14d1c5a34b
basic AssetManager works now (creating, registering, querying),
...
including memory management. Ordering is still WIP.
2007-09-18 05:16:56 +02:00
3927f7d5d8
WIP: ordering of Assets, dump AssetManager, bugfix (partially...)
2007-09-17 05:47:22 +02:00
3a416f9e41
WIP test coverage, debugging...
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still have to fix a segfault :-)
2007-09-16 17:17:54 +02:00
5da016aa5a
WIP integration of Asset types and AssetManager
2007-09-16 03:02:05 +02:00
814f6fc734
CreateAsset_test now passes the compiler, after quite some tinkering....
2007-09-12 06:53:12 +02:00
26374ce409
WIP: fleshed out a good deal of the AssetManager foundation.
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compiles ok, singleton test pass (most of asset creation just commented out...)
2007-09-10 06:45:36 +02:00
79c88c2c87
outlined Asset and AssetManager interfaces...
...
urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00
737da9c868
continued wishful thinking in Test form
2007-09-04 05:09:08 +02:00
2e390f1b05
initial code generation/formatting for Asset subsystem
2007-09-02 18:48:22 +02:00
db1a35ca94
augmented (static) App initialsation, reorganized NoBug includes...
2007-08-17 00:36:07 +02:00
91bddede45
better organization of global imports and namespaces
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avoid spurious quasi-global namespace cinelerra and use namespace hierarchies only where necessary.
document my intended use of namespaces/interfaces in the renderengine-wiki.
2007-08-09 18:51:47 +02:00
ebb4da6cc7
** Start Coding ** Renderengine sources generated, reformatted and made compilable.
2007-08-08 04:50:02 +02:00
Christian Thaeter
05721f504e
add few DIR_INFO's in src
2007-07-14 21:28:47 +02:00