WIP pass compiler, after filling in some more stubs
This commit is contained in:
parent
3ec69c539c
commit
9a34d234ae
5 changed files with 270 additions and 166 deletions
|
|
@ -84,6 +84,21 @@ namespace engine {
|
|||
};
|
||||
|
||||
|
||||
class ProcNode;
|
||||
typedef ProcNode* PNode;
|
||||
|
||||
|
||||
struct ChannelDescriptor ///////TODO collapse this with BufferDescriptor?
|
||||
{
|
||||
BufferDescriptor bufferType;
|
||||
};
|
||||
|
||||
struct InChanDescriptor : ChannelDescriptor
|
||||
{
|
||||
PNode dataSrc; ///< the ProcNode to pull this input from
|
||||
uint srcChannel; ///< output channel to use on the predecessor node
|
||||
};
|
||||
|
||||
|
||||
} // namespace engine
|
||||
#endif
|
||||
|
|
|
|||
216
src/proc/engine/nodeinvocation.hpp
Normal file
216
src/proc/engine/nodeinvocation.hpp
Normal file
|
|
@ -0,0 +1,216 @@
|
|||
/*
|
||||
NODEINVOCATION.hpp - Organize the invocation state within a single pull() call
|
||||
|
||||
Copyright (C) Lumiera.org
|
||||
2008, Hermann Vosseler <Ichthyostega@web.de>
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the
|
||||
License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
||||
|
||||
*/
|
||||
|
||||
/** @file nodeinvocation.hpp
|
||||
** Organize the state related to the invocation of s single ProcNode::pull() call
|
||||
** This header defines part of the "glue" which holds together the render node network
|
||||
** and enables to pull a result frames from the nodes. Doing so requires some invocation
|
||||
** local state tobe maintained, especially a table of buffers used to carry out the
|
||||
** calculations. Further, getting the input buffers filled requires to issue recursive
|
||||
** \c pull() calls, which on the whole creates a stack-like assembly of local invocation
|
||||
** state.
|
||||
** The actual steps to be carried out for a \c pull() call are dependant on the configuration
|
||||
** of the node to pull. Each node has been preconfigured by the builder with a WiringDescriptor
|
||||
** and a concrete type of a StateAdapter. The actual sequence of steps is defined in the header
|
||||
** nodeoperation.hpp out of a set of basic operation steps. These steps all use the passed in
|
||||
** Invocation object (a sub-interface of StateAdapter) to access the various aspects of the
|
||||
** invocation state.
|
||||
**
|
||||
** \par composition of the Invocation State
|
||||
** For each individual ProcNode#pull() call, the WiringAdapter#callDown() builds an StateAdapter
|
||||
** instance directly on the stack, holding the actual buffer pointers and state references. Using this
|
||||
** StateAdapter, the predecessor nodes are pulled. The way these operations are carried out is encoded
|
||||
** in the actual StateAdapter type known to the NodeWiring (WiringAdapter) instance. All of these actual
|
||||
** StateAdapter types are built as implementing the engine::State interface.
|
||||
**
|
||||
** @see engine::ProcNode
|
||||
** @see engine::StateProxy
|
||||
** @see engine::BuffTable
|
||||
** @see nodewiring.hpp interface for building/wiring the nodes
|
||||
**
|
||||
*/
|
||||
|
||||
#ifndef ENGINE_NODEINVOCATION_H
|
||||
#define ENGINE_NODEINVOCATION_H
|
||||
|
||||
|
||||
#include "proc/state.hpp"
|
||||
#include "proc/engine/procnode.hpp"
|
||||
#include "proc/engine/buffhandle.hpp"
|
||||
#include "proc/engine/bufftable.hpp"
|
||||
|
||||
|
||||
|
||||
|
||||
namespace engine {
|
||||
|
||||
|
||||
/**
|
||||
* Adapter to shield the ProcNode from the actual buffer management,
|
||||
* allowing the processing function within ProcNode to use logical
|
||||
* buffer IDs. StateAdapter is created on the stack for each pull()
|
||||
* call, using setup/wiring data preconfigured by the builder.
|
||||
* Its job is to provide the actual implementation of the Cache
|
||||
* push / fetch and recursive downcall to render the source frames.
