Commit graph

97 commits

Author SHA1 Message Date
b7bce2a2f7 WIP defined lots of details regarding the handling of Ports 2008-01-12 18:19:37 +01:00
66bc601dc8 continue working out properties of tracks and ports 2008-01-07 00:36:36 +01:00
8fe1a901ba use typelists to declare to visit a collection of types 2008-01-05 18:54:10 +01:00
2bd931b6da WIP replaced former implementation with my new visitor concept.
The former implementation was more closely based on Loki's Acyclic Visitor. Swapped in the working new
concept and adapted the policies and tests. Doesn't compile yet
2008-01-04 15:10:18 +01:00
809301a60e proof-of-concept visitor implementation now working 2008-01-04 01:44:40 +01:00
5703451ee0 continue drafting the implementation
lots of details still to work out...
2007-12-10 07:37:56 +01:00
c905d06002 drafted one of the builder implementation tools 2007-12-10 04:00:53 +01:00
b8f7802070 further detail planning for the builder 2007-12-08 05:18:53 +01:00
02c0ed9445 drafting elementary operations comprising the builder 2007-12-04 05:19:27 +01:00
3036d5cb56 wrote down some more detailed considerations how to handle Tracks, Ports, and Placement for the Builder 2007-12-02 04:11:59 +01:00
b61b34af81 design considerations, how to organize the EDL as far as placing and building is concerned 2007-11-30 05:06:27 +01:00
4e99e8b66c some notes on using the visitor pattern... 2007-11-28 04:18:38 +01:00
6d4133cefe WIP generalizing my builder tools to use the acyclic visitor.
inspired by Loki; ichthyo intends to use this pattern for typesafe visiting within the EDL too...
2007-11-27 06:40:51 +01:00
95af2d50cc worked out some important details of deleting and unlinking assets 2007-11-22 06:26:55 +01:00
5dcb9cf343 WIP implemented basic asset dependencies,
> todo: actually setup dependencies in the various ctors, fix the broken test!
2007-11-19 04:58:18 +01:00
ce51909ef7 WIP reworked approach for clip-to-clipAsset relation.
(compiler errors spotted a design problem)
2007-11-13 03:37:58 +01:00
0837cfe977 put just a summary on the ProcLayer-Wiki startpage,
and moved much of the current content to the DesignGoals page. Checked the various overview
pages to be still up-to-date...
2007-11-13 01:10:43 +01:00
242640c4fd some fixes 2007-11-10 02:27:16 +01:00
c58fd16edb WIP implement some Placement implementation 2007-10-22 05:15:08 +02:00
dee1bab28b WIP implement the missing create-Clip-from-Asset mechanics 2007-10-19 22:34:07 +02:00
be49b799a2 typo 2007-10-18 17:35:06 +02:00
a089e5ff15 WIP maybe nailed down the design problem regarding placements now.... 2007-10-18 17:29:01 +02:00
08f10c2a2e WIP trying to get the Placement stuff right,
but seemingly still having some design mismatch...
2007-10-13 05:13:28 +02:00
fc1c39dc44 WIP: sketch handling placements and mobjects (as test) 2007-10-12 04:21:36 +02:00
06f2503e62 clarified how to handle Placements 2007-10-10 03:54:09 +02:00
83a972f846 work out the details how to handle and access the 'current session' 2007-09-27 23:07:05 +02:00
82e9519e73 WIP specify some details of the session interface and the relation of session and EDL 2007-09-27 04:45:06 +02:00
3fdd16ff48 draft adding clips and simple editing operations
WIP: lots of tests, no implementation, doesn't compile...
2007-09-25 23:39:46 +02:00
38b47b7f93 proposal for the MediaAccessFacade (interface to bakend), incl. Mock test 2007-09-24 16:20:41 +02:00
cc3d3397a7 documented the new design in more detail 2007-09-22 16:00:36 +02:00
1b40817d56 design: processing pattern
(prereq. for further implementing the builder)
2007-09-22 02:53:03 +02:00
f2c3027071 further problem analysis 2007-09-21 03:40:04 +02:00
91a4835f6a planning the handling of multichannel media/clips 2007-09-20 15:42:26 +02:00
5d54cfc89e planning next implementation steps 2007-09-20 05:36:08 +02:00
737da9c868 continued wishful thinking in Test form 2007-09-04 05:09:08 +02:00
85a8f87245 Preliminary Design of the Asset Subsystem.
While I don't want to target this complex now, I designed some of the fundamental aspects
as far as needed to be able to add Objects to the EDL and build a render graph from them.
2007-09-02 17:51:46 +02:00
45c2167700 wrote a very simple Test-Suite runner and provided a Tests source tree 2007-08-13 09:55:32 +02:00
8f35701ca8 initial design for a factory encapsulating creation of smart-pointers 2007-08-12 01:04:55 +02:00
b3b91b732c some planning and problem analysis re. Memory Management... 2007-08-10 06:11:31 +02:00
91bddede45 better organization of global imports and namespaces
avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7 ** Start Coding ** Renderengine sources generated, reformatted and made compilable. 2007-08-08 04:50:02 +02:00
014106f2a8 List of open questions, notes on BOUML, some page tagging.
While refining the renderengine model, I came accros some difficult questions I can't quite decide at the moment
2007-08-05 17:54:36 +02:00
Michael Ploujnikov
be75877b77 spelling (US), grammar and minor formatting fixes 2007-06-27 11:51:48 -04:00
Christian Thaeter
7ac618862e I found links with different names very confusing 2007-06-27 07:10:38 +02:00
bfbd4c9b0a fix spelling 'Explicit' (as poited out by Plouj) 2007-06-26 08:20:31 +02:00
a48bcf2f40 linked to some new diagrams; explanation of Automation and Builder implementation 2007-06-25 09:56:36 +02:00
139ced45f7 rename my design-draft wiki into 'renderengine.html' 2007-06-25 09:07:33 +02:00
Renamed from wiki/ichthyo-draft.html (Browse further)