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< title > Class ProcPatt< / title >
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< p > Declaration :< / p > < ul > < li > C++ : class ProcPatt : public < a href = "class136965.html#refclass136965" > < b > Struct< / b > < / a > < / li > < / ul > < p > special type of structural Asset representing information how to build some part of the render engine's processing nodes network.< br / > < / p > < p > Artifact : < a href = "index.html#refartifact137989" > < b > procpatt< / b > < / a > < / p > < div class = "sub" >
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< table > < tr > < td > < div class = "element" > Relation < b > instructions (< directional aggregation by value> )< / b > < / div > < / td > < / tr > < / table > < p > Declaration :< / p > < ul > < li > Uml : # instructions : < a href = "class139013.html#refclass139013" > < b > BuildInstruct< / b > < / a > , multiplicity : 1..*< / li > < li > C++ : protected: const vector< < a href = "class139013.html#refclass139013" > < b > BuildInstruct< / b > < / a > > instructions< / li > < / ul > < / div >
< p > All public operations : < a href = "class136453.html#refoperation132997" > < b > enable< / b > < / a > , < a href = "class136453.html#refoperation132229" > < b > getDependant< / b > < / a > , < a href = "class136453.html#refoperation132101" > < b > getParents< / b > < / a > , < a href = "class136453.html#refoperation132869" > < b > isActive< / b > < / a > < / p >
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