lumiera_/doc/devel/uml/index_82.html

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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass instance129669" target = "projectFrame"><b>refPoint</b></a></td><td>class instance</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact129925" target = "projectFrame"><b>relativeplacement</b></a></td><td>artifact</td><td>Placement implemnetaion providing various ways of attaching a MObject to another one</td></tr>
<tr bgcolor=#f0f0f0><td><a href="class129413.html#refclass129413" target = "projectFrame"><b>RelativePlacement</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class133893.html#refclass133893" target = "projectFrame"><b>RelType</b></a></td><td>class</td><td>the possible kinds of RelativePlacements</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128133" target = "projectFrame"><b>relType</b></a></td><td>attribute</td><td>the kind of relation denoted by this Placement</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refclass diagram128389" target = "projectFrame"><b>Render Entities</b></a></td><td>class diagram</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refactivity parameter128005" target = "projectFrame"><b>Render Request</b></a></td><td>activity parameter</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="class131333.html#refclass131333" target = "projectFrame"><b>RenderEngine</b></a></td><td>class</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131973" target = "projectFrame"><b>renderengine</b></a></td><td>artifact</td><td>a complete network of processing nodes usable for rendering</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refpackage128389" target = "projectFrame"><b>RenderEngine</b></a></td><td>package</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case view128005" target = "projectFrame"><b>Renderengine Use</b></a></td><td>use case view</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refcomponent129285" target = "projectFrame"><b>RenderPathManager</b></a></td><td>component</td><td></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refrelation132485" target = "projectFrame"><b>renderSegments</b></a></td><td>relation</td><td></td></tr>
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<tr bgcolor=#f0f0f0><td><a href="class130949.html#refclass130949" target = "projectFrame"><b>RenderState</b></a></td><td>class</td><td>Encapsulates the logic used to get a "current render process" in accordance to the currentyl applicable controller settings. The provided StateProxy serves to hold any mutalbe state used in the render process, so the rest of the render engine can be stateless.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refartifact131845" target = "projectFrame"><b>renderstate</b></a></td><td>artifact</td><td>renderengine state manager</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refattribute128773" target = "projectFrame"><b>repr</b></a></td><td>attribute</td><td>human readable representation of the condition characterizing this allocaton, e.g. "t &gt;= 10"</td></tr>
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<tr bgcolor=#f0f0f0><td><a href="index.html#refoperation128005" target = "projectFrame"><b>resolve</b></a></td><td>operation</td><td>create an actual (explicit) placement while trying to satisfy the network of adjacent objects and placements.</td></tr>
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