2017-01-11 04:19:43 +01:00
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/*
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SessionCommandFunction(Test) - function test of command dispatch via SessionCommand facade
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Copyright (C) Lumiera.org
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2017, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "lib/test/test-helper.hpp"
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2017-01-11 05:01:47 +01:00
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extern "C" {
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#include "common/interfaceregistry.h"
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}
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2017-01-11 04:19:43 +01:00
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#include "proc/control/proc-dispatcher.hpp"
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#include "proc/control/command-def.hpp"
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#include "gui/ctrl/command-handler.hpp"
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2017-01-13 08:01:37 +01:00
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#include "gui/interact/invocation-trail.hpp"
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2017-01-11 04:19:43 +01:00
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#include "lib/format-obj.hpp"
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2017-01-11 05:26:53 +01:00
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#include "lib/format-cout.hpp" //////////TODO
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2017-01-11 04:19:43 +01:00
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#include "lib/symbol.hpp"
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2017-01-11 05:01:47 +01:00
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#include "lib/util.hpp"
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2017-01-11 04:19:43 +01:00
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//#include <cstdlib>
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2017-01-11 05:01:47 +01:00
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#include <string>
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2017-01-11 04:19:43 +01:00
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namespace proc {
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namespace control {
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namespace test {
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// using std::function;
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// using std::rand;
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using lib::test::randTime;
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using gui::interact::InvocationTrail;
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2017-01-11 04:19:43 +01:00
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using gui::ctrl::CommandHandler;
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using lib::diff::GenNode;
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using lib::diff::Rec;
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2017-01-11 04:19:43 +01:00
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using lib::time::Time;
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using lib::time::TimeVar;
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using lib::time::Duration;
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using lib::time::Offset;
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using lib::time::FSecs;
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using lib::Symbol;
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using util::isnil;
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using util::toString;
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using std::string;
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2017-01-11 04:19:43 +01:00
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namespace { // test fixture...
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/* === mock operation to be dispatched as command === */
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const Symbol COMMAND_ID{"test.dispatch.function.command"};
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2017-01-11 05:26:53 +01:00
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TimeVar testCommandState = randTime();
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2017-01-11 04:19:43 +01:00
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void
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operate (Duration dur, Offset offset, int factor)
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{
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testCommandState += Offset(dur) + offset*factor;
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}
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2017-01-13 01:10:05 +01:00
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Time
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capture (Duration, Offset, int)
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{
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return testCommandState;
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}
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void
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2017-01-13 01:10:05 +01:00
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undoIt (Duration, Offset, int, Time oldState)
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{
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testCommandState = oldState;
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}
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}//(End) test fixture
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// typedef shared_ptr<CommandImpl> PCommandImpl;
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// typedef HandlingPattern const& HaPatt;
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#define __DELAY__ usleep(10000);
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/******************************************************************************************//**
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* @test verify integrated functionality of command dispatch through the SessionCommand facade.
