F

Name | Kind | Description
Facade | class |
Factory | class | a template for generating functor-like Factory objects, used to encapsulate object creation and providing access via smart-pointers only.
FeedCache | class |
fetch | operation |
File | class |
file | relation |
File Mapping | class diagram | Shows whats used to access Frames
FileHandle | class |
FileHandleCache | class |
FileMap | class |
FileMapCache | class |
FileMapping | component view |
FileProvider | class | This is the Factory for Files, whenever something wants to use some file (or temporary storage), This Factory will hand out some smart/shared pointer to a File object which will be used to retrieve Frames.
FileReference | class |
files | relation |
find | operation |
fixedlocation | artifact | implements fixed placement of a MObject
FixedLocation | class |
Fixture | activity object |
fixture | artifact | the (low level) representation of the EDL with concrete placement data
Fixture | class |
Fixture | component |
fork activity node | fork activity node |
Frame | class | Frames are just a low level lump of continous memory, most parts are opaque. Frames are memory sensitive, they will be small constant sized structures which can be efficently managed in a pool.
Frame | node |
Frame | class | TODO: how to relate to Cehteh's Frame entity in the Backend? The latter is the fundamental Frame entity, wheras this Object rather represents a buffer set containing frame date
frame | relation | maybe weak reference
frame | artifact | Key Abstraction: render process and buffer holding frame data.
frame | relation |
Frame (Stream) Provider | component |
FrameDescriptor | class | A FrameDescriptor implements the higher level interfaces for frames. Further refinements are made by subclassing and policy classes
FrameReference | class |
frames | relation |