lumiera_/research/gtk-canvas-experiment.cpp

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/*
GtkCanvasExperiment - Explore capabilities of the GTK canvas widget
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2016, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file gtk-canvas-experiment.cpp
** Implementation of gtk canvas experiments.
**
** @remark as of 10/2018 we start to build a new timeline widget,
** based on this technology demo.
** @see timeline-widget.hpp
**
*/
#include "gtk-canvas-experiment.hpp"
#include "lib/format-string.hpp"
#include "lib/format-cout.hpp"
#include "lib/random.hpp"
#include "lib/util.hpp"
#include <algorithm>
#include <cstdlib>
#include <string>
using lib::rani;
using util::_Fmt;
using util::isnil;
using Gtk::Widget;
using sigc::mem_fun;
using sigc::ptr_fun;
using std::string;
using std::rand;
using std::max;
namespace demo {
CanvasDemoPanel::CanvasDemoPanel ()
: Box{}
, twoParts_(Gtk::ORIENTATION_VERTICAL)
, buttons_()
, frame_("Gtk::Layout Experiments")
, scroller_()
, canvas_()
{
twoParts_.pack_start(buttons_, Gtk::PACK_SHRINK);
twoParts_.pack_start(frame_);
buttons_.set_layout(Gtk::BUTTONBOX_START);
// buttons to trigger experiments
button_1_.set_label("_place");
button_1_.set_use_underline();
button_1_.set_tooltip_markup("<b>Experiment 1</b>:\nplace new child widget\nat random position on the canvas");
button_1_.signal_clicked().connect(
mem_fun(*this, &CanvasDemoPanel::experiment_1));
buttons_.add(button_1_);
button_2_.set_label("_move");
button_2_.set_use_underline();
button_2_.set_tooltip_markup("<b>Experiment 2</b>:\nmove all child widgets randomly");
button_2_.signal_clicked().connect(
mem_fun(*this, &CanvasDemoPanel::experiment_2));
buttons_.add(button_2_);
button_3_.set_label("a_lign");
button_3_.set_use_underline();
button_3_.set_tooltip_markup("<b>Experiment 3</b>:\nalign all child widgets in a row\nwith silight random vertical offset");
button_3_.signal_clicked().connect(
mem_fun(*this, &CanvasDemoPanel::experiment_3));
buttons_.add(button_3_);
button_4_.set_label("_grow");
button_4_.set_use_underline();
button_4_.set_tooltip_markup("<b>Experiment 4</b>:\nextend arbitrary child widget's text");
button_4_.signal_clicked().connect(
mem_fun(*this, &CanvasDemoPanel::experiment_4));
buttons_.add(button_4_);
button_5_.set_label("_kill");
button_5_.set_use_underline();
button_5_.set_tooltip_markup("<b>Experiment 5</b>:\nkill arbitrary child widget");
button_5_.signal_clicked().connect(
mem_fun(*this, &CanvasDemoPanel::experiment_5));
buttons_.add(button_5_);
toggleDraw_.set_label("draw");
toggleDraw_.signal_clicked().connect(
[this]() {
canvas_.enableDraw (this->toggleDraw_.get_active());
});
buttons_.add(toggleDraw_);
//(End)buttons...
frame_.add(scroller_);
frame_.set_border_width(5);
scroller_.set_shadow_type(Gtk::SHADOW_IN);
scroller_.property_expand() = true; // dynamically grab any available additional space
scroller_.set_border_width(10);
scroller_.add(canvas_);
canvas_.adjustSize();
// show everything....
