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< title > Class PathManager< / title >
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< div class = "title" > Class PathManager< / div >
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< a name = "refclass130437" > < / a >
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< p > Declaration :< / p > < ul > < li > C++ : class PathManager < / li > < / ul > < p > While building a render engine, this Strategy class decides on the actual render strategy in accordance to the current controller settings (system state)< br / > < / p > < p > Artifact : < a href = "index.html#refartifact131717" > < b > pathmanager< / b > < / a > , Component(s) : < a href = "index.html#refcomponent129285" > < b > RenderPathManager< / b > < / a > < / p > < div class = "sub" >
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< a name = "refoperation128261" > < / a >
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< table > < tr > < td > < div class = "element" > Operation < b > buildProcessor< / b > < / div > < / td > < / tr > < / table > < p > Declaration :< / p > < ul > < li > Uml : + buildProcessor() : < a href = "class131461.html#refclass131461" > < b > Processor< / b > < / a > < / li > < li > C++ : public: < a href = "class131461.html#refclass131461" > < b > Processor< / b > < / a > buildProcessor () < / li > < / ul > < / div >
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< p > All public operations : < a href = "class130437.html#refoperation128261" > < b > buildProcessor< / b > < / a > < / p >
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