05aaa74422
MERGE Doxygen clean-up done during the last months
2017-04-01 23:59:00 +02:00
567b00aa21
DOC: follow-up of removing boost::scoped_ptr
2017-01-05 01:20:34 +01:00
cd8844b409
clean-up: kill Boost scoped_ptr
...
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
df46c3f901
Doxygen: fill in missing file level headlines for Proc-Layer (Player)
2016-11-09 23:40:46 +01:00
6339a288dd
Doxygen: insert actual filename into those automatically added file comments
...
HOWTO
for F in $(find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -exec egrep -q '§§§' {} \; -print);
do D=$(basename $F);
sed -r -e"s/§§§/$D/" $F ;
done
2016-11-03 18:22:31 +01:00
48e9b7594a
Doxygen: identify all files lacking a @file comment
...
reason is, only files with a @file comment will be processed
with further documentation commands. For this reason, our Doxygen
documentation is lacking a lot of entries.
HOWTO:
find src -type f \( -name '*.cpp' -or -name '*.hpp' \) -not -exec egrep -q '\*.+@file' {} \; -print -exec sed -i -r -e'\_\*/_,$ { 1,+0 a\
\
\
/** @file §§§\
** TODO §§§\
*/
}' {} \;
2016-11-03 18:20:10 +01:00
9dfd3fc981
phase out some use of auto_ptr
...
TODO: the toolfactory needs a redesign anyway,
this was just placeholder code added in a very early
state of the Lumiera project. We have way better memory
managing facilities at hand now
2014-09-15 02:03:10 +02:00
7be1b7d35d
Switch from TR1 preveiw to the new standard headers
...
- functional
- memory
- unordered collections
2014-04-03 22:42:48 +02:00
fa0588b584
refactor to simplify generating a PlayProcess
2011-12-18 02:02:55 +01:00
c4bc53b6f6
how to pass a render configuration strategy when creating a new play process
2011-12-17 22:37:53 +01:00
6852a6feff
WIP refactor building of the active render feeds
...
RenderConfigurator becomes an internal strategy
controlled by the PlayService
2011-12-17 04:45:42 +01:00
bda0dea990
clarify the relation of PlayProcess, CalcStream and EngineFacade
2011-12-17 02:20:48 +01:00
76b24ce50d
WIP draft the building of a render CalculationStream
2011-12-10 03:18:48 +01:00
f46cc26851
factor out convenience shortcut
...
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
585adb88b6
Refactoring: use the output Feed as intermediary construction step
2011-09-25 19:25:58 +02:00
cb6453afe1
detailed planning how to build the player subsystem
...
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca
WIP create (planned) new entities for the player subsystem
2011-09-25 19:25:49 +02:00