it occurred to me that effectively we abandoned the use of
a business facade and proxy model in the UI. The connection
becomes entirely message based now.
To put that into context, the originally intended architecture
never came to life. The UI development stalled before this could
happen; possibly it was also hampered by the "impedance mismatch"
between our intentions in the core and such a classical, model centric
architecture. Joel several times complained that he felt blocked; but
I did not really understand this issue. Only recently, when I came to
adapting the timeline display to GTK-3, I realised the model centric
approach can not possibly work with such an open model as intended
in our case. It would lead to endless cascades of introspection.
these are just empty class files, but writing a basic description
for each made me flesh out a lot of organisational aspects of what
I am about to build now
...it seemed first that we'd might run into a very fundamental problem;
but after some consideration it turns out the interspersed display manager
and the decoupling between model/presenter and widget happens to mitigate
this problem as well.
the content of the "GuiTimelineWidgetStructure" tiddler is
actually related to architecture questions related to custom widgets
in general, plus working notes regarding an investigation of the
Gtk::Layout widget.
bottom line
- seems we need to do that manually
- must wait until in the on_draw() callback
- use Container::foreach() to visit all child widgets
- Layout::set_size()
- define tasks to be addressed during investigation
- read documentation, identify problematic aspects
- prepare a child widget class to be placed on the canvas
actually this is a pragmatic extension for some special use cases,
and in general rather discurraged, since it contradicts the
established diff semantics. Yet with some precaution, it should
be possible to transport information via an intermediary ETD
Map -> ETD -> Map
...this is the first attempt to integrate the Diff-Framework into (mock) UI code.
Right now there is a conceptual problem with the representation of attributes;
I tend to reject idea of binding to an "attribute map"
the generic typing to DiffMutatble does not make much sense,
since the desired implementation within gui::ctrl::Nexus
is bound to work on Tangibles only, since that is what
the UI-Bus stores in the routing table
at first, this seemed like a good idea, but it caused already
numerous quirks and headache all over the place. And now, with
the intent to switch to the TreeMutator based implementation,
it would be damn hard to retain these features, if at all
possible.
Thus let's ditch those in time and forget about it!
this is a subtle change in the semantics of the diff language,
actually IMHO a change towards the better. It was prompted by the
desire to integrate diff application onto GenNode-trees into the
implementation framework based on TreeMutator, and do away with
the dedicated implementation.
Now it is a matter of the *selector* to decide if a given layer
is responsible for "attributes". If so, then *all* elements within
this layer count as "attribute" and an after(Ref::ATTRIBS) verb
will fast forward behind *the end of this layer*
Note that the meta token Ref::ATTRIBS is a named GenNode,
and thus trivially responds to isNamed() == true
...instead of using a hand written implementation,
the idea is to rely on the now implemented building blocks,
with just some custom closures to make it work.