lumiera_/tests/vault/gear/scheduler-service-test.cpp

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/*
SchedulerService(Test) - component integration test for the scheduler
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file scheduler-usage-test.cpp
** unit test \ref SchedulerService_test
*/
#include "lib/test/run.hpp"
#include "activity-detector.hpp"
#include "vault/gear/scheduler.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-cout.hpp"
#include "lib/test/microbenchmark.hpp"
#include "lib/test/diagnostic-output.hpp"///////////////TODO
#include "lib/util.hpp"
//#include <utility>
#include <thread>
using test::Test;
//using std::move;
//using util::isSameObject;
namespace vault{
namespace gear {
namespace test {
// using lib::time::FrameRate;
// using lib::time::Offset;
using util::isnil;
using lib::time::Time;
using std::this_thread::sleep_for;
namespace { ////////////////////////////////////////////////////////////////////TICKET #1055 want to construct lumiera Time from std::chrono literals
Time t100us = Time{FSecs{1, 10'000}};
Time t200us = t100us + t100us;
Time t500us = t200us + t200us + t100us;
Time t1ms = Time{1,0};
}
/*************************************************************************//**
* @test Scheduler component integration test: add and process dependent jobs.
* @see SchedulerActivity_test
* @see SchedulerInvocation_test
* @see SchedulerCommutator_test
* @see SchedulerLoadControl_test
*/
class SchedulerService_test : public Test
{
virtual void
run (Arg)
{
simpleUsage();
verify_StartStop();
verify_Disengage();
invokeWorkFunction();
walkingDeadline();
}
/** @test TODO demonstrate a simple usage scenario
* @todo WIP 10/23 define 🔁 implement
*/
void
simpleUsage()
{
BlockFlowAlloc bFlow;
EngineObserver watch;
Scheduler scheduler{bFlow, watch};
}
/** @test get the scheduler into running state
* @todo WIP 10/23 define implement
*/
void
verify_StartStop()
{
BlockFlowAlloc bFlow;
EngineObserver watch;
Scheduler scheduler{bFlow, watch};
CHECK (isnil (scheduler));
Activity dummy{uint64_t(123), uint64_t(456)};
auto postIt = [&] { auto& schedCtx = Scheduler::ExecutionCtx::from(scheduler);
schedCtx.post (RealClock::now()+t200us, &dummy, schedCtx);
};
scheduler.ignite();
CHECK (isnil (scheduler)); // no start without any post()
postIt();
scheduler.ignite();
CHECK (not isnil (scheduler));
scheduler.terminateProcessing();
CHECK (isnil (scheduler));
postIt();
postIt();
scheduler.ignite();
CHECK (not isnil (scheduler));
//... and just walk away => scheduler unwinds cleanly from destructor
}// Note: BlockFlow and WorkForce unwinding is covered in dedicated tests
/** @test TODO verify the scheduler processes and winds down automatically
* when falling empty.
* @todo WIP 10/23 define 🔁 implement
*/
void
verify_Disengage()
{
BlockFlowAlloc bFlow;
EngineObserver watch;
Scheduler scheduler{bFlow, watch};
CHECK (isnil (scheduler));
Activity dummy{uint64_t(123), uint64_t(456)};
auto postIt = [&] { auto& schedCtx = Scheduler::ExecutionCtx::from(scheduler);
schedCtx.post (RealClock::now()+t200us, &dummy, schedCtx);
};
UNIMPLEMENTED("disengage");
scheduler.ignite();
CHECK (isnil (scheduler));
postIt();
scheduler.ignite();
CHECK (not isnil (scheduler));
SHOW_EXPR(_raw(RealClock::now()))
SHOW_EXPR(_raw(scheduler.layer1_.headTime()))
scheduler.terminateProcessing();
CHECK (isnil (scheduler));
SHOW_EXPR(_raw(RealClock::now()))
}
/** @test verify visible behaviour of the [work-pulling function](\ref Scheduler::getWork)
* - use a rigged Activity probe to capture the schedule time on invocation
* - additionally perform a timing measurement for invoking the work-function
* - invoking the Activity probe itself costs 50...150µs, Scheduler internals < 50µs
* - this implies we can show timing-delay effects in the millisecond range
* - demonstrated behaviour
* + an Activity already due will be dispatched immediately by post()
* + an Activity due at the point when invoking the work-function is dispatched
* + while queue is empty, the work-function returns immediately, indicating sleep
* + invoking the work-function when there is still some time span up to the next
* planned Activity will enter a targeted sleep, returning shortly after the
* next schedule. Entering then again will cause dispatch of that activity.