|
||||
*/
|
||||
class StateAdapter
|
||||
: public State
|
||||
{
|
||||
protected:
|
||||
State& parent_;
|
||||
State& current_;
|
||||
|
||||
StateAdapter (State& callingProcess)
|
||||
: parent_ (callingProcess),
|
||||
current_(callingProcess.getCurrentImplementation())
|
||||
{ }
|
||||
|
||||
virtual State& getCurrentImplementation () { return current_; }
|
||||
|
||||
|
||||
|
||||
public: /* === proxying the State interface === */
|
||||
|
||||
virtual void releaseBuffer (BuffHandle& bh) { current_.releaseBuffer (bh); }
|
||||
|
||||
virtual void is_calculated (BuffHandle const& bh) { current_.is_calculated (bh); }
|
||||
|
||||
virtual BuffHandle fetch (FrameID const& fID) { return current_.fetch (fID); }
|
||||
|
||||
// note: allocateBuffer() is choosen specifically based on the actual node wiring
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Invocation context state.
|
||||
* A ref to this type is carried through the chain of NEXT::step() functions
|
||||
* which form the actual invocation sequence. The various operations in this sequence
|
||||
* access the context via the references in this struct, while also using the inherited
|
||||
* public State interface. The object instance actually used as Invocation is created
|
||||
* on the stack and parametrized according to the necessities of the invocation sequence
|
||||
* actually configured. Initially, this real instance is configured without BuffTable,
|
||||
* because the invocation may be short-circuited due to Cache hit. Otherwise, when
|
||||
* the invocation sequence actually prepares to call the process function of this
|
||||
* ProcNode, a buffer table chunk is allocated by the StateProxy and wired in.
|
||||
*/
|
||||
struct Invocation
|
||||
: StateAdapter
|
||||
{
|
||||
WiringDescriptor const& wiring;
|
||||
const uint outNr;
|
||||
|
||||
BuffTable* buffTab;
|
||||
|
||||
protected:
|
||||
/** creates a new invocation context state, without BuffTable */
|
||||
Invocation (State& callingProcess, WiringDescriptor const& w, uint o)
|
||||
: StateAdapter(callingProcess),
|
||||
wiring(w), outNr(o),
|
||||
buffTab(0)
|
||||
{ }
|
||||
|
||||
const uint nrO() const { return wiring.getNrO(); }
|
||||
const uint nrI() const { return wiring.getNrI(); }
|
||||
const uint buffTabSize() const { return nrO()+nrI(); }
|
||||
|
||||
/** setup the link to an externally allocated buffer table */
|
||||
void setBuffTab (BuffTable* b) { this->buffTab = b; }
|
||||
|
||||
bool
|
||||
buffTab_isConsistent ()
|
||||
{
|
||||
return (buffTab)
|
||||
&& (0 < buffTabSize())
|
||||
&& (nrO()+nrI() <= buffTabSize())
|
||||
&& (buffTab->inBuff == &buffTab->outBuff[nrO()] )
|
||||
&& (buffTab->inHandle == &buffTab->outHandle[nrO()])
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct AllocBufferFromParent ///< using the parent StateAdapter for buffer allocations
|
||||
: Invocation
|
||||
{
|
||||
AllocBufferFromParent (State& sta, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(sta, w, outCh) {}
|
||||
|
||||
virtual BuffHandle
|
||||
allocateBuffer (BufferDescriptor const& bd) { return parent_.allocateBuffer(bd); }
|
||||
};
|
||||
|
||||
struct AllocBufferFromCache ///< using the global current State, which will delegate to Cache
|
||||
: Invocation
|
||||
{
|
||||
AllocBufferFromCache (State& sta, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(sta, w, outCh) {}
|
||||
|
||||
virtual BuffHandle
|
||||
allocateBuffer (BufferDescriptor const& bd) { return current_.allocateBuffer(bd); }
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The real invocation context state implementation. It is created
|
||||
* by the NodeWiring (WiringDescriptor) of the processing node which
|
||||
* is pulled by this invocation, hereby using the internal configuration
|
||||
* information to guide the selecton of the real call sequence
|
||||
*
|
||||
* \par assembling the call sequence implementation
|
||||
* Each ProcNode#pull() call creates such a StateAdapter subclass on the stack,
|
||||
* with a concrete type according to the WiringDescriptor of the node to pull.
|
||||
* This concrete type encodes a calculation Strategy, which is assembled
|
||||
* as a chain of policy templates on top of OperationBase. For each of the
|
||||
* possible configuratons we define such a chain (see bottom of nodeoperation.hpp).
