lumiera_/tests/components/proc/control/command-basic-test.cpp

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/*
CommandBasic(Test) - checking simple ProcDispatcher command definition and execution
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Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
#include "lib/test/run.hpp"
#include "proc/control/command-def.hpp"
#include "lib/p.hpp"
#include <cstdlib>
using std::rand;
namespace control {
namespace test {
using lumiera::P;
namespace { // functions to be invoked through the command system
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void
operate (P<Time> dummyObj, int randVal)
{
*dummyObj += Time(randVal);
}
Time
capture (P<Time> dummyObj, int)
{
return *dummyObj;
}
void
undoIt (P<Time> dummyObj, int, Time oldVal)
{
*dummyObj = oldVal;
}
}
/***************************************************************************
* @test basic usage of the Proc-Layer command dispatch system.
* Shows how to define a simple command inline and how to
* trigger execution and UNDO. Verifies the command action
* takes place and is reverted again by the UNDO function.
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*
* This is a simplified demonstration. Usually, commands would be defined
* in bulk and without specifying parameters. Later, typically client code
* accesses a handle by ID, binds to the concrete argument and dispatches
* the invocation. Note in this example that by using a smart-ptr as
* argument allows accessing an object by reference and late binding.
*
* @see control::Command
* @see control::CommandDef
* @see mobject::ProcDispatcher
*/
class CommandBasic_test : public Test
{
virtual void
run (Arg)
{
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P<Time> obj (new Time(5));
int randVal ((rand() % 10) - 5);
CommandDef ("test.command1")
.operation (operate)
.captureUndo (capture)
.undoOperation (undoIt)
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.bind (obj, randVal)
;
Command ourCmd = Command::get("test.command1");
// invoke the command
CHECK (*obj == Time(5));
ourCmd();
CHECK (*obj == Time(5) + Time(randVal));
// undo the effect of the command
ourCmd.undo();
CHECK (*obj == Time(5));
}
};
/** Register this test class... */
LAUNCHER (CommandBasic_test, "unit controller");
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}} // namespace control::test