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< title > Class RenderState< / title >
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< div class = "title" > Class RenderState< / div >
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< p > Declaration :< / p > < ul > < li > C++ : class RenderState < / li > < / ul > < p > Encapsulates the logic used to get a "current render process" in accordance to the currentyl applicable controller settings. The provided StateProxy serves to hold any mutalbe state used in the render process, so the rest of the render engine can be stateless.< br / > < / p > < p > Artifact : < a href = "index.html#refartifact131845" > < b > renderstate< / b > < / a > < / p > < div class = "sub" >
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< table > < tr > < td > < div class = "element" > Operation < b > getStateProxy< / b > < / div > < / td > < / tr > < / table > < p > Declaration :< / p > < ul > < li > Uml : + getStateProxy() : < a href = "class132741.html#refclass132741" > < b > State< / b > < / a > < / li > < li > C++ : public: < a href = "class132741.html#refclass132741" > < b > State< / b > < / a > getStateProxy () < / li > < / ul > < / div >
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< p > All public operations : < a href = "class130949.html#refoperation128389" > < b > getStateProxy< / b > < / a > < / p >
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