/*
  RENDERSTATE.hpp  -  renderengine state manager
 
  Copyright (C)         Lumiera.org
    2008,               Hermann Vosseler <Ichthyostega@web.de>
 
  This program is free software; you can redistribute it and/or
  modify it under the terms of the GNU General Public License as
  published by the Free Software Foundation; either version 2 of the
  License, or (at your option) any later version.
 
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU General Public License for more details.
 
  You should have received a copy of the GNU General Public License
  along with this program; if not, write to the Free Software
  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 
*/


#ifndef CONTROL_RENDERSTATE_H
#define CONTROL_RENDERSTATE_H

#include "proc/state.hpp"



namespace control {
  
  typedef proc_interface::State State;
  
  
  /**
   * Encapsulates the logic used to get a "current render process"
   * in accordance to the currently applicable controller settings.
   * The provided StateProxy serves to hold any mutalbe state used
   * in the render process, so the rest of the render engine 
   * can be stateless.
   * @todo probably the state management will work different (6/08)
   */
  class RenderState
    {
    public:
      State& getRenderProcess () ;
    };



} // namespace control
#endif
