diff --git a/doc/user/intro/Glossary.txt b/doc/user/intro/Glossary.txt index 403c8c309..cd2ba0636 100644 --- a/doc/user/intro/Glossary.txt +++ b/doc/user/intro/Glossary.txt @@ -7,10 +7,9 @@ explanations, the long explanation is the topic of the document above..' anchor:AssetsView[] link:#AssetsView[->]Assets View:: Windows displaying and managing various things that can be edited, - worked on, etc are collectively known as the Assets View. - Ingested footage, clips that have already been composed, available - sub-projects, effects, transitions and internal artifacts are typical - examples. + worked on, etc are collectively known as the Assets View. + AssetsView consists of ingested footage, clips that have already been composed, available + sub-projects, effects, transitions and internal artifacts. anchor:Builder[] link:#Builder[->]Builder:: This is a kind of compiler that creates low-level, or processing, graphs @@ -51,7 +50,9 @@ explanations, the long explanation is the topic of the document above..' anchor:InputDevice[] link:#InputDevice[->]Input Device:: Some hardware controler, like an extra keyboard, midi mixer, Jog, .. - TODO: decide on whether the main keyboard is in a special (global) state. + TODO: we still need to decide on whether we can treat the main keyboard + as special global state or whether we can handle the keyboard as a generic + input devide. anchor:LowLevelModel[] link:#LowLevelModel[->]Low Level Model:: The generated Processing Graph, to be ``performed'' within the engine @@ -107,18 +108,18 @@ explanations, the long explanation is the topic of the document above..' media data needed for playback. anchor:ProcessingGraph[] link:#ProcessingGraph[->]Processing Graph:: - Rendering is expressed as detailed network of Nodes, each defining a - processing step. + Rendering is expressed as a detailed network of nodes. The edges can be + envisaged as data flow, while the nodes represent data processing. anchor:Project[] link:#Project[->]Project:: - the top-level context in which all edit work is done over an extended - period of time. The Project can be saved and re-opened. It is - comprised of the collection of all things the user is working on, it - contains all informations, assets, state and objects to be edited. + The top-level context in which all editing is done over an extended + period of time. A Project can be saved and re-opened. It consists of + various things a user is working on: user-information, assets, state and + objects to be edited. anchor:RenderTask[] link:#RenderTask[->]RenderTask:: - basically a PlayController, but collecting output directly, without - moving a PlayheadCursor (maybe a progress indicator) and not operating + This is basically a PlayController, but directly collects output without + moving a PlayheadCursor (could be a progress indicator) and not operating in a timed fashion, but freewheeling or in background mode anchor:RulesSystem[] link:#RulesSystem[->]Rules System:: @@ -214,10 +215,11 @@ explanations, the long explanation is the topic of the document above..' overlays (masking etc.). When attached to a timeline, a viewer reflects the state of the timeline's associated PlayController, and it attaches to the timeline's global pipes (stream-type match or - explicitly), showing video as monitor image and sending audio to the - system audio port. Possible extensions are for a viewer to be able to - attach to probe points within the render network, to show a second - stream as (partial) overlay for comparison, or to be collapsed to a - mere control for sending video to a dedicated monitor (separate X - display or firewire) - + explicitly), showing video as a monitor image and sending audio to the + system audio port. A number of supplimentary features are possible: the + viewer could support the ability to attach to view points within the + render network; the capability to display a second stream as an overlay + (partially) which would enable user comparison or it might even be + possible to allow the Viewer to be collapsed to a control, thus, + allowing a video to be sent to a dedicated monitor, e.g., to a separate + X/-display or to a firewire.