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@ -2,17 +2,19 @@ Glossary
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========
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========
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'NOTE Draft, please help rephrase/review and sort this terms, shorten
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'NOTE Draft, please help rephrase/review and shorten
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explanations, the long explanation is the topic of the document above..'
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explanations, the long explanation is the topic of the document above..'
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anchor:AssetsView[] link:#AssetsView[->]Assets View::
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anchor:AssetsView[] link:#AssetsView[->]Assets View::
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The windows showing and managing the available things to work with.
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Windows displaying and managing various things that can be edited,
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This are the ingested footage, already composed Clips, available
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worked on, etc are collectively known as the Assets View.
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Sub-Projects, Effects, Transitions and internal artefacts.
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Ingested footage, clips that have already been composed, available
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sub-projects, effects, transitions and internal artifacts are typical
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examples.
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anchor:Builder[] link:#Builder[->]Builder::
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anchor:Builder[] link:#Builder[->]Builder::
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A kind of compiler which creates Low Level/Processing Graphs, by
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This is a kind of compiler that creates low-level, or processing, graphs
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traversing and evaluating the relevant parts of the high-level-model
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by traversing and evaluating the relevant parts of the high-level-model
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and using the Rules System.
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and using the Rules System.
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anchor:Busses[] link:#Busses[->]Busses::
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anchor:Busses[] link:#Busses[->]Busses::
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@ -26,9 +28,9 @@ explanations, the long explanation is the topic of the document above..'
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Provides defaults for all kinds of application configurations. These
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Provides defaults for all kinds of application configurations. These
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include machine specific configurations for performance
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include machine specific configurations for performance
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characteristics, File and Plugins Paths and configuration data and so
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characteristics, File and Plugins Paths and configuration data and so
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on. Note that this only provides defaults for otherwise not yet set
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on. Note that this only provides defaults for data that has not already
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data. Many settings will then be stored within the project and the
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been set. Many settings will then be stored within the project which
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Config/Preferences becomes overridden by that.
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override Config/Preferences.
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anchor:ControllerGui[] link:#ControllerGui[->]Controller Gui::
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anchor:ControllerGui[] link:#ControllerGui[->]Controller Gui::
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This can be either a full Software implementation for a Transport
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This can be either a full Software implementation for a Transport
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@ -37,7 +39,7 @@ explanations, the long explanation is the topic of the document above..'
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gui-entities (Viewers, Timeline Views)
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gui-entities (Viewers, Timeline Views)
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anchor:Cursor[] link:#Cursor[->]Cursor::
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anchor:Cursor[] link:#Cursor[->]Cursor::
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playback- or edit position
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Playback- or edit position
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anchor:Focus[] link:#Focus[->]Focus::
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anchor:Focus[] link:#Focus[->]Focus::
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TBD
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TBD
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@ -48,8 +50,8 @@ explanations, the long explanation is the topic of the document above..'
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Builder into the Low Level Model for rendering.
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Builder into the Low Level Model for rendering.
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anchor:InputDevice[] link:#InputDevice[->]Input Device::
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anchor:InputDevice[] link:#InputDevice[->]Input Device::
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some hardware controler, like a extra Keyboard, Midi Mixer, Jog, ..
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Some hardware controler, like an extra keyboard, midi mixer, Jog, ..
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TODO: decide if the main keyboard as special (global) state.
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TODO: decide on whether the main keyboard is in a special (global) state.
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anchor:LowLevelModel[] link:#LowLevelModel[->]Low Level Model::
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anchor:LowLevelModel[] link:#LowLevelModel[->]Low Level Model::
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The generated Processing Graph, to be ``performed'' within the engine
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The generated Processing Graph, to be ``performed'' within the engine
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@ -64,27 +66,27 @@ explanations, the long explanation is the topic of the document above..'
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anchor:OutputDesignation[] link:#OutputDesignation[->]OutputDesignation::
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anchor:OutputDesignation[] link:#OutputDesignation[->]OutputDesignation::
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A specification denoting where to connect the output of a pipe.
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A specification denoting where to connect the output of a pipe.
