After thinking the whole concept over several times, it occurred to me that
a separate implementation of a time ruler would be quite redundant with the
envisioned feature of per-track overview rulers. Following this line of thought,
the time ruler would just be some specifically configured overview ruler.
This has the somewhat unfortunate consequence, that it becomes the responsibility
of the body canvas to render the overview ruler, thereby somehow delegating
to a common renderer implementation. Which makes the whole setup of the body canvas
way more complex, because now we get *two* canvas like painting areas, one
always visible at top, and the second one, the content area, fully scrollable
within the lower part.
- we got occasional hangups when waiting for disabled state
- the builder was not triggered properly, sometimes redundant, sometimes without timeout
As it turned out, the loop control logic is more like a state machine,
and the state variables need to be separated from the external influenced variables.
As a consequence, the inChange_ variable was not calculated properly when disabled in a race,
and then the loop went into infinite wait state, without propagating this to
the externally waiting client, which caused the deadlock
effectively we rely in the micro tick timescale promoted by libGAVL,
but it seems indicated to introduce our own constant definition.
And also clarify some comments and tests.
(this changeset does not change any values or functionality)
basically we can pick just any convention here, and so we should pick the convention in a way
that makes most sense informally, for a *human reader*. But what we previously did, was to pick
the condition such as to make it simple in some situations for the programmer....
With the predictable result: even with the disappointingly small number of usages we have up to now,
we got that condition backwards several times.
OK, so from now on!!!
Time::NEVER == Time::MAX, because "never" is as far as possible into the future
A classical carry-over of dirty values...
Problem arises, when starting an unconditional wait on the same object monitor,
which previously conducted a timed wait. Then the obsolete timeout from the previous
wait remained in place, causing our Sync-Wrapper (erroneously) to assume a timed wait
and then pthread to return immediately from this timed wait.
The result was permanent idle looping in the ProcDispatcher, after the first command was processed
When invoking the util::toString conversion, we indeed to want any conversion,
including explicit conversion operators. However, probing the possibility to build a string
can be dangerous, since there is a string constructor from characters, and
integral types can be converted to characters.
OTOH, leaving out explicit conversions is likewise not desirable, since there are
class types, which deliberately do not offer an implicit conversion, but allow
explicit conversion for dump and diagnostic output. The notorious example for
such a situation is the lib::idi::EntryID<TY>. We certainly do not want an
EntryID to be converted into a string without further notice, but we do want
an EntryID to be automatically rendered to string in diagnostic output, since
this will include the human readable ID part.
See especially: 8432420726
Now we'll attempt to get out of this dilemma by probing explicitly for the presence
of a string conversion operator, which will fail for any non-class types, thereby
ruling out all those nasty indirect type -> character -> string conversion paths.
The rationale is: if someone queries the predicate can_convertToString, the intention
is really to get an string rendering, and not just to invoke some random function
with an string argument.
- most notably the NOBUG logging flags have been renamed now
- but for the configuration, I'll stick to "GUI" for now,
since "Stage" would be bewildering for an occasional user
- in a similar vein, most documentation continues to refer to the GUI
the new structure causes them now to be installed into $TARGET/stage
which is simply not what I want. I still consider $TARGET/gui the better choice,
since an administrator or packager is not aware of our layer namings.
The existing solution was half baked anyway, it did not really replicate the source tree.
On the other hand, I want to retain the location of the CSS files within the GUI tree,
since I consider it a good practice, to keep "code-like" resources with the actual code,
and not far away in some arcane "data" directory.
No I've noticed, that the env.GuiResource() function is only used once, for this very task.
So, for the time being, we can keep it simple and deditaced to that task, i.e
we pick up all CSS files we find and install it into a single target directory.
NOTE: this issue has brought to my attention two further, completely unrelated issues
* Ticket #1192 (Lumiera hangs on failed GUI start)
* The ProcDispatcher does an idle wait, due to an error in timed-wait implementation
...in accordance to our general design guideline: we don't duplicate
actual model values within the controllers/presenters, since our widgets
act themselves as view-model
This change demonstrates how to deal properly with possible duplicate entities
with similar symbolic ID: define a RandomID (to guarantee a distinct hash on each instance).
In the actual implementation, this should happen already within the domain model,
not when constructing the diff (obviously of course...)
This change also adds a mutation sequence to inject the actual track name
same pattern as the existing EntryID, i.e. a human readable symbol plus a hash
but the hash is just random, instead of deriving it from the symbol text.
