lumiera_/src/proc/asset/db.hpp

164 lines
4.5 KiB
C++
Raw Normal View History

/*
DB.hpp - registry holding known Asset instances.
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ASSET_DB_H
#define ASSET_DB_H
#include "proc/asset.hpp"
#include "common/error.hpp"
#include <tr1/unordered_map>
#include <boost/utility.hpp>
namespace asset
{
using std::tr1::static_pointer_cast;
using std::tr1::dynamic_pointer_cast;
/* ===== hash implementations ===== */
size_t
hash_value (const Asset::Ident& idi)
{
size_t hash = 0;
boost::hash_combine(hash, idi.org);
boost::hash_combine(hash, idi.name);
boost::hash_combine(hash, idi.category);
return hash;
}
size_t
hash_value (const Asset& asset)
{
return asset.getID();
}
/**
* trivial hash functor.
* returns any hash value unmodified.
* For building a hashtable with keys
* already containing valid hash values.
*/
struct IdentityHash
: public std::unary_function<size_t, size_t>
{
size_t
operator() (size_t val) const { return val; }
};
typedef std::tr1::unordered_map<size_t, PAsset, IdentityHash> IdHashtable;
/**
* Implementation of the registry holding all Asset
* instances known to the Asset Manager subsystem.
* As of 8/2007 implemented by a hashtable.
*/
class DB : private boost::noncopyable
{
IdHashtable table;
DB () : table() { }
~DB () {clear();}
friend class cinelerra::singleton::StaticCreate<DB>;
public:
template<class KIND>
void put (ID<KIND> hash, shared_ptr<KIND>& ptr) { table[hash] = static_pointer_cast (ptr); }
void put (ID<Asset> hash, PAsset& ptr) { table[hash] = ptr; }
bool del (ID<Asset> hash) { return table.erase (hash); }
template<class KIND>
shared_ptr<KIND>
get (ID<KIND> hash) const
{
return dynamic_pointer_cast<KIND,Asset> (find (hash));
}
/** removes all registered assets and does something similar
* to Asset::unlink() on each to break cyclic dependencies
* (we can't use the real unlink()-function, because this
* will propagate, including calls to the AssetManager.
* As the destructor of DB needs to call clear(), this
* could result in segfaults. This doesn't seem to be
* a problem, though, because we register and process
* \i all assets and the net effect is just breaking
* any cyclic dependencies)
*/
void
clear () throw()
{
try
{
IdHashtable::const_iterator i = table.begin();
IdHashtable::const_iterator e = table.end();
for ( ; i!=e ; ++i )
i->second->dependants.clear();
table.clear();
}
catch (cinelerra::Error& EX)
{
WARN (oper, "Problems while clearing Asset registry: %s", EX.what());
}
catch (...)
{
ERROR (oper, "Serious trouble while clearing Asset registry.");
} }
/** intended for diagnostics */
void
asList (list<PAsset>& output) const
{
IdHashtable::const_iterator i = table.begin();
IdHashtable::const_iterator e = table.end();
for ( ; i!=e ; ++i )
output.push_back (i->second);
}
private:
const PAsset &
find (size_t hash) const
{
static const PAsset NULLP;
IdHashtable::const_iterator i = table.find (hash);
if (i == table.end())
return NULLP; // empty ptr signaling "not found"
else
return i->second;
}
};
} // namespace asset
#endif