lumiera_/src/proc/engine/render-invocation.cpp

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/*
RenderInvocation - Interface for creating processing nodes of various kinds
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/render-invocation.hpp"
namespace engine {
namespace { // Details...
} // (END) Details...
// using mobject::Placement;
// using mobject::session::Effect;
/** @internal */
BuffHandle
RenderInvocation::allocateBuffer (BufferDescriptor const&)
{
UNIMPLEMENTED ("allocate a suitable buffer to hold a frame of the denoted type");
}
void
RenderInvocation::releaseBuffer (BuffHandle& bh)
{
UNIMPLEMENTED ("free a buffer");
}
BuffHandle
RenderInvocation::fetch (FrameID const& fID)
{
UNIMPLEMENTED ("fetch a buffer with input data");
}
void
RenderInvocation::is_calculated (BuffHandle const& bh)
{
UNIMPLEMENTED ("declare a buffer as fully calculated and done");
}
FrameID const&
RenderInvocation::genFrameID (NodeID const&, uint chanNo)
{
UNIMPLEMENTED ("derive/generate an ID to denote this specific fame+Node position in the graph");
}
BuffTableStorage&
RenderInvocation::getBuffTableStorage() /////////////TODO need somehow to denote the specific storage requirements
{
UNIMPLEMENTED ("allocate a chunk of storage suitable for holding the buffer pointer tables");
}
} // namespace engine