Use case is when we explicitly need a distinct identity, even when the
human readable symbolic name is the same. Actual example: the fork root in the timeline
...it should have been explicit from start, since there is no point
in converting an EntryID into a plain flat string without further notice
this became evident, when the compiler picked the string overload on
MakeRec().genNode(specialID)
...which is in compliance to the rules, since string is a direct match,
while BareEntryID would be an (slicing) upcast. However, obviously we
want the BareEntryID here, and not an implicit string conversion,
thereby discarding the special hash value hidden within the ID
so this seems to be the better approach for dealing with this insidious problem.
In some cases -- as here most prominently with the root track within the timeline --
we have to care within the domain model to prepare unique ids even for sub objects
treated as attributes. In the actual case, without that special attention,
all timelines would hold onto an attribute "fork" with the same ID, based
on the type of the nested object plus the string "fork". Thus all root track
representations in the GUI would end up listening to the same ID on the UI-Bus...
...rather extend the "object builder" DSL notation to allow passing in a given EntryID literally.
Rationale is, we should handle the problem of unique IDs on the level of the domain model.
If we attempt to "fix" this within GenNode, the price would be to make the ETD creation stateful
this is not a problem, strictly sepaking, locally.
But it becomes a problem once the GUI uses those attribute IDs
as Element-IDs for tangible UI entities, which need to be uniquely
addressable via the UI-Bus.
An obvious solution is to inject randomness into the Attribute ID hash
...otherwise we'll get several seemingly identical Timeline tabs in the UI,
since this fake function just sends an INS for each newly injected Timeline,
and there is no deduplication in the UI (we assume that in a real session
and timeline-IDs will be unique)
these recursively nested helper entities work together with the TimelineCanvas
and enable the latter to draw the track background in the Timeline Widget and
to find out about the vertical coordinates where to place content (Clip, Effects, Markers)
Gtk::Viewport allows to add the ability to scroll a partial view window
for a container larger than the available display area. The position
and movement of this window is controlled by Gtk::Adjustments,
which can be located elsewhere.
Here we use the existing Adjustments of the ScrolledWindow
holding the body canvas; this setup makes the header pane follow
the scroll movements of the body
bottom line is to do most autmatically, and to establish a slave-relation
navigation-area -> timeline-ruler
header-pane-content -> corresponding track-body
this can be accomplished mostly by connecting the aproprieate signals,
thus these widgets will live within the Layout-Manager, which consequently
is renamed into TimelineLayout
the solution idea is to use a helper frame, and an "anchor functor",
which is passed down from the respective parent context, and which
does the actual work of injecting the child widgets at the apropriate
position within the parent display.
seems to work surprisingly well...
the diff application poceeds in the GUI up to the point
where the TrackPresenter need to be inserted into a two-fold display context
To drive the timeline display in the UI ahead, the plan is to have
a faked action, which injects dummy population diff messages into the GUI,
resulting in the build-up of a typical simple session timeline
decision: for now we will represent *every* Timeline present in the Session.
Later it would also possible to skip some representation; however we'd need
a way to store such presentation state such that we'd be able to get at this
persisted stat right at this point here, when processing the Diff.
other than the regular way of building an object,
we do expect a minimal structure to be sent right within the INS message.
Rationale: the standard way would allow for too much leeway and created
unwanted intermediary states. The non-standard way decided upon here
is well within the limits of our diff language
As it turns out, using the functional-notation form conversion
with *parentheses* will fall back on a C-style (wild, re-interpret) cast
when the target type is *not* a class. As in the case in question here, where
it is a const& to a class. To the contrary, using *curly braces* will always
attempt to go through a constructor, and thus fail as expected, when there is
no conversion path available.
I wasn't aware of that pitfall. I noticed it since the recently introduced
class TimelineGui lacked a conversion operator to BareEntryID const& and just
happily used the TimelineGui object itself and did a reinterpret_cast into BareEntryID
Problem is, the InteractionDirector, being the representation of the model root,
needs to manage and maintain the collection of "timelines". However, these
can not be widgets, rather, they need to attach to widgets living within
the GUI widget structure proper, i.e. within the TimelinePanel
proposed solution is to build a smart handle based on WLink,
but also delegating the DiffMutable interface
This involves a fundamental decision about how to build structures in the Lumiera UI:
They shall be solely created in response to diff messages. Which leads us to
introduce a new (and quite challenging) concept: the »DiffConstituent«
...these magical strings are already spreading dangerously throughout the code base
PS: also fixup for c6b8811af0 (broken whitespace in test definition)
This marks start of actual work on this fundamental task.
Extensive planning from 2016 is available, together with an almost
complete diff binding for the entities involved into timeline display.
''a new hope''
This was quite a long way until we're back at the point of
re-building the timeline anew.
Stash the canvas research code to make room for new things to come
this turned out to be more tricky than expected.
When we initially configure the UI and invoke this->show_all(),
seemingly some draw-callbacks will be scheduled into the event loop.