* + if the work-function dispatches an Activity while the next entry is planned
* for some time ahead, the work-function will likewise go into a targeted
* sleep and only return at or shortly after that next planned time entry
* + after dispatching an Activity in a situation with no follow-up work,
* the work-function inserts a targeted sleep of random duration,
* to re-shuffle the rhythm of sleep cycles
* + when the next planned Activity has already be »tended for« (by placing
* another worker into a targeted sleep), further workers entering the
* work-function will be re-targeted by a random sleep to focus capacity
* into a time zone behind the next entry.
* @note Invoke the Activity probe itself can take 50..150µs, due to the EventLog,
* which is not meant to be used in performance critical paths but only for tests,
* because it performs lots of heap allocations and string operations. Moreover,
* we see additional cache effects after an extended sleep period.
* @todo WIP 10/23 🔁 define implement
*/
void
invokeWorkFunction()
{
BlockFlowAlloc bFlow;
EngineObserver watch;
Scheduler scheduler{bFlow, watch};
ActivityDetector detector;
Activity& probe = detector.buildActivationProbe ("testProbe");
TimeVar start;
int64_t delay_us;
int64_t slip_us;
activity::Proc res;
auto post = [&](Time start)
{ // this test class is declared friend to get a backdoor to Scheduler internals...
auto& schedCtx = Scheduler::ExecutionCtx::from(scheduler);
scheduler.layer2_.acquireGoomingToken();
schedCtx.post (start, &probe, schedCtx);
};
auto pullWork = [&] {
uint REPETITIONS = 1;
delay_us = lib::test::benchmarkTime([&]{ res = scheduler.getWork(); }, REPETITIONS);
slip_us = _raw(detector.invokeTime(probe)) - _raw(start);
cout << "res:"<<res<<" delay="<<delay_us<<"µs slip="<<slip_us<<"µs"<<endl;
};
auto wasClose = [](TimeValue a, TimeValue b)
{ // 500µs are considered "close"
return Duration{Offset{a,b}} < Duration{FSecs{1,2000}};
};
auto wasInvoked = [&](Time start)
{
Time invoked = detector.invokeTime (probe);
return invoked >= start
and wasClose (invoked, start);
};
cout << "Scheduled right away..."<<endl;
start = RealClock::now();
post(start); // Post the testProbe to be scheduled "now"
CHECK (wasInvoked(start)); // Result: invoked directly, not enqueued at all
CHECK (scheduler.empty());
cout << "pullWork() on empty queue..."<<endl;
pullWork(); // Call the work-Function on empty Scheduler queue
CHECK (activity::WAIT == res); // the result instructs this thread to go to sleep immediately
CHECK (delay_us < 40);
cout << "Due at pullWork()..."<<endl;
TimeVar now = RealClock::now();
start = now + t100us; // Set a schedule 100ms ahead of "now"
post (start);
CHECK (not scheduler.empty()); // was enqueued
CHECK (not wasInvoked(start)); // ...but not activated yet
sleep_for (100us); // wait beyond the planned start point (typically waits ~150µs or more)
pullWork();
CHECK (wasInvoked(start));
CHECK (slip_us < 300); // Note: typically there is a slip of 100..200µs, because sleep waits longer
CHECK (scheduler.empty()); // The scheduler is empty now and this thread will go to sleep,
CHECK (delay_us < 20200); // however the sleep-cycle is first re-shuffled by a wait between 0 ... 20ms
CHECK (activity::PASS == res); // this thread is instructed to check back once
pullWork();
CHECK (activity::WAIT == res); // ...yet since the queue is still empty, it is sent immediately to sleep
CHECK (delay_us < 40);
cout << "next some time ahead => up-front delay"<<endl;
now = RealClock::now();
start = now + t500us; // Set a schedule significantly into the future...
