DOC: Improve slightly 'Lumiera As seen From Outer Space'

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Benny 2018-09-13 21:51:24 +02:00 committed by Ichthyostega
parent 99ea662876
commit e4ef2e9dde

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@ -81,7 +81,7 @@ aspects film production tools will have to exhibit to aspire to be labelled
Projects and budgets differ, hardware advances; and Lumiera must scale
in many ways and make optimum use of the resources that are
available. From small Laptops to multi-core computers up to render farms,
Lumiera must be adept in optimum use of the hardware at hand.
Lumiera must be adept to reap the maximum from the hardware at hand.
Durability::
The rapid pace at which software and hardware rampage forward is surely
@ -119,12 +119,12 @@ driven by finite usage stories.
Medium Level Abstraction and Project Specific Conventions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These building blocks within Lumiera create a moderate level of abstraction; a
The building blocks behind Lumiera combine to create a moderate level of abstraction; a
user may use the GUI to manipulate several elements directly -- not only the
clips and effects, but also individual effect parameter automation, masks, layering,
and even the placements xref:placement[<-] used to stitch the objects together,
and even placements xref:placement[<-] used to stitch objects together,
which is comparatively low-level. Such moderate abstraction encourages the user to
understand the inner workings, while shielding the user from merely technical
understand the inner workings, while shielding the user from technical
details such as header format conversion or access to individual channels.
To complement this approach, Lumiera does _not_ rely on hard-wired, global
@ -213,7 +213,9 @@ In this section, we discuss the user's perspective when working with the GUI.
Although Lumiera will initially ship with a standard, default GUI, we do not presume that this GUI will be suitable for all uses.
We expect there to be multiple, different GUIs, each designed for different kinds of tasks. We expect that some of these will be written by users, and the proc-layer is designed to make this easy.
We expect there to be multiple, different GUIs, each designed for different
kinds of tasks. We expect that some of these will be written by users, and the
proc-layer is designed to facilitate this easily.
Indeed, Lumiera can even work
satisfactorily without a GUI, for example, for special purposes
@ -240,7 +242,7 @@ workplaces and workflows.
// the specifics ot the GUI presented above. -- hendrik
At a first glance, the GUI might seem somewhat overwhelming, something similar
to the cockpit of a jumbo jet. However, nearly all the bells and whistles can
to the cockpit in a jumbo jet. However, nearly all the bells and whistles can
be subdivided into groups according to their functionality. The following
sub-sections discusses the more prominent groupings.
@ -248,7 +250,7 @@ sub-sections discusses the more prominent groupings.
Viewer
~~~~~~
The viewer is an area where footage and the assembled edit can be played back and investigated.
The viewer is an area where footage and the assembled edit can be played-back and reviewed.
Obviously, support for audio will also be provided. As there are many sources that
can be displayed, a viewer is attached to a source via the viewer switch board.
Timelines, probe points, wire taps and individual clips are examples of sources