Just set_visible(false) on the relevant buttons directly after that call
will have no effect (since the widget is still hidden at that point anyway,
it is not yet mapped and realised).
Thus we need to schedule a callback with the Glib::signal_idle(),
so our state detection runs after the initial mapping of the UI
NOTE: there is a minor itch, which I don't address right now:
when adding the error state and thus revealing the additional buttons,
the error log grabs some additional horizontal space, even while there
would be ample space for the additional buttons within the button bar.
When the error state is cleared and the buttons thus hidden again,
the additional horizontal space is dropped and the error log gets
narrower. Probably we'd need some special GTK call to re-allocate
the required space properly
solved by temporarily adding a CSS class.
Mostly this was an issue of writing the Stylesheet properly.
Hint: use the GTK+ inspector, i.e. run with
GTK_DEBUG=interactive target/lumiera
Even while we (still) have the goal to ship our own stylesheet and provide
the typical subdued media-aplication look, right now this porting and styling effort (#1023)
is unfinished and handled with rather low priority (writing code is more important
than toying with styles and looks).
This alternative stylesheet is meant to be used with a typical "light" desktop theme.
We'll add just the bare minimum of definitions to make lumiera work well in that setup.
And right now, I'll use that setup to continue with my development work
In GTK-2 you'd always use a theming engine.
During the transitional period, GTK-3 followed that path,
but at the point when the new CSS based system was mature enough,
this approach was discouraged, since it means to ship additional
executable code and defeats the purpose of configuring the look
of the application through one coherent set of rules.
As it turns out, debian continued to ship the 'adwaita' for some
extended transitional period, but in Stretch it is gone, which broke
our half-way ported stylesheet.
This changeset removes the use of a theming engine, and fixes tha
basic look by adding the background-color: inherit, which pushes aside
many (but not all) of the default theme definitions.
However, our stylesheet remains mostly broken and TODO for now
Basically we create a pair of marks, with left/right gravity and then
inject the content between. Unfortunately, when the insert position
is the very end of the buffer (which it always is), this trick
leads to nesting the marked regions into each other.
As a remedy, we first insert the trailing newline,
and then attach the insert position one step before
discard all other info log messages and retain only the entries marked as error.
This is also a proof-of-concept regarding position bookmarks and markup.
Implemented by populating a new buffer and swapping it into place.
== possible Scenario ==
1. Gui: sigTerm invoked
2. last Subsystem -> cleans all remaining Subsy entries
3. main-Thread wakens
4. leaves main() und undloads the GUI plug-in
5. which destroys the `DependencyFactory<LocationQuery>` placed in static memory
6. the Gui-Thread returns from sigTerm() and invokes `~UiManager()`
7. which indirectly deregisters through `InteractionDirector` the `LocationQuery` Service
8. `DependInject::Service::shutdown()` grabs the Lock ==> **BOOM**
== Solution ==
Ensure all dtors of the UI backbone are invoked ''prior'' to calling sigTerm()
and especially our provisional dummy code to execute some commands "right here"
should also check and raise captured exceptions from command invocation
As it turns out, several problems reinforce each other
- lumiera error does not properly propagate the cause message
- our test/dummy code does not check the ExecResult
- thus the exception is detected rather accidentally, when entring the next sync/wait state
- emergency shutdown is chaotic in its very nature (this is well known...)
- but especially triggerShutdown is not airtight and might die...
- causing the shutdown to hang....
And last but not least, a ZombieCheck tripwire got triggered,
but unfortunately I was unable to get hold of the zombie iteself
test_meta_markAction always produces a state mark with payload type string.
However, the model::Tangible expects a bool payload when handling the "expand" mark.
- add diagnostics to lib::variant to indicate expected and actual payload type
- attempt to fix with boost::lexical_cast; this is insufficient, since
you'd expect such a function to understand "true" and "false" etc.
Moreover, raising this exception causes emergency shutdown, which
flounders due to triggering a ZombieCheck. Interesting.
The very backbone structure of the Lumiera UI, the UI-Bus is now fully defined
and proven to be operative, including asynchronous dispatch of messages
an a generic notification mechanism
A communication chain, triggered from a button in a non-modal dialog box,
passing invocation into another thread, dispatched by the ProcDispatcher,
then again passing thread boundaries to push a response back into the UI.
This is a milestone, and integrates several components built during the last years.
- a text input field
- a trigger to invoke the showInfo function on GuiNotification
- triggers to send state mark messages via GuiNotification into the UI-Bus
- a combo box to define the action-ID within those state mark messages
With these controls, it should be possible to execute all the variations
of the Tangible element protocol and verify the respective behaviour
has been coded up properly within the receiving ErrorLogDisplay widget
Note the key point (and the next step to code up) is for #1099 to
invoke a dummy/demo command in Proc-Layer, which in turn pushes an
reaction via the GuiNotification facade back into the UI asynchronously...
wrap up the helpers and wire the connection to the UI-Bus.
