<trbgcolor=#f0f0f0><td><ahref="index.html#refrelation129633"target ="projectFrame"><b>checked_in</b></a></td><td>relation</td><td>checked_in objects are subject of cache aging and must be not in use</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refrelation129290"target ="projectFrame"><b>checked_out</b></a></td><td>relation</td><td>this list keeps all mappings which are in use, and thus prevents them from Cache aging</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact128005"target ="projectFrame"><b>Cinelerra3</b></a></td><td>artifact</td><td>the main executable to be built</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact134917"target ="projectFrame"><b>codecadapter</b></a></td><td>artifact</td><td>Processing Node for (de)coding media data</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refpackage128645"target ="projectFrame"><b>codegen</b></a></td><td>package</td><td>This package is used to organize code generation by BOUML. It is considered useless after having generated the initial code skeleton.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refpackage129413"target ="projectFrame"><b>common</b></a></td><td>package</td><td>sourcecode package<br/><br/>Common library and helper classes</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class128266.html#refclass128266"target ="projectFrame"><b>Condition</b></a></td><td>class</td><td>I provided a reworked Condition class in my cinelerra2 repository</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class130821.html#refclass130821"target ="projectFrame"><b>ConManager</b></a></td><td>class</td><td>Connection Manager, used to build the connections between render engine nodes, if these nodes need to cooperate besides the normal "data pull" operation. Esp., the Connection Manager knows how to wire up the effect's parameters with the corresponding ParamProviders (autmation) in the Session</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact130693"target ="projectFrame"><b>conmanager</b></a></td><td>artifact</td><td>manages the creation of additional ProcNode connections for the Renderengine</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refpackage130693"target ="projectFrame"><b>controller</b></a></td><td>package</td><td>sourcecode package<br/><br/>The Processing and Render Controller,<br/>located within the MObject Subsystem</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class130309.html#refclass130309"target ="projectFrame"><b>ControllerFacade</b></a></td><td>class</td><td>Provides unified access to the Proc-Subsystem Controller. Especially, this Facade class provides the functions to get a render engine to carry out actual renderings.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="index.html#refartifact131589"target ="projectFrame"><b>controllerfacade</b></a></td><td>artifact</td><td>Facade and service access point for the Proc Layer Controller</td></tr>