to be treated. |
| treat | NodeCreatorTool | |
| treat | NodeCreatorTool | |
| treat | NodeCreatorTool | |
| treat | NodeCreatorTool | |
| treat | SegmentationTool | |
| treat | SegmentationTool | |
| treat | SegmentationTool | |
| useFile | FileProvider | Announces that the application intends to use this file with mode (READ|WRITE|READWRITE) |
| useTemporaryStorage | FileProvider | Provides a pool for interminate frames |
| what | Error | |
| what | std::exception | the base class of all exceptions thrown by the standard library |
| ~Tool | Tool |