WIP: changes to intro.txt : visible universe
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@ -225,32 +225,41 @@ cache xref:caching[<-] and profiling xref:profiling[<-].
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The visible Universe
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--------------------
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Now its time to take a look at the preliminary Lumiera GUI:
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image:{l}/images/lumiera_gui_small.png[Current Lumiera GUI Screenshot]
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Lumiera consists of three major parts:
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- Graphical User Interface (GUI)
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- Processing layer (``Proc-layer'')
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- Backend for storage and access
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In this section, we discuss the user's perspective, when working with the GUI.
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In this section, we discuss the user's perspective when working with the GUI.
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Lumiera will initially ship with a standard, default GUI. This, however, is not
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the only GUI possible to operate Lumiera. Indeed, Lumiera can work
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Although Lumiera will initially ship with a standard, default GUI, we do not presume that this GUI will be suitable for all uses.
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We expect there to be multiple, different GUIs, each designed for different kinds of tasks. We expect that some of these will be written by users, and the proc-layer is designed to make this easy.
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Indeed, Lumiera can even work
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satisfactorily without a GUI, for example, for special purposes
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(e.g. as headless rendernode xref:rendernode[<-] or frameserver
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xref:frameserver[<-]). At a later stage in the project, scripts will be written
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to facilitate automated processing. GUIs geared towards special purposes are
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also envisaged later.
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xref:frameserver[<-]). Scripts will eventually be written
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to facilitate automated processing.
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Now it is time to take a look at the preliminary Lumiera GUI:
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image:{l}/images/lumiera_gui_small.png[Current Lumiera GUI Screenshot]
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We expect this GUI to change once we are at the point of having feedback from actual users.
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The screenshot of the GUI presented above is more or less the standard GUI when
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it is started for the first time without any user configuration etc. A second
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viewer is planned for later to be added to the default. We support a much more
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sophisticated screen concept xref:screenconcept[<-] to adapt to different
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workplaces and workflows.
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// TODO
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// The above paragrph isn't all it should be, but I can't tell what it should
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// be without seeing it in the context of the other changes I'm making.
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// I suspect it's better to discuss how rewritable the GUI is rather than
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// the specifics ot the GUI presented above. -- hendrik
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At a first glance, the GUI might seem somewhat overwhelming, something similar
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to the cockpit of a jumbo jet. However, nearly all the bells and whistles can
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