|
||||
* The WiringFactory defined in nodewiring.cpp actually drives the instantiation
|
||||
* of all those possible combinations.
|
||||
*/
|
||||
template<class Strategy, class BufferProvider>
|
||||
class ActualInvocationProcess
|
||||
: public BufferProvider
|
||||
{
|
||||
public:
|
||||
ActualInvocationProcess (State& callingProcess, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(callingProcess, w, outCh)
|
||||
{ }
|
||||
|
||||
/** contains the details of Cache query and recursive calls
|
||||
* to the predecessor node(s), eventually followed by the
|
||||
* ProcNode::process() callback
|
||||
*/
|
||||
BuffHandle retrieve ()
|
||||
{
|
||||
return Strategy::step (*this);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace engine
|
||||
#endif
|
||||
|
|
@ -22,28 +22,33 @@
|
|||
|
||||
/** @file nodeoperation.hpp
|
||||
** Chunks of operation for invoking the rendernodes.
|
||||
** This header defines the "glue" which holds together the render node network
|
||||
** This header defines part of the "glue" which holds together the render node network
|
||||
** and enables to pull a result frames from the nodes. Especially, the aspect of
|
||||
** buffer management is covered here. Each node has been preconfigured by the builder
|
||||
** with a WiringDescriptor and a concrete type of a StateAdapter. These concrete
|
||||
** StateAdapter objects are assembled out of the building blocks defined in this header,
|
||||
** depending on the desired mode of operation. Any node can be built to
|
||||
** buffer management and cache query is covered here. Each node has been preconfigured by
|
||||
** the builder with a WiringDescriptor and a concrete type of a StateAdapter, including
|
||||
** a specific Configuration, because the node can be built to
|
||||
** - participate in the Caching or ignore the cache
|
||||
** - actually process a result or just pull frames from a source
|
||||
** - employ in-Place calculations or use separate in/out buffers
|
||||
** Additionally, each node may have a given number of input/output pins, expecting to
|
||||
** be provided with buffers holding a specific kind of data.
|
||||
**
|
||||
** \par composition of the StateAdapter
|
||||
** For each individual ProcNode#pull() call, the WiringAdapter#callDown() builds an StateAdapter
|
||||
** instance directly on the stack, holding the actual buffer pointers and state references. Using this
|
||||
** \par composition of the invocation Strategy
|
||||
** For each individual ProcNode#pull() call, the WiringAdapter#callDown() builds an Invocation state
|
||||
** instance directly on the stack, holding references to the actual buffer pointers and state. Using this
|
||||
** StateAdapter, the predecessor nodes are pulled. The way these operations are carried out is encoded
|
||||
** in the actual StateAdapter type known to the NodeWiring (WiringAdapter) instance. All of these actual
|
||||
** StateAdapter types are built as implementing the engine::State interface, on top of the InvocationStateBase
|
||||
** and inheriting from a chain of strategy classes (single inheritance, mostly \em no virtual functions).
|
||||
** in the actual type of Strategy, which is defined at the bottom of this header. Each Strategy is a chain
|
||||
** of elementary operations invoking each other (\c NEXT::step(invocation) ). Notably, all those possible
|
||||
** configurations are pre-build while compiling (it's a small number below 32 configuration instance).
|
||||
** To be able to select the Strategy for each configuration, we need a Factory (ConfigSelector defined in
|
||||
** nodewiringconfig). which is actually instantiated and used in nodewiring.cpp, which is the object
|
||||
** file holding all those instantiations.
|
||||
**
|
||||
** @see engine::ProcNode
|
||||
** @see engine::StateProxy
|
||||
** @see engine::Invocation
|
||||
** @see engine::State
|
||||
** @see engine::NodeFactory
|
||||
** @see nodewiringconfig.hpp
|
||||
** @see nodewiring.hpp interface for building/wiring the nodes
|
||||
**
|
||||
*/
|
||||
|
|
@ -56,8 +61,8 @@
|
|||
#include "proc/engine/procnode.hpp"
|
||||
#include "proc/engine/buffhandle.hpp"
|
||||
#include "proc/engine/bufftable.hpp"
|
||||
#include "proc/engine/nodeinvocation.hpp"
|
||||
#include "proc/engine/nodewiringconfig.hpp"
|
||||
#include "lib/appconfig.hpp"
|
||||
|
||||
|
||||
|
||||
|
|
@ -65,154 +70,6 @@
|
|||
namespace engine {
|
||||
|
||||
|
||||
/**
|
||||
* Adapter to shield the ProcNode from the actual buffer management,
|
||||
* allowing the processing function within ProcNode to use logical
|
||||
* buffer IDs. StateAdapter is created on the stack for each pull()
|
||||
* call, using setup/wiring data preconfigured by the builder.