Then attempt a direct invocation, still within the GTK thread.
While this might seem as just some silly experiment, in fact it is
*** THE FUCKING FIRST TIME to transmit a visible action to a real widget ***
this links together and integrates various efforts achieved during the last years
Gtk::Notebook is a quite powerful container foundation to build complex dialog widgets with multible pages on tabs.
Hower, the construction, wiring an setup is notoriously tedious, due to the repetitiveness
and the sheer amount of child widgets spread over various pages.
This design draft is an attempt to mitigate the required boilerplate, without
overly much obscuring the structure. The basic idea is to package each page into
a locally defined child struct, which is actually heap allocated and managed automatically.
This way, each child page gets its own namespace, and wiring to other components
is made explicit by passing named ctor arguments -- while the overall structure
of building and wiring of widgets stays close to the habits of Gtkmm programming.
...which gives us already the base functionality required to run the first tests
- can be triggered from the Help menu
- non-modal dialog (Gtk::Dialog)
- attached as child / slave-Window to the current active workspace window
- window manager hint to keep it on top
- have a notebook control within the dialog
- attached (passively) to the UI-Bus
...just to decide not to follow-up too much on that topic right now.
As it turns out, GTK seems to be lacking in that respect. I have plotted
some ideas how we could work around that discrepancy in future...
And for this simple DemoGuiRoundtrip, we'll just use direct styling,
but we'll store a table of bookmarks for the error entries, allowing
us to add further features later on top
after an extended digression to fix our matcher for tests on the EventLog,
the new helper abstractions gui::model::Expander and gui::model::Revealer
are now covered and ready for use.
In this special case here, the controller uses both the Expander and Revealer
inherited from model::Tangible; yet both are wired to access the actual
display widget via the getter, and delegate to the Expander rsp. Revealer
located within the widget. Which in turn are wired when creating the widget
within the InfoboxPanel.
Bottom line -- we have a generic scheme now, and the actual implementation
is filled in as lambda, at the point where the component or widget is created
well... reduction in size of the debug build objects
turns out not to be so large as I hoped. But it is significant anyway,
about 3-4MB on the most affected test classes. Plus from now on we
do not repeat that code on other tests using the same features.
up to now, EventLog was header only, which seems to cause
a significant bloat in terms of generated code size, especially
in debug builds. One major source for this kind of "template bloat"
is the IterChainSearch, rsp. the filter and transformer iterators.
And since EventLog is not meant for performance critical application code,
but rather serves as helper for writing unit tests, an obvious remedy is
to move that problematic part of the code down into a dedicate translation
unit, instead of using inline functions. To prepare this refactoring,
some var arg (templated) API funcitons need to be segregated.
For the before / after chaining search functions,
we now do one single step in the respective direction before evaluating
the new (next) filter condition. However, we also need to *deactivate* the
previous condition, otherwise that single "step" might cause us to jump
or even exhaust the underlying filter, due to the old filter condition
still being applied.
due to the lack of real backtracking, the existing solution
relied on a quirk, and started the before / after chained search
conditions /at/ the current element, not after / before it.
Now we're able to remove this somewhat surprising behaviour, yet to do so
we also need to introduce basic "just search" variations of all search
operations, in order to define the initial condition for a chained search.
Without that, the first condition in a chain would never be able to
match on the header entry of the log
- need to use dedicated steps in the chain for every added condition now
- seems to break the logic on tests on non-match.
This doesn't come as a surprise, since backtracking can be expected
to reveal additional solutions.
NOTE: some tests broken, to be investigated
est-event-log-test.cpp:228: thread_1: verify_callLogging: (log.ensureNot("fun").after("fun").after("fun2"))
...which can be achieved by checking the backtracking loop
always right after the non-backtracking iteration, exploiting
the fact that the guard conditions of both are complimentary.
So the only case when we'd actually enter the backtracking
loop after regular iteration would precisely be when
we drop down due to exahausting an upper layer.
The result now reads
"sausage-bacon-tomato-and-spam-spam-bacon-spam-tomato-and-spam-bacon-tomato-and-bacon-tomato-and-tomato-and"
...which sounds correct, yay!
...since usually such evaluation layers are finally wrapped into
an IterableDecorator and then presented as TreeEplorer -- an exercise
we do not want to perform here, since it is pointless in the typicall
use case. The IterChainSearch is already meant to be ready-for-use.
