lumiera_/src/lib/allocationcluster.hpp

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/*
ALLOCATIONCLUSTER.hpp - allocating and owning a pile of objects
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file allocationcluster.hpp
** Memory management for the low-level model (render nodes network).
** The model is organised into temporal segments, which are considered
** to be structurally constant and uniform. The objects within each
** segment are strongly interconnected, and thus each segment is
** being built in a single build process and is replaced or released
** as a whole. AllocationCluster implements memory management to
** support this usage pattern.
**
** @see allocationclustertest.cpp
** @see builder::ToolFactory
** @see frameid.hpp
*/
2008-10-18 03:42:00 +02:00
#ifndef LIB_ALLOCATIONCLUSTER_H
#define LIB_ALLOCATIONCLUSTER_H
//#include <map>
#include <string>
//#include <boost/scoped_ptr.hpp>
#include <boost/noncopyable.hpp>
namespace lib {
using std::string;
// using boost::scoped_ptr;
/**
* A pile of objects sharing common allocation and lifecycle.
* AllocationCluster owns a number of object families of various types.
* Each of those contains a initially undetermined (but rather large)
* number of individual objects, which can be expected to be allocated
* within a short timespan and which are to be released cleanly on
* destruction of the AllocationCluster. There is a service creating
* individual objects with arbitrary ctor parameters and it is possible
* to control the oder in which the object families are to be discarded.
* @warning make sure the objects dtors aren't called and object references
* aren't used after shutting down a given AllocationCluster.
*/
class AllocationCluster
: boost::noncopyable
{
public:
AllocationCluster ();
~AllocationCluster () throw();
template<class TY>
TY&
create ()
{
TY* obj = new(allocation<TY>()) TY();
return success(obj);
}
template<class TY, typename P0>
TY&
create (P0& p0)
{
TY* obj = new(allocation<TY>()) TY (p0);
return success(obj);
}
template<class TY, typename P0, typename P1>
TY&
create (P0& p0, P1& p1)
{
TY* obj = new(allocation<TY>()) TY (p0,p1);
return success(obj);
}
template<class TY, typename P0, typename P1, typename P2>
TY&
create (P0& p0, P1& p1, P2& p2)
{
TY* obj = new(allocation<TY>()) TY (p0,p1,p2);
return success(obj);
}
template<class TY, typename P0, typename P1, typename P2, typename P3>
TY&
create (P0& p0, P1& p1, P2& p2, P3& p3)
{
TY* obj = new(allocation<TY>()) TY (p0,p1,p2,p3);
return success(obj);
}
protected:
/** initiate an allocation for the given type */
template<class TY>
void*
allocation();
/** finish the allocation after the ctor is successful */
template<class TY>
TY&
success (TY* obj);
};
} // namespace lib
#endif