2011-07-09 02:17:37 +02:00
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/*
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BUFFER-PROVIDER.hpp - Abstraction for Buffer management during playback/render
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file buffer-provider.hpp
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** Abstraction to represent buffer management and lifecycle within the render engine.
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** It turns out that -- throughout the render engine implementation -- we never need
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** direct access to the buffers holding media data. Buffers are just some entity to be \em managed,
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** i.e. "allocated", "locked" and "released"; the actual meaning of these operations is an implementatino detail.
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** The code within the render engine just pushes around BufferHandle objects, which act as a front-end,
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** being created by and linked to a BufferProvider implementation. There is no need to manage the lifecycle
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** of buffers automatically, because the use of buffers is embedded into the render calculation cycle,
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** which follows a rather strict protocol anyway. Relying on the capabilities of the scheduler,
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** the sequence of individual jobs in the engine ensures...
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** - that the availability of a buffer was ensured prior to planning a job ("buffer allocation")
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** - that a buffer handle was obtained ("locked") prior to any operation requiring a buffer
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** - that buffers are marked as free ("released") after doing the actual calculations.
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**
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** @see state.hpp
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** @see output-slot.hpp
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*/
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#ifndef PROC_ENGINE_BUFFR_PROVIDER_H
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#define PROC_ENGINE_BUFFR_PROVIDER_H
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#include "lib/error.hpp"
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#include "proc/engine/buffhandle.hpp"
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#include <boost/noncopyable.hpp>
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namespace engine {
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2011-07-11 02:57:16 +02:00
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enum BufferState
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{ NIL,
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FREE,
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LOCKED,
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EMITTED,
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BLOCKED
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};
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2011-07-09 02:17:37 +02:00
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/**
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* Handle for a buffer for processing data, abstracting away the actual implementation.
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* The real buffer pointer can be retrieved by dereferencing this smart-handle class.
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*
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* @todo as of 6/2011 buffer management within the engine is still a bit vague
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*/
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class BufferProvider
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: boost::noncopyable
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{
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public:
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virtual ~BufferProvider(); ///< this is an interface
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2011-07-09 02:44:24 +02:00
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///////TODO: is there any generic way to obtain a BufferDescriptor; then we should expose it here...
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virtual BuffHandle lockBufferFor (BufferDescriptor const&) =0;
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virtual void releaseBuffer (BuffHandle const&) =0; ////////TODO not quite sure what information to pass here
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2011-07-09 02:17:37 +02:00
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};
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} // namespace engine
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#endif
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