lumiera_/src/gui/interact/ui-location-solver.hpp

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/*
UI-LOCATION-SOLVER.hpp - decide upon a possible location for some UI component
Copyright (C) Lumiera.org
2018, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file ui-location-resolver.hpp
** A solver to match incomplete coordinate specifications against the actual UI topology.
** Within the Lumiera UI, a _component view_ is typically _created or retrieved_ to live at some position
** within the tree-like topology of the interface. Such happens as a consequence of interaction or other
** events, and the logic as to where and how to place a new UI element shall not be intermingled with the
** actual event handling code. Rather, the ViewLocator, as a service related to the InteractionDirector,
** can be invoked to draw on some default configuration plus the actual UI topology present at this time.
**
** @todo WIP 2/2018 early draft ////////////////////////////////////////////////////////////TICKET #1127
**
** @see UILocationResolver_test
** @see ViewSpecDSL_test
** @see UICoordResolver
** @see view-locator.hpp
*/
#ifndef GUI_INTERACT_UI_LOCATION_SOLVER_H
#define GUI_INTERACT_UI_LOCATION_SOLVER_H
#include "lib/error.hpp"
#include "lib/symbol.hpp"
//#include "lib/meta/function.hpp"
//#include "lib/meta/tuple-helper.hpp"
//#include "lib/meta/function-closure.hpp"
#include "gui/interact/ui-coord.hpp"
#include "gui/interact/ui-coord-resolver.hpp"
//#include <functional>
#include <boost/noncopyable.hpp>
#include <utility>
#include <vector>
namespace gui {
namespace interact {
// using std::forward;
using std::move;
using lib::Symbol;
class LocationQuery;
using LocationQueryAccess = std::function<LocationQuery&()>;
/** @internal access UI service to query and discover locations within UI topology */
extern LocationQueryAccess loactionQuery;
class LocationClause
: boost::noncopyable
{
UICoord pattern_;
bool createParents_;
public:
LocationClause (UICoord && locationPattern, bool createParents =false)
: pattern_{move (locationPattern)}
, createParents_{createParents}
{ }
LocationClause (LocationClause && rr)
: pattern_{move (rr.pattern_)}
, createParents_{rr.createParents_}
{ }
operator UICoord const&() const
{
return pattern_;
}
size_t
size() const
{
return pattern_.size();
}
};
class LocationRule
: boost::noncopyable
{
using Clauses = std::vector<LocationClause>;
Clauses clauses_;
public:
LocationRule (UICoord && firstRule)
: clauses_{}
{
this->append (move (firstRule));
}
LocationRule (LocationRule && rr)
: clauses_{move (rr.clauses_)}
{ }
LocationRule&&
append (UICoord && furtherRule)
{
clauses_.emplace_back (move (furtherRule));
return move (*this);
}
using iterator = lib::RangeIter<Clauses::const_iterator>;
iterator begin() const { return iterator{clauses_.begin(), clauses_.end()}; }
iterator end() const { return iterator(); }
};
/** DSL operator to assemble a sequence of clauses.
* Introduced solely for the purpose of writing location specifications within the
* [ViewSpec-DSL](\ref id-scheme.hpp), this operator acts on several UI-Coordinate specs
* to create a sequence of clauses, to be checked against the currently existing UI topology,
* in the given order, ranging from more specific to more general patterns.
*/
inline LocationRule
operator or (UICoord::Builder && firstRule, UICoord secondRule)
{
return LocationRule{move (firstRule)}
.append (move (secondRule));
}
inline LocationRule&&
operator or (LocationRule && ruleSet, UICoord furtherRule)
{
ruleSet.append (move (furtherRule));
return move(ruleSet);
}
/**
* Access or allocate a UI component view
*
* @todo initial draft as of 2/2018 -- actual implementation need to be filled in
*/
class UILocationSolver
: boost::noncopyable
{
// ctrl::GlobalCtx& globals_;
LocationQueryAccess getLocationQuery;
public:
explicit
UILocationSolver (LocationQueryAccess accessor)
: getLocationQuery{accessor}
{ }
explicit
UILocationSolver (LocationQuery& locationQueryService)
: getLocationQuery{[&]() -> LocationQuery& { return locationQueryService; }}
{ }
/**
* Solve for a location according to the given location rule.
* @param depth desired kind of UI element (and thus the depth in the UI topology tree)
* @param elementType designator of the specific element to be created at that level
* @return a explicit location, resolved against the current UI topology. May be empty
* @remarks the returned path is either empty (no solution exists), or it is "partially covered"
* by the existing UI; here, the "covered" part are the already existing UI elements,
* while the remaining, uncovered extension describes additional elements to be created.
* When the resolution process found an already existing UI element, the returned path
* is completely covered. The degree of coverage of a path can be found out with the
* help of a UICoordResolver, which also needs a LocationQuery (service) to find out
* about the currently existing UI topology.
*/
UICoord
solve (LocationRule& rule, size_t depth, Symbol elementType)
{
for (auto& clause : rule)
{
if (clause.size() > depth+1) continue;
UICoordResolver resolver{clause, getLocationQuery()};
resolver.coverPartially();
if (not isnil (resolver))
return move (resolver);
//////////////////////////////TODO this is only the more relaxed "create" case
}
}
private:
};
}}// namespace gui::interact
#endif /*GUI_INTERACT_UI_LOCATION_SOLVER_H*/