lumiera_/tests/components/proc/engine/node-basic-test.cpp

101 lines
2.8 KiB
C++
Raw Normal View History

2007-09-03 02:33:47 +02:00
/*
NodeBasic(Test) - unit test covering render node basic lifecycle and usage
2007-09-03 02:33:47 +02:00
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
2007-09-03 02:33:47 +02:00
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "lib/test/run.hpp"
//#include "lib/factory.hpp"
//#include "lib/util.hpp"
#include "proc/engine/nodefactory.hpp"
#include "proc/engine/nodewiring.hpp"
#include "proc/engine/stateproxy.hpp"
#include "proc/engine/buffhandle.hpp"
#include "proc/mobject/session/effect.hpp"
#include "lib/allocationcluster.hpp"
2007-09-03 02:33:47 +02:00
//#include <boost/format.hpp>
//#include <iostream>
2007-09-03 02:33:47 +02:00
//using boost::format;
//using std::string;
//using std::cout;
2007-09-03 02:33:47 +02:00
namespace engine{
namespace test {
using lib::AllocationCluster;
using mobject::session::PEffect;
namespace { // Test fixture
/**
* Mock State/Invocation object.
* Used as a replacement for the real RenderInvocation,
* so the test can verify that calculations are actually
* happening in correct order.
*/
class TestContext
: public StateProxy
{
//////////////TODO: facility to verify the right access operations get called
};
}
/*******************************************************************
* @test basic render node properties and behaviour.
*/
class NodeBasic_test : public Test
2007-09-03 02:33:47 +02:00
{
virtual void run(Arg)
{
UNIMPLEMENTED ("build a simple render node and then activate it");
AllocationCluster alloc;
NodeFactory nodeFab(alloc);
PEffect pEffect; /////////////////TODO how to get an simple Effect MObject for Tests???
WiringSituation setup;
ProcNode* pNode = nodeFab (pEffect, setup);
ASSERT (pNode);
TestContext simulatedInvocation;
BuffHandle result = pNode->pull(simulatedInvocation, 0);
ASSERT (result);
// ASSERT we got calculated data in the result buffer
}
};
/** Register this test class... */
LAUNCHER (NodeBasic_test, "unit engine");
}} // namespace engine::test