lumiera_/src/proc/engine/buffer-provider.cpp

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/*
BufferProvider - Abstraction for Buffer management during playback/render
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
#include "proc/engine/buffer-provider.hpp"
#include "proc/engine/buffer-metadata.hpp"
#include "lib/util.hpp"
using util::isSameObject;
namespace engine {
namespace { // impl. details and definitions
const uint DEFAULT_DESCRIPTOR = 0;
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}
LUMIERA_ERROR_DEFINE (BUFFER_MANAGEMENT, "Problem providing working buffers");
BufferProvider::BufferProvider (Literal implementationID)
: meta_(new BufferMetadata (implementationID))
{ }
BufferProvider::~BufferProvider() { }
/** @internal verify the given descriptor.
* @return true if it corresponds to a buffer
* currently locked and usable by client code
*/
bool
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BufferProvider::verifyValidity (BufferDescriptor const&)
{
UNIMPLEMENTED ("BufferProvider basic and default implementation");
}
BufferDescriptor
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BufferProvider::getDescriptorFor (size_t storageSize)
{
return BufferDescriptor (*this, meta_->key (storageSize));
}
BufferDescriptor
BufferProvider::getDescriptorFor(size_t storageSize, TypeHandler specialTreatment)
{
return BufferDescriptor (*this, meta_->key (storageSize, specialTreatment));
}
BuffHandle
BufferProvider::buildHandle (HashVal typeID, void* storage, LocalKey const& implID)
{
metadata::Key& typeKey = meta_->get (typeID);
metadata::Entry& entry = meta_->markLocked(typeKey, newBlock, implID);
return BuffHandle (BufferDescriptor(*this, entry), newBlock);
}
/** BufferProvider API: declare in advance the need for working buffers.
* This optional call allows client code to ensure the availability of the
* necessary working space, prior to starting the actual operations. The
* client may reasonably assume to get the actual number of buffers, as
* indicated by the return value. A provider may be able to handle
* various kinds of buffers (e.g. of differing size), which are
* distinguished by the \em type embodied into the BufferDescriptor.
* @return maximum number of simultaneously usable buffers of this type,
* to be retrieved later through calls to #lockBuffer.
* @throw error::State when no buffer of this kind can be provided
* @note the returned count may differ from the requested count.
*/
uint
BufferProvider::announce (uint count, BufferDescriptor const& type)
{
uint actually_possible = prepareBuffers (count, type);
if (!actually_possible)
throw error::State ("unable to fulfil request for buffers"
,LUMIERA_ERROR_BUFFER_MANAGEMENT);
return actually_possible;
}
/** BufferProvider API: retrieve a single buffer for exclusive use.
* This call actually claims a buffer of this type and marks it for
* use by client code. The returned handle allows for convenient access,
* but provides no automatic tracking or memory management. The client is
* explicitly responsible to invoke #releaseBuffer (which can be done directly
* on the BuffHandle).
* @return a copyable handle, representing this buffer and this usage transaction.
* @throw error::State when unable to provide this buffer
* @note this function may be used right away, without prior announcing, but then
* the client should be prepared for exceptions. The #announce operation allows
* to establish a reliably available baseline.
*/
BuffHandle
BufferProvider::lockBuffer (BufferDescriptor const& type)
{
REQUIRE (was_created_by_this_provider (type));
return provideLockedBuffer (type);
} // is expected to call buildHandle() --> state transition
/** BufferProvider API: state transition to \em emitted state.
* Client code may signal a state transition through this optional operation.
* The actual meaning of an "emitted" buffer is implementation defined; similarly,
* some back-ends may actually do something when emitting a buffer (e.g. commit data
* to cache), while others just set a flag or do nothing at all. This state transition
* may be invoked at most once per locked buffer.
* @throw error::Fatal in case of invalid state transition sequence. Only a locked buffer
* may be emitted, and at most once.
* @warning by convention, emitting a buffer implies that the contained data is ready and
* might be used by other parts of the application.
* An emitted buffer should not be modified anymore.
*/
void
BufferProvider::emitBuffer (BuffHandle const&)
{
}
/** BufferProvider API: declare done and detach.
* Client code is required to release \em each previously locked buffer eventually.
* @warning invalidates the BuffHandle, clients mustn't access the buffer anymore.
* Right after releasing, an access through the handle will throw;
* yet the buffer might be re-used and the handle become valid
* later on accidentally.
* @note EX_FREE
*/
void
BufferProvider::releaseBuffer (BuffHandle const&)
{
}
bool
BufferProvider::was_created_by_this_provider (BufferDescriptor const& descr) const
{
return isSameObject (this, descr.provider_);
}
/* === BufferDescriptor and BuffHandle === */
bool
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BufferDescriptor::verifyValidity() const
{
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return provider_->verifyValidity(*this);
}
void
BuffHandle::emit()
{
UNIMPLEMENTED ("forward buffer emit call to buffer provider");
}
void
BuffHandle::release()
{
UNIMPLEMENTED ("forward buffer release call to buffer provider");
}
} // namespace engine