<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact134405"target ="projectFrame"><b>parameter</b></a></td><td>artifact</td><td>representation of an automatable effect/plugin parameter</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class134533.html#refclass134533"target ="projectFrame"><b>Parameter</b></a></td><td>class</td><td>Descriptor and access object for a plugin parameter. Parameters may be provided with values from the session, and this values may be automated.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact134533"target ="projectFrame"><b>paramprovider</b></a></td><td>artifact</td><td>interface denoting a source for actual Parameter values</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class134661.html#refclass134661"target ="projectFrame"><b>ParamProvider</b></a></td><td>class</td><td>A facility to get the actual value of a plugin/effect parameter</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class130437.html#refclass130437"target ="projectFrame"><b>PathManager</b></a></td><td>class</td><td>While building a render engine, this Strategy class decides on the actual render strategy in accordance to the current controller settings (system state)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact131717"target ="projectFrame"><b>pathmanager</b></a></td><td>artifact</td><td>Manager for deciding the actual render strategy</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class138117.html#refclass138117"target ="projectFrame"><b>Pipe</b></a></td><td>class</td><td>structural asset representing a basic building block within the high level model: a port for building a processing chain and generating media output</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact137605"target ="projectFrame"><b>pipe</b></a></td><td>artifact</td><td>structural asset corresponding to some port generating media output</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refrelation147717"target ="projectFrame"><b>pipes</b></a></td><td>relation</td><td>the global ports (busses) of the session</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact129029"target ="projectFrame"><b>placement</b></a></td><td>artifact</td><td>Key Abstraction: a way to place and locate a Media Object</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class128645.html#refclass128645"target ="projectFrame"><b>Placement</b></a></td><td>class</td><td>used to specify the position of a MObject in the EDL. This can be done in various ways (absolute, relative). <br/>Placement at the same time acts as (refcounting) smart pointer for accessing the MObject.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation129413"target ="projectFrame"><b>play</b></a></td><td>operation</td><td>TODO: will probably be handled differently (see Cehteh)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact139525"target ="projectFrame"><b>plug</b></a></td><td>artifact</td><td>LocatingPin for requesting connection to some Port</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refattribute128901"target ="projectFrame"><b>plugID</b></a></td><td>attribute</td><td>Identifier of the Plugin to be used</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class132485.html#refclass132485"target ="projectFrame"><b>PluginAdapter</b></a></td><td>class</td><td>Adapter used to integrage an effects processor in the render pipeline</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact133125"target ="projectFrame"><b>pluginadapter</b></a></td><td>artifact</td><td>Adapter for integrating various Effect processors in the render pipeline</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refattribute131461"target ="projectFrame"><b>point</b></a></td><td>attribute</td><td>identifying the point where the nodes should be attached</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refrelation151301"target ="projectFrame"><b>predecessors</b></a></td><td>relation</td><td>preconfigured table of all predecessor nodes, qualified <br/>with the output port on these nodes and time offset of the data<br/>we need for doing our calculations<br/></td></tr>
<trbgcolor=#f0f0f0><td><ahref="class137605.html#refclass137605"target ="projectFrame"><b>Preview</b></a></td><td>class</td><td>alternative version of the media data, probably with lower resolution</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact136965"target ="projectFrame"><b>preview</b></a></td><td>artifact</td><td>alternative version of the media data, probably with lower resolution</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136837.html#refclass136837"target ="projectFrame"><b>Proc</b></a></td><td>class</td><td>key abstraction: data processing asset</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refpackage129669"target ="projectFrame"><b>proc</b></a></td><td>package</td><td>sourcecode package<br/><br/>All classes belonging to the (middle) processing layer</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refattribute129797"target ="projectFrame"><b>proc</b></a></td><td>attribute</td><td>holds the Processor (Render Engine Element) to be built by the current build step</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact132101"target ="projectFrame"><b>processor</b></a></td><td>artifact</td><td>a single render pipeline for one segment of the timeline</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class131717.html#refclass131717"target ="projectFrame"><b>ProcNode</b></a></td><td>class</td><td>Key abstraction of the Render Engine: A Data processing Node</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact132357"target ="projectFrame"><b>procnode</b></a></td><td>artifact</td><td>Key abstraction of the Render Engine: a Processing Node</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class138757.html#refclass138757"target ="projectFrame"><b>ProcPatt</b></a></td><td>class</td><td>special type of structural Asset representing information how to build some part of the render engine's processing nodes network.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact137989"target ="projectFrame"><b>procpatt</b></a></td><td>artifact</td><td>template for building some render processing network</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class132229.html#refclass132229"target ="projectFrame"><b>Projector</b></a></td><td>class</td><td>Special video processing node used to scale and translate image data.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact132869"target ="projectFrame"><b>projector</b></a></td><td>artifact</td><td>video ProcNode for scaling and translating image data</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation135557"target ="projectFrame"><b>pull</b></a></td><td>operation</td><td>trigger data processing by "pulling" results from the node's output</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refoperation135685"target ="projectFrame"><b>pull</b></a></td><td>operation</td><td>trigger data processing by "pulling" results from the node's output</td></tr>