Thus, instead of wrapping again, the pragmatic solution is simply
to overload the missing operator++ and make it call the augmented
iterNext() function. Related to this, we also need to ensure
proper operation in case no further expansion is mandated
...seems basically sane now.
Just we still need to wrap it one more time into IterableDecorator;
which means the overall scheme how to build and package the whole pipeline
is not correct yet.
Maybe it is not possible to get it packaged all into one single class?
on closer investigation it turned out that the logic of the
first design attempt was broken altogether. It did not properly
support backtracking (which was the reason to start this whole
exercise) and it caused dangling references within the lambda
closure once the produced iterator pipeline was moved out
into the target location.
Reasoning from first principles then indicated that the only sane
way to build such a search evaluation component is to use *two*
closely collaborating layers. The actual filter configuration
and evaluation logic can not reside and work from within the
expander. Rather, it must sit in a layer on top and work in
a conventional, imperative way (with a while loop).
Sometimes, functional programming is *not* the natural way
of doing things, and we should then stop attempting to force
matters against their nature.
this is an rather obvious extension to the TreeExplorer framework.
In some cases, client code wants to define its own very specific
processing layers, beyond of what can be done with filters and
transformers. Obviously, writing such a custom layer requires
intimate knowledge about the internals of TreeExplorer
the actual use case prompting this extension is IterChainSearch;
it turned out that the original design can not be implemented,
unless the resulting object is non-copyable (which violates
the basic traits of a TreeExplorer based pipeline).
Up to now, we had a very simplistic configuration option just
to search for a match, and we had the complete full-blown reconfiguration
builder option, which accepts a functor to work on and reconfigure the
embedded Filter chain.
It occurred to me that in many cases you'd rather want some intermediary
level of flexibility: you want to replace the filter predicate entirely
by some explicitly given functor, yet you don't need the full ability
to re-shape the Filter chain as a whole. In fact the intended use case
for IterChainSearch (which is the EventLog I am about to augment with
backtracking capabilities) will only ever need that intermediate level.
Thus wer're adding this intermediary level of configurability now.
The only twist is that doing so requires us to pass an "arbitrary function like thing"
(captured by universal reference) through a "layer of lambdas". Which means,
we have to capture an "arbitrary thingie" by value.
Fortunately, as I just found out today, C++14 allows something which comes
close to that requirement: the value capture of a lambda is allowe to have
an intialiser. Which means, we can std::forward into the value captured
by the intermediary lambda. I just hope I never need to know or understand
the actual type this captured "value" takes on.... :-)
with the augmented TreeExplorer, we're now able to get rid of the
spurious base layer, and we're able to discard the filter and
continue with the unfiltered sequence starting from current position.
build a special feature into the Explorer component of TreeExplorer,
causing it to "lock into" the current child sequence and discard
all previous sequences from the stack of child explorations
There is an asymetry, insofar the base layer configuration is
evaluated immediately, causing the MutableFilter to be reconfigured
and forwarded to the first match.
to the contrary, when configuring an additional layer, we just
add it to the chain, but then need to iterate once to cause
this configuration actually to be unfolded onto the stack
...which just turns the pipeline into exhausted state,
instead of raising an Assertion failure
The point is, expandChildren() does not guard itself,
since it _requires_ an non-empty iterator as precondition.
Thus, any function downstream, which invokes expandChildren(),
has to check and guard this call apropriately.
In the concrete case at hand we just stop adding further constraints
when the pipeline is already in exhausted state
...the solution built thus far was logically broken, since it retained the unfiltered
source sequence within the base layer. Thus it would backtrack into this unfiltered
sequence eventually.
The idea was to build a special treatment for attaching the first filter condition;
in fact the first one does not need to be added to the chain, but rather should be
planted directly into the base layer.
WIP: this is a solution draft, but does not work yet
- when attaching the base layer, the filter is pulled twice
- an overconstrained filter raises an Assertion failure
(instead of just transitioning into exhausted state)
So we have now a reworked version of the internals of TreeExplorer in place.
It should be easier to debug template instantation traces now, since most
of the redundancy on the type parameters could be remove. Moreover, existing
pipelines can now be re-assigned with similarily built pipelines in many cases,
since the concrete type of the functor is now erased.
The price tag for this refactoring is that we have now to perform a call
through a function pointer on each functor invocation (due to the type erasure).
And seemingly the bloat in the debugging information has been increased slightly
(this overhead is removed by stripping the binary)
Here the design trardeoff becomes clearly visiblie
- on the plus side, we removed that spurous redundant info
from the template parameter, and we simplified functor rebinding
- but as a tradeoff, we now always have two std::function objects
nested into each other, which also means that at least the outer
object resides on the heap and /inevitably/ calls through a
function pointer, even in case the target function is a lambda,
simply because some type erasure happened, and the call site
does not know the actual type anymore
...step by step switch over to the new usage pattern.
