lumiera_/tests/library/util-identity-test.cpp

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/*
UtilIdentity(Test) - helpers for identity and memory location
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file util-identity-test.cpp
** unit test \ref UtilIdentity_test
*/
#include "lib/test/run.hpp"
#include "lib/format-obj.hpp"
#include "lib/util.hpp"
#include <utility>
#include <string>
using std::move;
using std::string;
namespace util {
namespace test {
/*****************************************************************//**
* @test verify identity based on memory address location,
* which can be relevant for custom allocation schemes
* and to prevent self-assignment.
* - access to a given entitie's address is used as foundation,
* with the _special twist_ that a pointer is »unpacked«
* - based on this address, an ID-number can be generated
* - moreover, two flavours of identity check are provided
* + util::isSameObject compares at the level of the
* _language object_ it takes its arguments _solely_
* by reference and does not »unpack« a pointer.
* The term [object] is used here as in the C++ standard
* + util::isSameAdr accepts any mix of references and
* pointers, disregarding any type information, thereby
* _»unpacking«_ the address information contained in a
* pointer is (i.e. the address of the pointee is used)
* [object]: https://en.cppreference.com/w/cpp/language/type
*/
class UtilIdentity_test : public Test
{
void
run (Arg)
{
verify_getAdr();
verify_addrID();
verify_isSameAdr();
verify_isSameObject();
}
/** @test determine the address of an referred entity,
* possibly _unpacking_ a pointer (using its content)
*/
void
verify_getAdr()
{
CHECK (getAdr (this) == this);
CHECK (getAdr (*this) == this);
CStr aloof[2] = {"reality", "check"};
CHECK (getAdr (aloof) == &aloof);
CHECK (getAdr (&aloof[0]) == &aloof);
CHECK (getAdr (&aloof[1]) == aloof+1);
CHECK (getAdr ( aloof[0]) == aloof[0]);
CHECK (getAdr ( aloof[1]) == aloof[1]);
}
/** @test generate a numeric ID based on the memory address. */
void
verify_addrID()
{
uint ui[2] = {2,3};
CHECK (addrID (ui[1]) == addrID (ui[0]) + sizeof(uint));
uint* up{ui+1};
CHECK (addrID (ui[1]) == addrID (up));
}
/** dummy entity to compare */
struct Boo
{
short moo;
string woo;
Boo()
: moo(rani(1000))
, woo{toString(moo-1)}
{ }
};
struct SuBoo : Boo
{
using Boo::Boo;
size_t poo{addrID (this)};
};
static Boo* asBoo (void* mem) { return static_cast<Boo*> (mem); }
/** @test determine identity of referred arguments based on their
* memory location; pointers are unpacked, referring to the pointee.
*/
void
verify_isSameAdr()
{
Boo boo;
Boo booo;
Boo* boop = &boo;
Boo const* const beep = boop;
CHECK (boo.moo != booo.moo);
CHECK (boo.moo == boop->moo);
CHECK ( isSameAdr (boop, beep));
CHECK (not isSameAdr (&boop,&beep));
CHECK ( isSameAdr (boo, beep));
CHECK ( isSameAdr (*beep, boo ));
CHECK (not isSameAdr (*beep, booo));
CHECK ( isSameAdr (boo, boo.moo));
CHECK ( isSameAdr (boo, &boo.moo));
CHECK (not isSameAdr (boo.moo, booo));
CHECK ( isSameAdr (booo, asBoo(&booo.moo)));
CHECK (not isSameAdr (booo, asBoo(&booo.woo)));
// handles also void*
const void* voo = boop;
CHECK ( isSameAdr (voo, boo));
CHECK ( isSameAdr (voo, boop));
CHECK (not isSameAdr (voo, booo));
CHECK ( isSameAdr (voo, asBoo(&boo.moo)));
CHECK (not isSameAdr (voo, asBoo(&booo.moo)));
CHECK (not isSameAdr (voo, asBoo(&boo.woo)));
// RValue taken by ref
Boo&& roo = move(boo);
CHECK ( isSameAdr (roo, boo));
CHECK ( isSameAdr (voo, roo));
CHECK (not isSameAdr (voo, Boo{roo}));
// type information disregarded
SuBoo* suBoo = static_cast<SuBoo*>(&boo);
CHECK ( isSameAdr (boo, suBoo));
CHECK ( isSameAdr (boo, suBoo->moo));
CHECK ( isSameAdr (voo, suBoo->moo));
CHECK (not isSameAdr (voo, suBoo->poo));
SuBoo sudo{*suBoo};
CHECK (not isSameAdr (sudo, boo));
CHECK (not isSameAdr (sudo, suBoo));
suBoo = &sudo;
CHECK ( isSameAdr (sudo.poo, suBoo->poo));
}
/** @test determine strictly the identity of referred entities as given. */
void
verify_isSameObject()
{
Boo boo;
Boo booo;
Boo* boop = &boo;
Boo* woop = boop;
Boo& foop = *woop;
CHECK ( isSameObject (boo, boo ));
CHECK ( isSameObject (booo, booo));
CHECK (not isSameObject (boo, booo));
CHECK (not isSameObject (booo, boo ));
// pointers count as »objects« and are not dereferenced
CHECK (not isSameObject (boop, woop));
CHECK (not isSameObject (boop, booo));
CHECK (not isSameObject (boop, boo ));
CHECK (not isSameObject (booo, woop));
CHECK (not isSameObject (boo , woop));
CHECK ( isSameObject (boo , foop));
CHECK ( isSameObject (foop, boo ));
CHECK (not isSameObject (foop, boop));
CHECK (not isSameObject (foop, woop));
CHECK (not isSameObject (foop, &boo ));
CHECK ( isSameObject (foop, *boop));
CHECK ( isSameObject (*boop, foop));
// RValue taken by ref
Boo&& roo = move(boo);
CHECK ( isSameObject (roo, boo));
CHECK (not isSameObject (boo, Boo{roo}));
// type information disregarded
SuBoo* suBoo = static_cast<SuBoo*>(&boo);
CHECK ( isSameObject (boo, *suBoo));
CHECK ( isSameObject (boo, suBoo->moo));
CHECK (not isSameObject (boo, suBoo->woo));
// void* is treated as a distinct object
void* voo = boop;
CHECK (not isSameObject (voo , boop));
CHECK (not isSameObject (voo , boo));
CHECK (not isSameObject (voo , &boo)); // ...not getting anywhere...
CHECK (not isSameObject (voo , asBoo(&boo)));
CHECK (not isSameObject (boo , asBoo(&boo)));
}
};
LAUNCHER (UtilIdentity_test, "unit common");
}} // namespace util::test