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* - operate lifecycle of the supporting components,
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* similar to activating the »session subsystem«
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* - generate command messages similar to what is received from the UI-Bus
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* - us the handler mechanism from gui::ctrl::CoreService to talk to the facade
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* - have a specially rigged command function to observe invocation
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* - wait for the session loop thread to dispatch this command
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* - verify that commands are really executed single-threaded
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*
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* @see proc::SessionSubsystem
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* @see ProcDispatcher
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* @see CommandQueue_test
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* @see AbstractTangible_test::invokeCommand()
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*/
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class SessionCommandFunction_test : public Test
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{
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//------------------FIXTURE
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public:
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SessionCommandFunction_test()
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{
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CommandDef (COMMAND_ID)
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.operation (operate)
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.captureUndo (capture)
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.undoOperation (undoIt)
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;
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}
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~SessionCommandFunction_test()
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{
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Command::remove (COMMAND_ID);
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}
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//-------------(End)FIXTURE
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virtual void
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run (Arg)
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{
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2017-01-11 05:01:47 +01:00
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lumiera_interfaceregistry_init();
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lumiera::throwOnError();
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2017-01-11 04:19:43 +01:00
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startDispatcher();
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perform_simpleInvocation();
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// perform_messageInvocation();
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// perform_massivelyParallel();
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stopDispatcher();
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lumiera_interfaceregistry_destroy();
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}
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2017-01-11 05:01:47 +01:00
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/** @test start the session loop thread, similar
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* to what the »session subsystem« does
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* @note we are _not_ actually starting the subsystem
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* @see facade.cpp
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*/
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void
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startDispatcher()
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{
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CHECK (not ProcDispatcher::instance().isRunning());
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ProcDispatcher::instance().start ([&] (string* problemMessage)
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{
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CHECK (isnil (*problemMessage));
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thread_has_ended = true;
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});
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CHECK (ProcDispatcher::instance().isRunning());
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CHECK (not thread_has_ended);
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}
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bool thread_has_ended{false};
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void
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stopDispatcher()
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{
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CHECK (ProcDispatcher::instance().isRunning());
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ProcDispatcher::instance().requestStop();
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__DELAY__
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CHECK (not ProcDispatcher::instance().isRunning());
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CHECK (thread_has_ended);
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}
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void
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perform_simpleInvocation()
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{
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string cmdID {COMMAND_ID};
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Rec arguments {Duration(15,10), Time(500,0), -1};
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CHECK (not Command(COMMAND_ID).canExec());
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SessionCommand::facade().bindArg (cmdID, arguments);
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CHECK (Command(COMMAND_ID).canExec());
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Time prevState = testCommandState;
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SessionCommand::facade().invoke(cmdID);
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__DELAY__
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CHECK (testCommandState - prevState == Time(0, 1)); // execution added 1500ms -1*500ms == 1sec
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}
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/** @test invoke a command in the same way as CoreService does
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* when handling command messages from the UI-Bus
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* - use the help of an InvocationTrail, similar to what the
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* [generic UI element](\ref gui::model::Tangible) does
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* - generate a argument binding message
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* - generate a "bang!" message
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*/
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void
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perform_messageInvocation()
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{
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// this happens "somewhere" in the UI interaction control framework
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InvocationTrail invoTrail{Command(COMMAND_ID)};
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// this happens within some tangible UI element (widget / controller)
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GenNode argumentBindingMessage = invoTrail.bindMsg (Rec{Duration(25,10), Time(500,0), -2});
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GenNode commandTriggerMessage = invoTrail.bangMsg ();
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CHECK (argumentBindingMessage.idi == commandTriggerMessage.idi);
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// this happens, when CoreService receives command messages from UI-Bus
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CommandHandler handler1{argumentBindingMessage};
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argumentBindingMessage.data.accept(handler1); // handler is a visitor for the message payload
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CHECK (Command::canExec(COMMAND_ID));
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CHECK (not Command::canUndo(COMMAND_ID));
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Time prevState = testCommandState;
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// now handling the message to trigger execution
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CommandHandler handler2{commandTriggerMessage};
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commandTriggerMessage.data.accept(handler2);
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__DELAY__
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CHECK (Command::canUndo(COMMAND_ID));
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CHECK (testCommandState - prevState == Time(500, 1)); // execution added 2500ms -2*500ms == 1.5sec
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}
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/** @test verify that commands are properly enqueued
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* and executed one by one
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* - create several threads to send random command messages
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* - verify that, after executing all commands, the internal
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* state variable reflects the result of a proper
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* sequential calculation and summation
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*/
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void
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perform_massivelyParallel()
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{
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UNIMPLEMENTED ("verify sequentialisation by queue");
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}
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};
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/** Register this test class... */
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LAUNCHER (SessionCommandFunction_test, "function controller");
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}}} // namespace proc::control::test
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