ProcNode hierarchy cleanup

This commit is contained in:
Fischlurch 2011-05-28 01:46:26 +02:00
parent ae36b2d941
commit b25d85e1dd
6 changed files with 4 additions and 184 deletions

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@ -24,7 +24,7 @@
#ifndef ENGINE_MASK_H
#define ENGINE_MASK_H
#include "proc/engine/trafo.hpp"
#include "proc/engine/procnode.hpp"
@ -32,7 +32,7 @@ namespace engine
{
class Mask : public Trafo
class Mask : public ProcNode
{};

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@ -24,7 +24,7 @@
#ifndef ENGINE_PLUGINADAPTER_H
#define ENGINE_PLUGINADAPTER_H
#include "proc/engine/trafo.hpp"
#include "proc/engine/procnode.hpp"
@ -37,7 +37,7 @@ namespace engine
* Effects processors are typically defined in a separate library and
* will be loaded at runtime using Lumiera's plugin interface.
*/
class PluginAdapter : public Trafo
class PluginAdapter : public ProcNode
{
/////////////
};

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@ -1,34 +0,0 @@
/*
Projector - video ProcNode for scaling and translating image data
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/projector.hpp"
namespace engine
{
/** */
} // namespace engine

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@ -1,46 +0,0 @@
/*
PROJECTOR.hpp - video ProcNode for scaling and translating image data
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_PROJECTOR_H
#define ENGINE_PROJECTOR_H
#include "proc/engine/trafo.hpp"
namespace engine
{
/**
* Special video processing node used to scale and translate image data.
*/
class Projector : public Trafo
{
////////////TODO adapt ctor
};
} // namespace engine
#endif

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@ -1,33 +0,0 @@
/*
Trafo - transforming processing Node
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/engine/trafo.hpp"
namespace engine
{
/** */
} // namespace engine

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@ -1,67 +0,0 @@
/*
TRAFO.hpp - transforming processing Node
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_TRAFO_H
#define ENGINE_TRAFO_H
#include "proc/engine/procnode.hpp"
namespace engine
{
/**
* abstraction of the most important kind of Processing node,
* which really works on the media data and transforms input
* into ouput. Subclasses include the (Video) Projector
* for scaling/translating, all sorts of effects (Plugins),
* as well as the low level codecs used to decode the raw
* media at the source end of the render pipeline(s)
*/
class Trafo : public ProcNode
{
protected:
Trafo (WiringDescriptor const& wd)
: ProcNode(wd)
{ }
friend class NodeFactory;
/** do the actual calculations.
* @internal dispatch to implementation.
* Client code should use #render()
* @todo obviously we need a parameter!!!
*/
virtual void process() = 0;
};
typedef Trafo* PTrafo; ///< @todo handle ProcNode by pointer or by shared-ptr??
} // namespace engine
#endif