lumiera_/src/proc/engine/engine-service.hpp

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/*
ENGINE-SERVICE.hpp - primary service access point for using the renderengine
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file engine-service.hpp
** Access point for the (core) calculation service of the render engine.
** This public service is provided by the Proc-Layer, but actually implemented
** using backend services (especially the scheduler). The central concept provided
** through this facade interface is that of a <i>calculation stream</i>. On the
** implementation side, these get translated into a series of jobs invoking
** render nodes, to be invoked through the scheduler in the backend layer.
**
** @see proc::play::PlayerService
*/
#ifndef PROC_ENGINE_ENGINE_SERVICE_H
#define PROC_ENGINE_ENGINE_SERVICE_H
//#include "include/dummy-player-facade.h"
//#include "include/display-facade.h"
#include "proc/engine/calc-stream.hpp"
//#include "common/instancehandle.hpp"
//#include "lib/singleton-ref.hpp"
//
#include <boost/noncopyable.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <string>
namespace proc {
namespace play {
// using std::string;
// using lumiera::Subsys;
// using lumiera::Display;
// using lumiera::DummyPlayer;
/******************************************************
* A service to schedule series of calculations,
* delivering the rendered data into an external output
* sink in a timely fashion. Actually the CalculationStream
* instances provided through this (facade) interface are
* backed by jobs executed through the scheduler in the
* backend layer. The implementation of this service
* cares to create the right job entries in the correct
* order and to enqueue these into the scheduler.
*/
class EngineService
: boost::noncopyable
{
// string error_;
// Subsys::SigTerm notifyTermination_;
/* === Interface Lifecycle === */
// typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_DummyPlayer, 0)
// , DummyPlayer
// > ServiceInstanceHandle;
// lib::SingletonRef<DummyPlayerService> implInstance_;
// ServiceInstanceHandle serviceInstance_;
public:
EngineService(); /////TODO (Subsys::SigTerm terminationHandle);
~EngineService() { } /////TODO notifyTermination_(&error_); }
CalcStream
};
} // namespace play
} // namespace proc
#endif