Transformer should be the blueprint for all other functor usages.
The reworked solutions behaves as expected;
we see two functor invocations; the outer functor, which does
the argument adaptation, is allocated in heap memory
This does not touch the existing code-path,
but the idea is to use the _FunTraits directly from within the
constructor of the respective processing layer, and to confine the
knowledge of the actual FUN functor type to within that limited context.
Only the generic signature of the resulting std::function need to be
encoded into the type of the processing component, which should help
to simplify the type signatures
...which still needs to be the *concrete* signature of the funcition to pass,
but we'll attempt to loosen that requirement in the next refactoring steps
...and in preparation start with some renamings...
The overall goal is to simplify the type signatures and thereby
to make the generates pipelines more assignment compatible.
The debugging experience form the last days indicated that the
current design is not maintainable on the long run. Both the
template instantiation chains and the call stacks are way to
complicated and hard to understand and diagnose
It is essential that we pass the current state of the filter
into the expand functor, where it needs to be copied (once!)
to create a child state, which can then be augmented.
This augmented state is then pushed onto a stack, to enable backtracking.
Due to the flexible adapters and the wrapping into the TreeExplorer builder,
we ended up performing several spurious copies on the current state
...based on a monadic tree expansion: we define a single step,
which takes the current filter configuration and builds the next
filter configuration, based on a stored chain of configuration functions
The actual exhausting depth-first results just by the greedy application pattern,
and uses the stack embedded in the "Explorer" layer of TreeExplorer
..this resolves the most challenging part of the construction work;
we use the static helper functions to infer a type and construct a suitable
processing pipeline and we invoke the same helper to initialise the base class
in the ctor.
Incidentally... we can now drop all the placeholder stubs,
since we now inherit the full iterator and child explorer API.
The test now starts actually to work... we get spam and sausage!
TODO: now actually fill in the expand functor such as to pick the
concrete filter step in the chain from a sequence of preconfigured
filter bindings
...now matters start to get really nasty,
since we have to pick up an infered type from a partially built pipeline
and use it to construct the signature for a functor to bind into the more elaborate complete pipeline
this is a tricky undertaking, since our treeExplore() helper constructs
a complex wrapped type, depending on the actual builder expressions used.
Solution is to use decltype on the result of a helper function,
and let the _DecoratorTraits from TreeExplorer do the necessary type adaptations
when adapting a functor, the wrapper automatically decides
if this functor was meant to be used in "monadic style" (value -> new monad)
or in "manipulate state-core style" (iter& -> iter)
Unfortunately, in some cases functions accepting a partially built pipeline
will be classified in the wrong way, due to the fact that IterableDecorator
has a templated wildcard constructor and thus seems to accept the conversion
value_type -> IterableDecorator. This causes the "monadic style" to be chosen
erroneously, and leads to a template instantiation failure just at the point when
the generated functor will be used.
The solution is to explicitly *rule out* the monadic usage style
in all those cases, where the *argument* of the functor to bind can
in fact be directly constructed / converted from the source iterator
or state core. Because, if that is the case
- it is superfluous explicitly to dereference the source iterator;
the functor can do the same
- chances are that the "manipulation style" was intended
(as was the case in the concrete example at hand here)
...it should have been this way all the time.
Generic code might otherwise be ill guided to assume a conversion
from the Iterator to its value type, while in fact an explicit dereferentiation is necessary
Need to be more careful when eating trailing spaces after a std::string.
Because the full-blown type is a template, sometimes the compiler adds a spurious
additional space behind the closing angle bracket, due to the now obsolete
"maximum munch rule" of C++98 -- to prevent closing angle brackets to become '>>'.
But in other cases, some type adornments or other language identifiers follow the
string type, like e.g. 'const'. In those cases, the trailing space must be retained.
We solve this by a look-ahead assertion in the regular expression:
consume the trailing space _only_ if a non-word character follows (like '>').
The intention is to augment the iterator based (linear) search
used in EventLog to allow for real backtracking, based on a evaluation tree.
This should be rather staight forward to implement, relying on the
exploreChildren() functionality of TreeExplorer. The trick is to package
the chained search step as a monadic flatMap operation
while this is basically a drop-in replacement,
it marks the switch to the monadic evaluation technology,
which is prerequisite for building real backtracking into the search.
we did an unnecessary copy of the argument, which was uncovered
by the test case manipulating the state core.
Whew.
Now we have a beautiful new overengineered solution
outift the Filter base class with the most generic form of the Functor
wrapper, and rather wrap each functor argument individually. This allows
then to combine various kinds of functors
...this solution works, but has a shortcoming:
the type of the passed lambdas is effectively pinned to conform
with the signature of the first lambda used initially when building the filter.
