87 lines
2.2 KiB
C++
87 lines
2.2 KiB
C++
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/*
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RenderInvocation - Interface for creating processing nodes of various kinds
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/engine/render-invocation.hpp"
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namespace engine {
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namespace { // Details...
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} // (END) Details...
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// using mobject::Placement;
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// using mobject::session::Effect;
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/** @internal */
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BuffHandle
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RenderInvocation::allocateBuffer (BufferDescriptor const&)
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{
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UNIMPLEMENTED ("allocate a suitable buffer to hold a frame of the denoted type");
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}
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void
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RenderInvocation::releaseBuffer (BuffHandle& bh)
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{
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UNIMPLEMENTED ("free a buffer");
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}
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BuffHandle
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RenderInvocation::fetch (FrameID const& fID)
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{
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UNIMPLEMENTED ("fetch a buffer with input data");
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}
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void
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RenderInvocation::is_calculated (BuffHandle const& bh)
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{
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UNIMPLEMENTED ("declare a buffer as fully calculated and done");
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}
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FrameID const&
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RenderInvocation::genFrameID (NodeID const&, uint chanNo)
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{
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UNIMPLEMENTED ("derive/generate an ID to denote this specific fame+Node position in the graph");
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}
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BuffTableStorage&
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RenderInvocation::getBuffTableStorage() /////////////TODO need somehow to denote the specific storage requirements
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{
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UNIMPLEMENTED ("allocate a chunk of storage suitable for holding the buffer pointer tables");
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}
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} // namespace engine
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