lumiera_/doc/devel/uml/index_69.html

38 lines
3.5 KiB
HTML
Raw Normal View History

<!-- Documentation produced by the Html generator of Bouml (http://bouml.free.fr) -->
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<title>E</title>
<link rel="stylesheet" href="style.css" type="text/css" />
</head>
<body bgcolor="#ffffff">
<div class = "title">E</div>
<p></p>
<!-- ============================================================= -->
<table>
<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128389" target = "projectFrame"><b>EDL</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class128133.html#refclass128133" target = "projectFrame"><b>EDL</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128773" target = "projectFrame"><b>EDL Example1</b></a></td><td>object diagram</td><td>A simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128901" target = "projectFrame"><b>EDL Example2</b></a></td><td>object diagram</td><td>More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation128005" target = "projectFrame"><b>edls</b></a></td><td>relation</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129029.html#refclass129029" target = "projectFrame"><b>Effect</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute129541" target = "projectFrame"><b>end</b></a></td><td>attribute</td><td>end of the timerange (excl)</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent128901" target = "projectFrame"><b>Engine</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129029" target = "projectFrame"><b>Engine Example1</b></a></td><td>object diagram</td><td>Example1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129157" target = "projectFrame"><b>Engine Example2</b></a></td><td>object diagram</td><td>Example2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refdeployment view128005" target = "projectFrame"><b>Engine Parts</b></a></td><td>deployment view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass view128133" target = "projectFrame"><b>Engine Workings</b></a></td><td>class view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refexpansion region128133" target = "projectFrame"><b>establish partitioning</b></a></td><td>expansion region</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131589.html#refclass131589" target = "projectFrame"><b>ExitNode</b></a></td><td>class</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129797.html#refclass129797" target = "projectFrame"><b>ExplicitPlacement</b></a></td><td>class</td><td></td></tr>
</table>
</body>
</html>