Well, this is the standard use case, but it kind of turns all the
tricky warpping and re-binding into a nonsense excercise; in this form
the filter can only be used in the monadic case (value -> bool).
Especially this rules out all the advanced usages, where the filter
collaborates with the internals of the source.
while this is basically just code code cosmetics,
at least it marks this as a very distinct special case,
and keeps the API for the standard Filter layer clean.
a quite convoluted construct built from several nested generic lambdas.
When investigated in the debugger, the observed addresses and the
invoked code looks sane and as expected.
The intention is to switch from the itertools-based filter
to the filter available in the TreeExplorer framework.
Thus "basically" we just need to copy the solution over,
since both are conceptually equivalent.
However...... :-(
The TreeExplorer framework is designed to be way more generic
and accepts basically everything as argument and tries to adapt apropriately.
This means we have to use a lot of intricate boilerplate code,
just to get the same effect that was possible in Itertools with
a simple and elegant in-place lambda assignment
Fillter needs to be re-evaluated, when an downstream entity requests
expandChildren() onto an upstream source. And obviously the ordering
of the chained calls was wrong here.
As it turns out, I had discovered that necessity to re-evaluate with
the Transformer layer. There is a dedicated test case for that, but
I cut short on verifying the filter in that situation as well, so
that piece of broken copy-n-paste code went through undetected.
This is in fact a rather esoteric corner case, because it is only
triggered when the expandChildren() call is passed through the filter.
When otoh the filter sits /after/ the entity generating the expandChildren()
calls, everything works as intended. And the latter is the typical standard
usage situation of an recursive evalutation algorithm: the filter is here
used as final part to drive the evaluation ahead and pick the solutions.
There is a bug or shortcoming in the existing ErrorLog matcher implementation.
It is not really difficult to fix, however doing so would require us to intersperse
yet another helper facility into the log matcher. And it occurred to me, that
this helper would effectively re-implement the stack based backtracking ability,
which is already present in TreeExplorer (and was created precisely to support
this kind of recursive evaluation strategies).
Thus I intend to switch the implementation of the EventLog matcher from the
old IterTool framework to the newer TreeExplorer framework. And this intention
made me re-read the code, fixing several comments and re-thinking the design
seemingly my quick-n-dirty implementation was to naiive.
We need real backtracking, if we want to support switches
in the search direction (match("y").after("x").before("z")
Up to now, I have cheated myself around this obvious problem :-/
as it turns out, we need to set the property_expand() on the child widget
within Gtk::Expander explicitly, to cause the child to grab and additional
available screen space (which obviously is what we want in case of a
log display with scrollbars)
basically Gtk::Expander will do the trick.
However, resizing of the enclosing panel is not handled properly,
the log does not expand to take up the available space, as it did
automaticall when just added directly into the frame
no need to define a private function on Wizard anymore, it just forwards the call
to the service actually implementing the view allocation. For now this is the
PanelLocator (and eventually this will be the ViewLocator / ViewSpecDSL)
PanelLocator is a sub component of the WindowLocator (top-level GUI service).
Eventually this shall become a mere widget/component access service, with the
actual lookup and allocation logic layered on top through ViewLocator, configurable
via ViewSpec-DSL.
We can not implement the full scheme right now, since we're lacking knowledge
about internals of a typical Lumiera UI widget
This is only a premature hack, since the whole structure of PanelManager is somewhat broken.
Moreover, the ViewLocator is not really ready for use yet, so this hack at least
allows us to "reach into" a top-level window and "grab" the pannel we need.
* have a dedicated "information hub" controller, which acts a receiver of "error log messages" on the UI-Bus
* let that controller in turn allocate an apropriate view on demand
The goal is to build a (in itself completely meaningless) ping-pong interaction
between the UI and Proc-Layer, for the purpose of driving the integration ahead.
The immediate challenge is how to create and place an apropriate "GuiComponentView",
i.e. a Tangible, which is connected to the UI-Bus with an predictable EntryID.
And the problem is to get that settled right now, without building the envisioned
generic framework for View allocation in the UI. When this is achieved,
it should be a rather small step to actually send those notifications over
the UI-Bus, which is basically implemented and ready by now.
right now this will just end up in the log, since not even the
notification display is implemented beyond the GuiNotification-facade.
Anyway, we get some kind of communication now for real, in the actual application
...because due of #211, we usually don't execute commands yet.
For now there is only the backdoor to prefix the command-ID with "test"
With this change, the TODO message appears now immediately after GUI start!
In the end, I decided against building a generic service here,
since it pretty much looks like a one-time problem.
