lumiera_/tests/core/steam/mobject/placement-hierarchy-test.cpp

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/*
PlacementHierarchy(Test) - cooperating hierarchical placement types
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2009, Hermann Vosseler <Ichthyostega@web.de>
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
2010-12-17 23:28:49 +01:00
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file placement-hierarchy-test.cpp
** unit test \ref PlacementHierarchy_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/depend-inject.hpp"
#include "vault/media-access-mock.hpp"
#include "steam/mobject/test-dummy-mobject.hpp"
#include "steam/mobject/session/clip.hpp"
#include "steam/mobject/placement.hpp"
#include "steam/asset/media.hpp"
#include "lib/format-cout.hpp"
#include "lib/error.hpp"
#include "lib/util.hpp"
namespace steam {
namespace mobject {
namespace session {
namespace test {
using session::Clip;
using lib::test::showSizeof;
using namespace mobject::test;
using lumiera::error::LUMIERA_ERROR_ASSERTION;
using MediaAccessMock = lib::DependInject<vault::MediaAccessFacade>
::Local<vault::test::MediaAccessMock>;
/***********************************************************************************//**
* @test creating placements specifically typed, forming an hierarchy of placement types
* which loosely mirrors the hierarchy of the pointee types. Assignments between
* placement of differing type, while still sharing ownership.
* @see mobject::Placement
* @see mobject::MObject#create
* @see lib::hash::HashIndexed
*/
class PlacementHierarchy_test : public Test
{
virtual void
run (Arg)
{
MediaAccessMock useMockMedia;
typedef Placement<MObject> PMObj;
typedef TestPlacement<> PDummy;
typedef TestPlacement<TestSubMO1> PSub1;
typedef TestPlacement<TestSubMO2> PSub2;
typedef TestPlacement<TestSubMO21,TestSubMO2> PSub21;
PSub1 pSub1(*new TestSubMO1);
PSub2 pSub2(*new TestSubMO2);
PSub21 pSub3(*new TestSubMO21);
PDummy pSubM (pSub3);
PMObj pClip = asset::Media::create("test-1", asset::VIDEO)->createClip();
CHECK (INSTANCEOF (Placement<MObject>, &pSub1));
CHECK (INSTANCEOF (Placement<MObject>, &pSub2));
CHECK (INSTANCEOF (Placement<MObject>, &pSub3));
CHECK (INSTANCEOF (Placement<MObject>, &pSubM));
CHECK (INSTANCEOF (Placement<DummyMO>, &pSub1));
CHECK (INSTANCEOF (Placement<DummyMO>, &pSub2));
CHECK (INSTANCEOF (Placement<DummyMO>, &pSub3));
CHECK (INSTANCEOF (TestPlacement<DummyMO>, &pSub1));
CHECK (INSTANCEOF (TestPlacement<DummyMO>, &pSub2));
CHECK (INSTANCEOF (TestPlacement<DummyMO>, &pSub3));
CHECK ( INSTANCEOF (TestPlacement<TestSubMO2>, &pSub3));
// the following won't succeed...
// CHECK (INSTANCEOF (TestPlacement<TestSubMO21>, &pSub2)); // parent not instance of subclass
// CHECK (INSTANCEOF (TestPlacement<TestSubMO2>, &pSub1)); // separate branch in the hierarchy
cout << showSizeof(pSub1) << endl;
cout << showSizeof(pSub2) << endl;
cout << showSizeof(pSub3) << endl;
cout << showSizeof(pSubM) << endl;
cout << showSizeof(pClip) << endl;
CHECK (sizeof(pSub1) == sizeof(pSub3));
CHECK (sizeof(pClip) == sizeof(pSub3));
cout << pSub1 << endl;
cout << pSub2 << endl;
cout << pSub3 << endl;
cout << pSubM << endl;
cout << pClip << endl;
pSub3->specialAPI();
CHECK (2 == pSubM.use_count());
CHECK (2 == pSub3.use_count());
pClip = pSubM; // slicing and shared ownership
CHECK (3 == pSubM.use_count());
CHECK (3 == pSub3.use_count());
CHECK (3 == pClip.use_count());
// now do a brute-force re-interpretation
// note this is still protected by an ASSERT on the operator->()
PSub21& hijacked = reinterpret_cast<PSub21&> (pClip);
hijacked->specialAPI();
CHECK (3 == hijacked.use_count());
CHECK (hijacked.getID() == pClip.getID());
cout << format_PlacementID(pSub1) << endl;
cout << format_PlacementID(pSub2) << endl;
cout << format_PlacementID(pSub3) << endl;
cout << format_PlacementID(pSubM) << endl;
cout << format_PlacementID(pClip) << endl;
pClip = pSub1;
CHECK (2 == pSubM.use_count());
CHECK (2 == pSub3.use_count());
CHECK (2 == pClip.use_count());
CHECK (2 == pSub1.use_count());
#if false
///////////////////////////////////////////////////////////////////////////////TODO: find a way to configure NoBug to throw in case of assertion
///////////////////////////////////////////////////////////////////////////////TODO: configure NoBug specifically for the testsuite
VERIFY_ERROR (ASSERTION, hijacked->specialAPI() );
#endif
// runtime type diagnostics based on pointee RTTI
CHECK ( pSub2.isCompatible<MObject>());
CHECK ( pSub2.isCompatible<DummyMO>());
CHECK ( pSub2.isCompatible<TestSubMO2>());
CHECK (!pSub2.isCompatible<TestSubMO21>());
CHECK (!pSub2.isCompatible<TestSubMO1>());
CHECK (!pSub2.isCompatible<Clip>());
}
};
/** Register this test class... */
LAUNCHER (PlacementHierarchy_test, "unit session");
}}}} // namespace steam::mobject::session::test