WIP draft cascading breakdown of time into timecode components
TODO not entirely correct... and how to access the framerate?
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1 changed files with 13 additions and 7 deletions
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@ -30,8 +30,9 @@
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#include "lib/util.hpp"
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using util::unConst;
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using std::string;
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using util::unConst;
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using util::IDiv;
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namespace lib {
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@ -88,27 +89,32 @@ namespace time {
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wrapFrames (SmpteTC& thisTC, int rawFrames)
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{
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int fps = 25; ////////////////////////////////TODO outch
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thisTC.secs += rawFrames / fps;
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return rawFrames % fps;
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//////////////////////////////////TODO need floorwrap-util
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IDiv<int> scaleRelation(rawFrames, fps);
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thisTC.secs += scaleRelation.quot;
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return scaleRelation.rem;
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}
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int
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wrapSeconds (SmpteTC& thisTC, int rawSecs)
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{
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IDiv<int> scaleRelation(rawSecs, 60);
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thisTC.mins += scaleRelation.quot;
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return scaleRelation.rem;
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}
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int
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wrapMinutes (SmpteTC& thisTC, int rawMins)
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{
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IDiv<int> scaleRelation(rawMins, 60);
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thisTC.hours += scaleRelation.quot;
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return scaleRelation.rem;
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}
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int
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wrapHours (SmpteTC& thisTC, int rawHours)
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{
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thisTC.sgn = rawHours;
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return rawHours;
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}
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