lumiera_/src/steam/engine/proc-node.cpp

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/*
ProcNode - Implementation of render node processing
Copyright (C) Lumiera.org
2024, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file proc-node.cpp
** Translation unit to hold the actual implementation of node processing operations.
**
** @todo WIP-WIP-WIP 6/2024 not clear yet what goes here and what goes into turnout-system.cpp
*/
#include "steam/engine/proc-node.hpp"
namespace steam {
namespace engine {
namespace { // Details...
} // (END) Details...
// using mobject::Placement;
Port::~Port() { } ///< @remark VTables for the Port-Turnout hierarchy emitted from \ref proc-node.cpp
/** @internal */
}} // namespace steam::engine