C

Name | Kind | Description
Cache | component |
Cache | component view |
callDown | operation |
callDown | operation |
Caller | class |
category | relation | primary tree like classification of the asset
Category | class | tree like classification of Assets
category | artifact | tree like classification of Assets
cause | attribute | a copy of the first exception encountered in this exception chain
chain | relation | Chain of additional Placements further constraining the position of this MObject
chain | operation | create and add another Placement for this media object, thus increasingly constraining the (possible) position of this object.
checked_in | relation | checked_in objects are subject of cache aging and must be not in use
checked_out | relation | this list keeps all mappings which are in use, and thus prevents them from Cache aging
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
class instance | class instance |
clear | operation | clear current session contents without resetting overall session config. Afterwards, the session will contain only one empty EDL, while all Assets are retained.
client code | component |
Clip | class | bookkeeping (asset) view of a media clip.
clip | artifact | a Media Clip
clip | artifact | bookkeeping (asset) view of a media clip.
Clip | class |
clips | relation |
Codec | class | description of some media data decoder or encoder facility
codec | artifact | description of some media data decoder or encoder facility
CodecAdapter | class |
codecadapter | artifact | Processing Node for (de)coding media data
codegen | package | This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.
common | package | sourcecode package Common library and helper classes
CommonLib | component |
CommonLib | package |
complete Render Engine | activity object |
components | relation |
components | component diagram |
compoundclip | artifact | compound of several clips (multichannel)
CompoundClip | class | Clip MObject which is actually a compound of several elementary clips, e.g. the several streams found within multichannels media.
CompoundMedia | class | compound of several elementary media tracks, e.g. the individual media streams found in one media file
compoundmedia | artifact | a special clip as a compound of several elementary media tracks, e.g. the individual media streams found in one media file
Condition | class | I provided a reworked Condition class in my Cinelerra2 repository
Config | class |
config examples | use case view |
ConfigQuery | package |
ConfigQuery | use case |
ConfigRules | class | public acces point for running Config Queries
ConfigRules | component | A system for accessing various kinds of preconfigured objects by querying for capabilities.
configure | operation |
configure Render | activity |
configure Tools | opaque activity action |
ConManager | class | Connection Manager, used to build the connections between render engine nodes, if these nodes need to cooperate besides the normal "data pull" operation. Esp., the Connection Manager knows how to wire up the effect's parameters with the corresponding ParamProviders (autmation) in the Session
conmanager | artifact | manages the creation of additional ProcNode connections for the Renderengine
ConManager | component |
connect | opaque activity action |
constraint | artifact | LocatingPin representing an directive by the user that must not be violated
Constraint | class |
control | package | sourcecode package The Processing and Render Controller, and the Proc-Layer dispatcher
Control | package |
Controller | component |
Controller Entities | class diagram |
Controller Workings | class view |
ControllerFacade | class | Provides unified access to the Proc-Subsystem Controller. Especially, this Facade class provides the functions to get a render engine to carry out actual renderings.
controllerfacade | artifact | Facade and service access point for the Proc Layer Controller
ControllerFacade | component |
create ProcNode | opaque activity action |
create specific object | use case |
createClip | operation | create a (possibly compound) Clip refering to this media, ready to be added to the EDL.
currEDL | operation | The EDL currently in focus. In most cases, Session and EDL are almost the same, just EDL emphasizes the collection aspect. But generally (for larger editing projects) one Session can contain several EDLs, which may even be nested. At any given time, only one of these EDLs has focus and recieves the editing commands.
current | class instance |
current | relation | Standard access path to get at the current session via the Session Manager, which acts as a "PImpl" smart pointer
currFrame | relation |