|
||||
* Its job is to provide the actual implementation of the Cache
|
||||
* push / fetch and recursive downcall to render the source frames.
|
||||
*/
|
||||
class StateAdapter
|
||||
: public State
|
||||
{
|
||||
protected:
|
||||
State& parent_;
|
||||
State& current_;
|
||||
|
||||
StateAdapter (State& callingProcess)
|
||||
: parent_ (callingProcess),
|
||||
current_(callingProcess.getCurrentImplementation())
|
||||
{ }
|
||||
|
||||
virtual State& getCurrentImplementation () { return current_; }
|
||||
|
||||
|
||||
|
||||
public: /* === proxying the State interface === */
|
||||
|
||||
virtual void releaseBuffer (BuffHandle& bh) { current_.releaseBuffer (bh); }
|
||||
|
||||
virtual void is_calculated (BuffHandle const& bh) { current_.is_calculated (bh); }
|
||||
|
||||
virtual BuffHandle fetch (FrameID const& fID) { return current_.fetch (fID); }
|
||||
|
||||
// note: allocateBuffer() is choosen specifically based on the actual node wiring
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Invocation context state.
|
||||
* A ref to this type is carried through the chain of NEXT::step() functions
|
||||
* which form the actual invocation sequence. The various operations in this sequence
|
||||
* access the context via the references in this struct, while also using the inherited
|
||||
* public State interface. The object instance actually used as Invocation is created
|
||||
* on the stack and parametrized according to the necessities of the invocation sequence
|
||||
* actually configured. Initially, this real instance is configured without BuffTable,
|
||||
* because the invocation may be short-circuited due to Cache hit. Otherwise, when
|
||||
* the invocation sequence actually prepares to call the process function of this
|
||||
* ProcNode, a buffer table chunk is allocated by the StateProxy and wired in.
|
||||
*/
|
||||
struct Invocation
|
||||
: StateAdapter
|
||||
{
|
||||
WiringDescriptor const& wiring;
|
||||
const uint outNr;
|
||||
|
||||
BuffTable* buffTab;
|
||||
|
||||
protected:
|
||||
/** creates a new invocation context state, without BuffTable */
|
||||
Invocation (State& callingProcess, WiringDescriptor const& w, uint o)
|
||||
: StateAdapter(callingProcess),
|
||||
wiring(w), outNr(o),
|
||||
buffTab(0)
|
||||
{ }
|
||||
|
||||
const uint nrO() const { return wiring.getNrO(); }
|
||||
const uint nrI() const { return wiring.getNrI(); }
|
||||
const uint buffTabSize() const { return nrO()+nrI(); }
|
||||
|
||||
/** setup the link to an externally allocated buffer table */
|
||||
void setBuffTab (BuffTable* b) { this->buffTab = b; }
|
||||
|
||||
bool
|
||||
buffTab_isConsistent ()
|
||||
{
|
||||
return (buffTab)
|
||||
&& (0 < buffTabSize())
|
||||
&& (nrO()+nrI() <= buffTabSize())
|
||||
&& (buffTab->inBuff == &buffTab->outBuff[nrO()] )
|
||||
&& (buffTab->inHandle == &buffTab->outHandle[nrO()])
|
||||
;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
struct AllocBufferFromParent ///< using the parent StateAdapter for buffer allocations
|
||||
: Invocation
|
||||
{
|
||||
AllocBufferFromParent (State& sta, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(sta, w, outCh) {}
|
||||
|
||||
virtual BuffHandle
|
||||
allocateBuffer (BufferDescriptor const& bd) { return parent_.allocateBuffer(bd); }
|
||||
};
|
||||
|
||||
struct AllocBufferFromCache ///< using the global current State, which will delegate to Cache
|
||||
: Invocation
|
||||
{
|
||||
AllocBufferFromCache (State& sta, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(sta, w, outCh) {}
|
||||
|
||||
virtual BuffHandle
|
||||
allocateBuffer (BufferDescriptor const& bd) { return current_.allocateBuffer(bd); }
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* The real invocation context state implementation. It is created
|
||||
* by the NodeWiring (WiringDescriptor) of the processing node which
|
||||
* is pulled by this invocation, hereby using the internal configuration
|
||||
* information to guide the selecton of the real call sequence
|
||||
*
|
||||
* \par assembling the call sequence implementation
|
||||
* Each ProcNode#pull() call creates such a StateAdapter subclass on the stack,
|
||||
* with a concrete type according to the WiringDescriptor of the node to pull.
