lumiera_/src/proc/mobject/mobject-ref.hpp

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/*
MOBJECT-REF.hpp - active external reference to an MObject within the Session
Copyright (C) Lumiera.org
2009, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file mobject-ref.hpp
** A reference handle pointing at an MObject, attached (placed) to the session.
** Allows client code to access both the object and the placement, even from a
** separate Layer or from within plugin code.
**
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** @see MObject
** @see Session
** @see PlacementRef
** @see PlacementIndex
**
*/
#ifndef MOBJECT_MOBJECT_REF_H
#define MOBJECT_MOBJECT_REF_H
//#include "pre.hpp"
//#include "proc/mobject/session/locatingpin.hpp"
//#include "proc/asset/pipe.hpp"
#include "lib/handle.hpp"
#include "proc/mobject/placement.hpp"
#include "proc/mobject/placement-ref.hpp"
//#include <tr1/memory>
///////////////////////////////////////////TODO: define an C-API representation here, make the header multilingual!
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namespace mobject {
// using std::tr1::shared_ptr;
class MObject;
/**
* An active (smart-ptr like) external reference
* to a specifically placed MObject "instance" within the session.
* Implemented as a smart-ptr sharing ownership of the pointee MObject
* with the corresponding placement within the session. Additionally,
* a PlacementRef is incorporated, allowing to re-access this placement
* with the help of PlacementIndex within the current session.
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*/
template<class MO =MObject>
class MORef
: public lib::Handle<MO>
{
typedef lib::Handle<MO> _Par;
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PlacementRef<MO> pRef_; ////////////////////////////////////////////////////////////////////TODO: how to create an "inactive" PlacementRef???
using _Par::smPtr_;
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public:
MO*
operator-> () const
{
REQUIRE (smPtr_.get(), "Lifecycle-Error");
ENSURE (INSTANCEOF (MO, smPtr_.get()));
return smPtr_.operator-> ();
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}
Placement<MO>& getPlacement();
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/* === Lifecycle === */
/** activate an MObject reference, based on an existing placement,
* which needs to be contained (added to) the session. After checking
* the validity of the placement, this MObjectRef shares ownership
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* of the referred MObject with the denoted placement.
* @note STRONG exception safety guarantee
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* @see #close() for detaching this MObjectRef
*/
MORef&
activate (Placement<MO> const& placement)
{
ASSERT (placement);
pRef_ = placement; // STRONG exception safe
smPtr_.swap (placement); // never throws
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return *this;
}
/** build and activate an MObject reference, based on anything
* which might be assigned to an PlarementRef<MO> :
* - any Placement
* - any Placement-ID
* - any Placement-Ref
* - a plain LUID
* @throws error::Invalid when the (directly or indirectly
* referred placement isn't known to the session PlacementIndex,
* or when the placement actually found has an incompatible dynamic type
*/
template<typename REF>
MORef&
activate (REF const& pRefID)
{
if (pRefID != pRef_)
{
PlacementRef<MO> newRef (pRefID);
ASSERT (newRef);
return activate (*newRef); // STRONG exception safe
}
else return *this;
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}
/* == diagnostics == */
size_t
use_count() const
{
return pRef_.use_count();
}
/* == equality comparisons == */
template<class MOX>
bool
operator== (MORef<MOX> const& oRef) const
{
return oRef == this->pRef_;
}
template<class MOX>
bool
operator!= (MORef<MOX> const& oRef) const
{
return oRef != this->pRef_;
}
template<class MOX>
friend bool
operator== (MORef const& oRef, PlacementRef<MOX> const& pRef)
{
return oRef.pRef_ == pRef;
}
template<class MOX>
friend bool
operator!= (MORef const& oRef, PlacementRef<MOX> const& pRef)
{
return oRef.pRef_ != pRef;
}
template<class MOX>
friend bool
operator== (PlacementRef<MOX> const& pRef, MORef const& oRef)
{
return pRef == oRef.pRef_;
}
template<class MOX>
friend bool
operator!= (PlacementRef<MOX> const& pRef, MORef const& oRef)
{
return pRef != oRef.pRef_;
}
bool
operator== (PlacementMO::ID const& pID) const
{
return PlacementMO::ID (pRef_) == pID;
}
bool
operator!= (PlacementMO::ID const& pID) const
{
return PlacementMO::ID (pRef_) != pID;
}
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};
////////////////TODO currently just fleshing out the API....
typedef MORef<MObject> MObjectRef;
} // namespace mobject
#endif