lumiera_/src/proc/mobject/builder/operationpoint.cpp

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/*
OperationPoint - abstraction representing the point where to apply a build instruction
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/mobject/builder/operationpoint.hpp"
#include "proc/asset/media.hpp"
#include "proc/engine/nodefactory.hpp"
#include "lib/streamtype.hpp"
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//#include "common/util.hpp"
//#include <boost/ptr_container/ptr_vector.hpp>
namespace mobject {
namespace builder {
// using util::isnil;
using engine::NodeFactory;
using engine::PNode;
using lumiera::StreamType;
struct RefPoint
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{
NodeFactory& alloc_;
vector<PNode> sources_;
const StreamType * sType_; //////TODO: maybe use the ChannelDescriptor??
/** just continue connection chaining */
RefPoint (RefPoint const& pred)
: alloc_(pred.alloc_),
sources_(pred.sources_),
sType_(pred.sType_)
{ }
/** initiate a connection chain at a real source */
RefPoint (NodeFactory& nFactory, asset::Media srcMedia)
: alloc_(nFactory),
sources_(establishMediaChannels (srcMedia)),
sType_(0)
{
deriveSourceStreamType ();
}
};
OperationPoint::OperationPoint (NodeFactory& nFact,, asset::Media const& srcMedia)
: refPoint_(new RefPoint (nFact, srcMedia))
{ }
OperationPoint::OperationPoint (RefPoint const& sourcePoint)
: refPoint_(new RefPoint (sourcePoint))
{ }
void
OperationPoint::attach (asset::PProc const& mediaProc)
{
UNIMPLEMENTED ("Actually-really-finally create a node corresponding to this processing asset");
}
void
OperationPoint::join (OperationPoint& target)
{
UNIMPLEMENTED ("Actually-really-finally do a mixing output connection");
}
}} // namespace mobject::builder