Commit graph

16 commits

Author SHA1 Message Date
1138898989 UI-Coordinates: implement indexed access
...under the assumption that the content is normalised,
which means
- leading NULL is changed to Symbol::EMPTY
- missing elements in the middle are marked as "*"
- trailing NULL in extension storage is handled by adjusting nominal extension size
2017-09-30 02:48:25 +02:00
0dad15209d Commands: add new slot into SessionCommand facade
for the operation to start a new command cycle and open a new instance
2017-04-09 03:01:12 +02:00
3f17e6558e Symbol: clean-up of some occasional usages
hereby overlooking the elephant in the room: EntryID could switch to Symbol now
2017-04-08 00:40:04 +02:00
baa4111358 Symbol: use a dedicated hash function
since Symbol instance are now backed by a symbol table,
we can use a much faster hash function by just hashing the
pointer into the symbol table, since the Symbol string content
is already checked at initialisation.
2017-04-07 23:34:35 +02:00
2204066a94 Symbol: test coverage for empty and bool
oh yeah
yet another opportunity for mistakes
2017-04-07 20:06:19 +02:00
4df59678a3 Symbol: rework initialisation and introduce a "bottom" Symbol
Up to now, we tolerated null pointers in Literal instances.
But we can not tolerate passing a null cString to Symbol initialisation.
Rather, hereby we introduce a dedicated "bottom" Symbol, a valid "null object"
2017-04-07 19:25:21 +02:00
23c412bc42 Symbol: rework equality comparisons (#417)
For this task, I've also investigated to use boost::operators
This would only incur a negligible penalty on build times and executable sizes,
however, I don't consider the boost based solution to improve readability,
since many of these comparisons are tricky or subtly different.

Moreover, since boost::operators needs to be mixed-in, the initialisation
of Symbol objects becomes difficult, not to mention the additional base class
information visible in the debugger when inspecting Symbol or Literal objects

For that reason, I decided *against* using Boost here and coded up
all the operators in all combinations manually
2017-04-07 18:04:49 +02:00
29b8b2b8bc Symbol: switch to using the symbol-table as backing implementation (#158)
...which means, from now on identical input strings
will produce the same Symbol object (embedded pointer).

TODO: does not handle null pointers passed in as c-String properly
2017-04-07 06:34:41 +02:00
f7d4a3c83e Commands: draft test case to cover lifecycle sanity checks 2017-04-06 20:40:18 +02:00
3dcd84232c Symbol-Table hack: the disease starts to spread (#158)
we need a real symbol table implementation, so we can assemble symbols
and then intern them. This was the whole purpose of inventing the class Symbol
2017-04-01 02:33:15 +02:00
e35a45a65e tricky header reordering to support a hackish-workaround (#944)
right now we have to defeat an unfortunate static assertion in
the standard library, which is expected to go away in the future.
We use a hack to hijack the problematic definition with the preprocessor,
which requires our header to be first.
2014-08-17 08:03:21 +02:00
6a3d4777be supplement special format handling for Symbol datatype 2012-12-27 22:32:55 +01:00
011afa4be8 fix: ubiquitous constant defined in header
..resulting in that global constant being allocated a gazillion times
2011-10-15 23:41:31 +02:00
3f1b7651e9 GPL header whitespace 2010-12-17 23:28:49 +01:00
09c0cacee2 add comparison to c-string for Literal 2009-11-15 16:27:56 +01:00
18c357eb4a start using Symbol datatype instead of a disguised char* 2009-10-11 05:57:38 +02:00