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It might either be given _absoulutely_, i.e as Pipe-ID,
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It might either be given _absoulutely_, i.e as a Pipe-ID,
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or by an _relative_ or _indirect_ specification
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or by a _relative_ or an _indirect_ specification
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anchor:OutputManager[] link:#OutputManager[->]OutputManager::
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anchor:OutputManager[] link:#OutputManager[->]OutputManager::
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manages all external outputs of the application and provides output
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Manages all external outputs of the application and provides output
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slots targetting these.
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slots targetting these.
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anchor:OutputMapping[] link:#OutputMapping[->]OutputMapping::
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anchor:OutputMapping[] link:#OutputMapping[->]OutputMapping::
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translates one output designation into another one, e.g. when hooking
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Diverts one output designation into another designation, e.g. when hooking
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up a sequence as virtual clip within another sequence
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up a sequence as a virtual clip within another sequence.
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anchor:OutputSlot[] link:#OutputSlot[->]OutputSlot::
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anchor:OutputSlot[] link:#OutputSlot[->]OutputSlot::
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opaque descriptor for an output facility, ready to dispose frames
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Opaque descriptor for an output facility, ready to dispose frames
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of data to be output.
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of data to be output.
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anchor:Pipe[] link:#Pipe[->]Pipe::
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anchor:Pipe[] link:#Pipe[->]Pipe::
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Conceptual building block of the high-level model. It can be thought
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Conceptual building block of the high-level model. It can be thought
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off as simple linear processing chain. A stream can be 'sent to' a
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of as simple linear processing chain. A stream can be 'sent to' a
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pipe, in which case it will be mixed in at the input, and you can
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pipe, in which case it will be mixed in at the input, and you can
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'plug' the output of a pipe to another destination. Further, effects
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'plug' the output of a pipe to another destination. Furthermore, effects
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or processors can be attached to the pipe. Besides the global pipes
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or processors can be attached to the pipe. In addition to global pipes
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(busses) in each Timeline, each clip automatically creates N pipes
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(busses) in each Timeline, each clip automatically creates N pipes
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(one for each distinct content stream. Typically N=2, for video and
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(one for each distinct content stream. Typically N=2, for video and
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audio)
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audio)
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@ -130,12 +132,11 @@ explanations, the long explanation is the topic of the document above..'
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A collection of *Media Objects* (clips, effects, transitions, labels,
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A collection of *Media Objects* (clips, effects, transitions, labels,
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automation) placed onto a tree of tracks. By means of this placement,
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automation) placed onto a tree of tracks. By means of this placement,
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the objects could be anchored relative to each other, relative to
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the objects could be anchored relative to each other, relative to
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external objects, absolute in time. A sequence can connect to the
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external objects, absolute in time. A sequence can connect to
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global pipes when used as top-level sequence within a timeline, or
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global pipes when used as a top-level sequence within a timeline, or
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alternatively it can act as a virtual-media when used within a
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alternatively it can act as a virtual-media when used within a
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meta-clip (nested sequence). In the default configuration, a Sequence
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meta-clip (nested sequence). A Sequence by default contains just a
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contains just a single root track and sends directly to the master bus
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single root track and directly sends to the master bus of the Timeline.
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of the timeline.
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anchor:Session[] link:#Session[->]Session::
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anchor:Session[] link:#Session[->]Session::
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the current in-memory representation of the Project when opened within
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the current in-memory representation of the Project when opened within
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@ -209,7 +210,7 @@ explanations, the long explanation is the topic of the document above..'
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that..
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that..
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anchor:Viewer[] link:#Viewer[->]Viewer::
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anchor:Viewer[] link:#Viewer[->]Viewer::
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the display destination showing video frame and possibly some effect
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The display destination showing video frame and possibly some effect
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overlays (masking etc.). When attached to a timeline, a viewer
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overlays (masking etc.). When attached to a timeline, a viewer
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reflects the state of the timeline's associated PlayController, and it
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reflects the state of the timeline's associated PlayController, and it
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attaches to the timeline's global pipes (stream-type match or
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attaches to the timeline's global pipes (stream-type match or
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@ -220,8 +221,3 @@ explanations, the long explanation is the topic of the document above..'
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mere control for sending video to a dedicated monitor (separate X
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mere control for sending video to a dedicated monitor (separate X
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display or firewire)
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display or firewire)
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