lumiera_/tests/basics/call-queue-test.cpp

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/*
CallQueue(Test) - verify queue based dispatch of bound function objects
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
Copyright (C)
2017, Hermann Vosseler <Ichthyostega@web.de>
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
Copyright: clarify and simplify the file headers * Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
2024-11-17 23:42:55 +01:00
* *****************************************************************/
/** @file call-queue-test.cpp
** unit test \ref CallQueue_test
*/
#include "lib/test/run.hpp"
#include "lib/scoped-collection.hpp"
#include "lib/sync-barrier.hpp"
#include "lib/thread.hpp"
#include "lib/sync.hpp"
#include "lib/util.hpp"
#include "lib/call-queue.hpp"
#include <string>
namespace lib {
namespace test{
using lib::Sync;
using lib::SyncBarrier;
using lib::ThreadJoinable;
using util::isnil;
using std::string;
namespace { // test fixture
// --------random-stress-test------
uint const NUM_OF_THREADS = 50;
uint const MAX_RAND_INCMT = 200;
uint const MAX_RAND_STEPS = 500;
uint const MAX_RAND_DELAY = 1000;
// --------random-stress-test------
uint calc_sum = 0;
uint ctor_sum = 0;
uint dtor_sum = 0;
template<uint i>
struct Dummy
{
uint val_;
Dummy()
: val_(i)
{
ctor_sum += (val_+1);
}
~Dummy()
{
dtor_sum += val_;
}
int
operator++()
{
return ++val_;
}
};
template<uint i>
void
increment (Dummy<i>&& dummy) //NOTE: dummy is consumed here
{
calc_sum += ++dummy;
}
}//(End) test fixture
/**********************************************************************************//**
* @test verify a helper component for dispatching functors through a threadsafe queue.
* - simple usage
* - enqueue and dequeue several functors
* - multithreaded load test
* @see lib::CallQueue
* @see stage::NotificationService usage example
* @see [DemoGuiRoundtrip](http://issues.lumiera.org/ticket/1099 "Ticket #1099")
*/
class CallQueue_test : public Test
{
virtual void
run (Arg)
{
verify_SimpleUse();
verify_Consistency();
verify_ThreadSafety();
}
void
verify_SimpleUse ()
{
CallQueue queue;
CHECK (isnil (queue));
int val = 2;
queue.feed ([&]() { val = -1; });
CHECK (1 == queue.size());
CHECK (val == 2);
queue.invoke();
CHECK (val == -1);
CHECK (0 == queue.size());
queue.invoke();
CHECK (0 == queue.size());
}
/**
* @test consistency of queue data handling
* - functors of various types can be mixed
* - entries are moved in and out of the queue
* - no copying whatsoever happens
* - each entry gets invoked
* - all entries are invoked in order
* - enqueuing and dequeuing can be interspersed
* - no memory leaks in bound argument data
*/
void
verify_Consistency ()
{
calc_sum = 0;
ctor_sum = 0;
dtor_sum = 0;
CallQueue queue;
queue.feed ([]() { increment(Dummy<0>{}); }); //NOTE: each lambda binds a different instantiation of the increment template
queue.feed ([]() { increment(Dummy<1>{}); }); // and each invocation closes over an anonymous rvalue instance
queue.feed ([]() { increment(Dummy<2>{}); });
queue.invoke();
queue.invoke();
queue.feed ([]() { increment(Dummy<3>{}); });
queue.feed ([]() { increment(Dummy<4>{}); });
queue.invoke();
queue.invoke();
queue.invoke();
uint expected = (5+1)*5/2;
CHECK (calc_sum = expected);
CHECK (ctor_sum = expected);
CHECK (dtor_sum = expected);
}
struct Worker
: ThreadJoinable<>
, Sync<>
{
uint64_t producerSum = 0;
uint64_t consumerSum = 0;
SyncBarrier& trigger_;
Random rand_;
void
countConsumerCall (uint increment)
{
Lock sync{this}; // NOTE: will be invoked from some random other thread
consumerSum += increment;
}
Worker(CallQueue& queue, SyncBarrier& commonTrigger)
: ThreadJoinable{"CallQueue_test: concurrent dispatch"
, [&]() {
uint cnt = rand_.i(MAX_RAND_STEPS);
uint delay = rand_.i(MAX_RAND_DELAY);
trigger_.sync(); // block until all threads are ready
for (uint i=0; i<cnt; ++i)
{
uint increment = rand_.i(MAX_RAND_INCMT);
queue.feed ([=]() { countConsumerCall(increment); });
producerSum += increment;
usleep (delay);
queue.invoke(); // NOTE: dequeue one functor added during our sleep
} // and thus belonging to some random other thread
}}
, trigger_{commonTrigger}
, rand_{defaultGen}
{ }
};
using Workers = lib::ScopedCollection<Worker>;
/**
* @test torture the CallQueue by massively multithreaded dispatch
* - start #NUM_OF_THREADS (e.g. 50) threads in parallel
* - each of those has a randomised execution pattern to
* add new functors and dispatch other thread's functors
*/
void
verify_ThreadSafety()
{
seedRand();
CallQueue queue;
SyncBarrier trigger{NUM_OF_THREADS + 1};
// Start a bunch of threads with random access pattern
Workers workers{NUM_OF_THREADS,
[&](Workers::ElementHolder& storage)
{
storage.create<Worker> (queue, trigger);
}
};
// unleash all worker functions
trigger.sync();
// wait for termination of all threads and detect possible exceptions
bool allFine{true};
for (auto& worker : workers)
allFine &= worker.join().isValid();
CHECK (allFine);
// collect the results of all worker threads
uint64_t globalProducerSum = 0;
uint64_t globalConsumerSum = 0;
for (auto& worker : workers)
{
globalProducerSum += worker.producerSum;
globalConsumerSum += worker.consumerSum;
}
// VERIFY: locally recorded partial sums match total sum
CHECK (globalProducerSum == globalConsumerSum);
}
};
/** Register this test class... */
LAUNCHER (CallQueue_test, "unit common");
}} // namespace lib::test