this->add(twoParts_);
this->show_all();
}
void
CanvasDemoPanel::experiment_1()
{
frame_.set_label("Experiment 1... PLACE");
ChildEx* chld = makeChld();
childz_.push_back(chld);
uint x = rani (1000);
uint y = rani (500);
canvas_.put(*chld, x, y);
chld->show();
canvas_.adjustSize();
}
void
CanvasDemoPanel::experiment_2()
{
frame_.set_label("Experiment 2... MOVE");
for (Widget* chld : childz_)
{
uint x = canvas_.child_property_x(*chld);
uint y = canvas_.child_property_y(*chld);
int deltaX = -20 + rani(41);
int deltaY = -15 + rani(31);
x = uint(max (0, int(x) + deltaX));
y = uint(max (0, int(y) + deltaY));
canvas_.move (*chld, x,y);
}
canvas_.adjustSize();
}
void
CanvasDemoPanel::experiment_3()
{
frame_.set_label("Experiment 3... ALIGN");
uint pos=0;
for (Widget* chld : childz_)
{
uint y = rani(30);
canvas_.move (*chld, pos, y);
int width = chld->get_allocated_width();
pos += 0.6 * width;
}
canvas_.adjustSize();
}
void
CanvasDemoPanel::experiment_4()
{
frame_.set_label("Experiment 4... GROW");
if (isnil (childz_))
{
ERROR (test, "need to fabricate more childz before you can grow 'em...");
return;
}
uint selector = rani(childz_.size());
ChildEx& toGrow = *childz_[selector];
toGrow.set_label ("***"+toGrow.get_label()+"***");
}
void
CanvasDemoPanel::experiment_5()
{
frame_.set_label("Experiment 5... KILL");
if (isnil (childz_))
{
WARN (test, "no children to kill. so sad.");
return;
}
uint killPos = rani (childz_.size());
ChildV::iterator killThat(&childz_[killPos]);
ChildEx* victim = *killThat;
childz_.erase (killThat);
canvas_.remove (*victim);
delete victim;
}
void
Canvas::enableDraw (bool yes)
{
shallDraw_ = yes;
// force redrawing of the visible area...
auto win = get_window();
if (win)
{
int w = get_allocation().get_width();
int h = get_allocation().get_height();
Gdk::Rectangle rect{0, 0, w, h};
win->invalidate_rect(rect, false);
}
}
void
Canvas::adjustSize()
{
recalcExtension_ = true;
}
void
Canvas::determineExtension()
{
if (not recalcExtension_) return;
uint extH=20, extV=20;
Gtk::Container::ForeachSlot callback
= [&](Gtk::Widget& chld)
{
auto alloc = chld.get_allocation();
uint x = alloc.get_x();
uint y = alloc.get_y();
x += alloc.get_width();
y += alloc.get_height();
extH = max (extH, x);
extV = max (extV, y);
};
foreach(callback);
recalcExtension_ = false;
set_size (extH, extV);
}
bool
Canvas::on_draw(Cairo::RefPtr<Cairo::Context> const& cox)
{
if (shallDraw_)
{
uint extH, extV;
determineExtension();
get_size (extH, extV);
auto adjH = get_hadjustment();
auto adjV = get_vadjustment();
double offH = adjH->get_value();
double offV = adjV->get_value();
cox->save();
cox->translate(-offH, -offV);
// draw red diagonal line
cox->set_source_rgb(0.8, 0.0, 0.0);
cox->set_line_width (10.0);
cox->move_to(0, 0);
cox->line_to(extH, extV);
cox->stroke();
cox->restore();
// cause child widgets to be redrawn
bool event_is_handled = Gtk::Layout::on_draw(cox);
// any drawing which follows happens on top of child widgets...
cox->save();
cox->translate(-offH, -offV);
cox->set_source_rgb(0.2, 0.4, 0.9);
cox->set_line_width (2.0);
cox->rectangle(0,0, extH, extV);
cox->stroke();
cox->restore();
return event_is_handled;
}
else
return Gtk::Layout::on_draw(cox);
}
/* === Support for Investigation === */
namespace {
_Fmt childID("Chld-%02d");
int instanceCnt = 0;
}
uint ChildEx::childNo = 0;
ChildEx::ChildEx()
: Gtk::Button(string (childID % childNo++))
{
++instanceCnt;
}
void
ChildEx::on_clicked()
{
cout << "|=="<<get_label()<<endl;
}
ChildEx*
CanvasDemoPanel::makeChld()
{
return Gtk::manage(new ChildEx);
}
////////////////////////////////////////////////////////////////////TICKET #1020 : verification code for instance management
ChildEx::~ChildEx()
{
--instanceCnt;
if (instanceCnt > 0)
cout << " ↯↯ still "<<instanceCnt<<" children to kill..."<<endl;
else
if (instanceCnt == 0)
cout << "+++ Success: all children are dead..."<<endl;
else
cout << "### ALARM ###"<<endl
<< "instanceCnt == "<<instanceCnt <<endl;
}
void
__verifyDeadChildren()
{
if (instanceCnt == 0)
cout << "+++ Success: all children are dead..."<<endl;
else
cout << "### ALARM ###"<<endl
<< "instanceCnt == "<<instanceCnt <<endl;
}
////////////////////////////////////////////////////////////////////TICKET #1020 : verification code for instance management
} // namespace demo