|
||||
* This concrete type encodes a calculation Strategy, which is assembled
|
||||
* as a chain of policy templates on top of OperationBase. For each of the
|
||||
* possible configuratons we define such a chain (see bottom of nodeoperation.hpp).
|
||||
* The WiringFactory defined in nodewiring.cpp actually drives the instantiation
|
||||
* of all those possible combinations.
|
||||
*/
|
||||
template<class Strategy, class BufferProvider>
|
||||
class ActualInvocationProcess
|
||||
: public BufferProvider
|
||||
{
|
||||
public:
|
||||
ActualInvocationProcess (State& callingProcess, WiringDescriptor const& w, const uint outCh)
|
||||
: Invocation(callingProcess, w, outCh)
|
||||
{ }
|
||||
|
||||
/** contains the details of Cache query and recursive calls
|
||||
* to the predecessor node(s), eventually followed by the
|
||||
* ProcNode::process() callback
|
||||
*/
|
||||
BuffHandle retrieve ()
|
||||
{
|
||||
return Strategy::step (*this);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Collection of functions used to build up the invocation sequence.
|
||||
*/
|
||||
|
|
@ -311,7 +168,7 @@ namespace engine {
|
|||
for (uint i = 0; i < ivo.nrO(); ++i )
|
||||
{
|
||||
outBuff[i] =
|
||||
*(outH[i] = ivo.allocateBuffer (ivo.wiring.out[i].bufferType);
|
||||
*(outH[i] = ivo.allocateBuffer (ivo.wiring.out[i].bufferType));
|
||||
// now Output buffer for channel #i is available...
|
||||
}
|
||||
return NEXT::step (ivo);
|
||||
|
|
@ -343,9 +200,11 @@ namespace engine {
|
|||
BuffHandle
|
||||
step (Invocation& ivo)
|
||||
{
|
||||
// declare all Outputs as finished
|
||||
ivo.is_calculated(ivo.buffTab->outHandle,
|
||||
ivo.nrO());
|
||||
for (uint i = 0; i < ivo.nrO(); ++i )
|
||||
{
|
||||
// declare all Outputs as finished
|
||||
ivo.is_calculated(ivo.buffTab->outHandle[i]);
|
||||
}
|
||||
|
||||
return NEXT::step (ivo);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -46,7 +46,8 @@ namespace engine {
|
|||
{
|
||||
UNIMPLEMENTED ("build the actual wiring descriptor based on given operation options");
|
||||
|
||||
return selectConfig(cache, process, inplace).fabricate();
|
||||
// Bits config (FlagInfo<Config>::CODE);
|
||||
// return selector(config);
|
||||
}
|
||||
// BlockAlloc<NodeWiring< StateAdapter< Config<cache, process, inplace> > > >::fabricate();
|
||||
|
||||
|
|
|
|||
|
|
@ -60,6 +60,12 @@ namespace engine {
|
|||
|
||||
typedef ProcNode* PNode;
|
||||
|
||||
template<class E>
|
||||
struct RefArray
|
||||
{
|
||||
virtual E const& operator[] (uint i) const =0;
|
||||
virtual ~RefArray() {}
|
||||
};
|
||||
|
||||
/**
|
||||
* Interface: Description of the input and output ports,
|
||||
|
|
@ -73,6 +79,13 @@ namespace engine {
|
|||
virtual uint getNrI() const =0; ///////////TODO: indeed need a virtual function??
|
||||
virtual uint getNrO() const =0;
|
||||
|
||||
RefArray<ChannelDescriptor>& out;
|
||||
RefArray<InChanDescriptor>& in;
|
||||
|
||||
typedef void (ProcFunc) (BuffHandle::PBuff, uint);
|
||||
|
||||
ProcFunc* processFunction;
|
||||
|
||||
protected:
|
||||
/** the wiring-dependent part of the node operation.
|
||||
* Includes the creation of a one-way state object on the stack
|
||||
|
|
|
|||
Loading…
Reference in a new issue