Yess we can! Invented a statical duck-detector!
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1 changed files with 49 additions and 40 deletions
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@ -14,6 +14,7 @@
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// 10/8 - abusing the STL containers to hold noncopyable values
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// 6/09 - investigating how to build a mixin template providing an operator bool()
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// 12/9 - tracking down a strange "warning: type qualifiers ignored on function return type"
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// 1/10 - can we determine at compile time the presence of a certain function (for duck-typing)?
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//#include <nobug.h>
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@ -21,7 +22,6 @@
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//#include "include/logging.h"
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//#include "include/nobugcfg.h"
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#include <tr1/functional>
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#include <iostream>
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//#include <typeinfo>
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@ -30,47 +30,59 @@
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#include <cstdio>
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//using std::tr1::bind;
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using std::tr1::placeholders::_1;
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//using std::rand;
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using std::string;
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using std::cout;
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using std::endl;
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template <typename SEQ, typename Oper>
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inline bool
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eat_all (SEQ& coll, Oper predicate)
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struct A
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{
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typename SEQ::const_iterator e = coll.end();
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typename SEQ::const_iterator i = coll.begin();
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for ( ; i!=e; ++i )
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if (!predicate(*i))
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return false;
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return true;
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}
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template < typename CON, typename FUN
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, typename P1
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, typename P2
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>
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inline bool
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eat_all (CON& elements, FUN function, P1 bind1, P2 bind2)
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int& funA ();
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};
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struct B
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{
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return eat_all (elements, std::tr1::bind<bool> (function, bind1, bind2));
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}
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void funA();
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};
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typedef char Yes_t;
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struct No_t { char padding[8]; };
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template<typename TY>
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class Detector1
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{
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template<typename X, int i = sizeof(&X::funA)>
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struct Probe
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{ };
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template<class X>
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static Yes_t check(Probe<X>*);
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template<class>
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static No_t check(...);
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public:
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static const bool value = (sizeof(Yes_t)==sizeof(check<TY>(0)));
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};
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bool
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plainFunc (int i, int j)
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{
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cout <<':'<< i+j;
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return i+j;
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}
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template<typename TY>
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class Detector2
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{
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template<typename X, int& (X::*)(void)>
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struct Probe
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{ };
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template<class X>
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static Yes_t check(Probe<X,&X::funA>*);
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template<class>
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static No_t check(...);
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public:
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static const bool value = (sizeof(Yes_t)==sizeof(check<TY>(0)));
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};
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int
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@ -79,14 +91,11 @@ main (int, char**)
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// NOBUG_INIT;
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typedef std::vector<int> VecI;
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cout << "Detector1<A> = " << Detector1<A>::value << endl;
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cout << "Detector1<B> = " << Detector1<B>::value << endl;
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uint count = 4;
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VecI numberz;
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while (count)
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numberz.push_back(count--);
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eat_all (numberz, plainFunc, 10, _1 );
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cout << "Detector2<A> = " << Detector2<A>::value << endl;
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cout << "Detector2<B> = " << Detector2<B>::value << endl;
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cout << "\n.gulp.\n";
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