<trbgcolor=#f0f0f0><td><ahref="class130565.html#refoperation128517"><b>buildEngine</b></a></td><td><ahref="class130565.html#refclass130565"><b>BuilderFacade</b></a></td><td>Main Operation of the Builder: create a render engine for a given part of the timeline</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136453.html#refoperation132997"><b>enable</b></a></td><td><ahref="class136453.html#refclass136453"><b>Asset</b></a></td><td>change the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class135429.html#refoperation131589"><b>get</b></a></td><td><ahref="class135429.html#refclass135429"><b>Appconfig</b></a></td><td>access the configuation value for a given key.<br/>@return empty string for unknown keys, else the corresponding configuration value</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136581.html#refoperation132485"><b>getAsset</b></a></td><td><ahref="class136581.html#refclass136581"><b>AssetManager</b></a></td><td>find and return corresponging object</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136453.html#refoperation132229"><b>getDependant</b></a></td><td><ahref="class136453.html#refclass136453"><b>Asset</b></a></td><td>All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136453.html#refoperation132101"><b>getParents</b></a></td><td><ahref="class136453.html#refclass136453"><b>Asset</b></a></td><td>List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136453.html#refoperation132869"><b>isActive</b></a></td><td><ahref="class136453.html#refclass136453"><b>Asset</b></a></td><td>weather this asset is swithced on and consequently included in the fixture and participates in rendering</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136581.html#refoperation132613"><b>known</b></a></td><td><ahref="class136581.html#refclass136581"><b>AssetManager</b></a></td><td>@return true if the given id is registered in the internal asset DB</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class131333.html#refoperation129413"><b>play</b></a></td><td><ahref="class131333.html#refclass131333"><b>RenderEngine</b></a></td><td>TODO: will probably be handled differently (see Cehteh)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136581.html#refoperation132357"><b>register</b></a></td><td><ahref="class136581.html#refclass136581"><b>AssetManager</b></a></td><td>registers an asset object in the internal DB, providing its unique key</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136581.html#refoperation132741"><b>remove</b></a></td><td><ahref="class136581.html#refclass136581"><b>AssetManager</b></a></td><td>remove the given asset <i>together with all its dependants</i> from the internal DB</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class128645.html#refoperation128005"><b>resolve</b></a></td><td><ahref="class128645.html#refclass128645"><b>Placement</b></a></td><td>create an actual (explicit) placement while trying to satisfy the network of adjacent objects and placements.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class135557.html#refoperation131973"><b>rootCause</b></a></td><td><ahref="class135557.html#refclass135557"><b>Error</b></a></td><td>If this exception was caused by a chain of further exceptions,<br/>return the first one registered in this throw sequence.<br/>This works only, if every exceptions thrown as a consequence<br/>of another exception is propperly constructed by passing<br/>the original exception to the constructor</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class134149.html#refoperation129797"><b>treat</b></a></td><td><ahref="class134149.html#refclass134149"><b>Tool</b></a></td><td>This operation is to be overloaded for the specific MObject subclasses to be treated.</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class129333.html#refoperation128010"><b>useFile</b></a></td><td><ahref="class129333.html#refclass129333"><b>FileProvider</b></a></td><td>Announces that the application intends to use this file with mode (READ|WRITE|READWRITE)</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class129333.html#refoperation128138"><b>useTemporaryStorage</b></a></td><td><ahref="class129333.html#refclass129333"><b>FileProvider</b></a></td><td>Provides a pool for interminate frames</td></tr>
<trbgcolor=#f0f0f0><td><ahref="class136325.html#refoperation131717"><b>what</b></a></td><td><ahref="class136325.html#refclass136325"><b>std::exception</b></a></td><td>the base class of all exceptions thrown by the standard library</td></tr>