post (start);
CHECK (not scheduler.empty());
pullWork(); // ...and invoke the work-Function immediately "now"
CHECK (activity::PASS == res); // Result: this thread was kept in sleep in the work-Function
CHECK (not wasInvoked(start)); // but the next dispatch did not happen yet; we are instructed to re-invoke immediately
CHECK (delay_us > 500); // this proves that there was a delay to wait for the next schedule
CHECK (delay_us < 1000);
pullWork(); // if we now re-invoke the work-Function as instructed...
CHECK (wasInvoked(start)); // then the next schedule is already slightly overdue and immediately invoked
CHECK (scheduler.empty()); // the queue is empty and thus this thread will be sent to sleep
CHECK (delay_us < 20200); // but beforehand the sleep-cycle is re-shuffled by a wait between 0 ... 20ms
CHECK (slip_us < 300);
CHECK (activity::PASS == res); // instruction to check back once
pullWork();
CHECK (activity::WAIT == res); // but next call will send this thread to sleep right away
CHECK (delay_us < 40);
cout << "follow-up with some distance => follow-up delay"<<endl;
now = RealClock::now();
start = now + t100us;
post (start); // This time the schedule is set to be "soon"
post (start+t1ms); // But another schedule is placed 1ms behind
sleep_for (100us); // wait for "soon" to pass...
pullWork();
CHECK (wasInvoked(start)); // Result: the first invocation happened immediately
CHECK (slip_us < 300);
CHECK (delay_us > 900); // yet this thread was afterwards kept in sleep to await the next task;
CHECK (activity::PASS == res); // returns instruction to re-invoke immediately
CHECK (not scheduler.empty()); // since there is still work in the queue
start += t1ms; // (just re-adjust the reference point to calculate slip_us)
pullWork(); // re-invoke immediately as instructed
CHECK (wasInvoked(start)); // Result: also the next Activity has been dispatched
CHECK (slip_us < 400); // not much slip
CHECK (delay_us < 20200); // ...and the post-delay is used to re-shuffle the sleep cycle as usual
CHECK (activity::PASS == res); // since queue is empty, we will call back once...
CHECK (scheduler.empty());
pullWork();
CHECK (activity::WAIT == res); // and then go to sleep.
cout << "already tended-next => re-target capacity"<<endl;
now = RealClock::now();
start = now + t500us; // Set the next schedule with some distance...
post (start);
// Access scheduler internals (as friend)
CHECK (start == scheduler.layer1_.headTime()); // next schedule indeed appears as next-head
CHECK (not scheduler.loadControl_.tendedNext(start)); // but this next time was not yet marked as "tended"
scheduler.loadControl_.tendNext(start); // manipulate scheduler to mark next-head as "tended"
CHECK ( scheduler.loadControl_.tendedNext(start));
CHECK (start == scheduler.layer1_.headTime()); // other state still the same
CHECK (not scheduler.empty());
pullWork();
CHECK (not wasInvoked(start)); // since next-head was marked as "tended"...
CHECK (not scheduler.empty()); // ...this thread is not used to dispatch it
CHECK (delay_us < 6000); // rather it is re-focussed as free capacity within WORK_HORIZON
}
/** @test TODO
* @todo WIP 10/23 🔁 define implement
*/
void
walkingDeadline()
{
UNIMPLEMENTED ("walking Deadline");
}
};
/** Register this test class... */
LAUNCHER (SchedulerService_test, "unit engine");
}}} // namespace vault::gear::test