Preferrably UI content will be pushed or pulled on demand,
rather than actively coding content from within the UI-Layer
...and while doing so, also re-check the state of the GTK toolkit initialisation.
Looks like we're still future-proof, while cunningly avoiding all this
Gnome-style "Application" blurb
I will abandon work on the ViewSpec DSL in current shape (everything fine with that)
and instead work on a general UI start-up and content population sequence.
From there, my intention is to return to the docks, the placement of views
and then finally to the TimelineView
This finishes the first round of design drafts in this area.
Right now it seems difficult to get any further, since most of
the actual view creation and management in the UI is not yet coded.
looks like I'm trapped with the choice between a convoluted API design
and an braindead and inefficient implementation. I am leaning towards the latter
looks like we're hitting a design mismatch here....
...and unfortunately I have to abandon this task now and concentrate
on preparation of my talk at LAC.2018 in June
it seems apropriate to move the base definition of gui::idi::Descriptor<VIEW>
into view-spec-dsl.hpp and only retain the actual DSL definitions in id-scheme.hpp
this is a (hopefully just temporary) workaround to deal with static initialisation
ordering problems. The original solution was cleaner from a code readability viewpoint,
however, when lib::Depend was used from static initialisation code, it could
be observed that the factory constructor was invoked after first use.
And while this did not interfer with the instance lifecycle management itself,
because the zero-initialisation of the instance (atomic) pointer did happen
beforehand, it would discard any special factory functions installed from such
a context (and this counts as bug for my taste).
seemingly this code was brittle: GCC-7 treats int64_t as long,
which leads to preferring the template specialisation over the
explicit version of the operator* -- which means the template
instantiation invokes itself.
The original goal for #1129 (ViewSpecDSL_test) is impossible to accomplish,
at least within our existing test framework. Thus I'll limit myself to coding
a clean-room integration test with purely synthetic DSL definitions and mock widgets
usually the ID is hard coded, but when re-throwing errors, it might be
from "somewhere else", which means it is possibly a NULL ptr.
In those cases we fall back to the cannonical ID of the error class.
My understanding is that in the standard use case, we precisely know what to expect
and just go ahead and perform the conversion. Thus it is pointless to introduce
fine grained distinctions. When the access fails, this always indicates some broken
application logic, and just raises an error.
With this solution, somewhere deep down within the implementation
the knowledge about the actual result type would be encoded into
the embedded VTable within a lib::variant. At interface level,
ther will be a double dispatch based on that result type
and the desired result type, leading either to a successful
access or an error response.
Problem is, we can not even compile the conversion in the "other branch".
Thus we need to find some way to pick the suitable branch at compile time.
Quite similar to the solution found for binding Rec<GenNode> onto a typed Tuple
Basically the mocking mechanism just switches the configuration
and then waits for the service to be accessed in order to cause acutual
instantiation of the mock service implementation. But sometimes we want
to prepare and rig the mock instance prior to the first invocation;
in such cases it can be handy just to trigger the lazy creating process
...reduce immediate coupling, since we do not really now what actions ElementAccess
will actually perform, and this is likely to remain this way for some time.
So just let it sit there are an on-demand dependency.
Moreover, create an (empty placeholder) implementation within WindowLocator.
So everything is set now for the actual implementation to be filled in
Attempt to find my way back to the point
where the digression regarding dependency-injection started.
As it turns out, this was a valuable digression, since we can rid ourselves
from lots of ad-hoc functionality, which basically does in a shitty way
what DependencyFactory now provides as standard solution
FIRST STEP is to expose the Navigator as generic "LocationQuery" service
through lib::Depend<LocationQuery>
more of a layout improvement, to avoid any code duplication.
The mechanics remain the same
- write an explicit specialisation
- trigger template intantiation within a dedicated translation unit
while switching various services to the new framework,
I noticed the requirement to create a service handle in not-yet-started mode
and then start it explicitly, maybe even from another thread. Thus I introduced
a no-arg default ctor for that purpose, but overlooked that the forwarding ctor
might also need zero arguments for default constructible service implementation
classes. Thus I've now introduced a marker ENUM for disambiguation
from now on, we'll have dedicated individual translation units (*cpp)
for each distinct interface proxy. All of these will include the
interfaceproxy.hpp, which now holds the boilerplate part of the code
and *must not be included* in anything else than interfac proxy
translation units. The reason is, we now *definie* (with external linkage)
implementations of the facade::Link ctor and dtor for each distinct
type of interface proxy. This allows to decouple the proxy definition code
from the service implementation code (which is crucial for plug-ins
like the GUI)
The recently rewritten lib::Depend front-end for service dependencies,
together with the configuration as lib::DependInject::ServiceInstance
provides all the necessary features and is even threadsafe.
Beyond that, the expectation is that also the instantiation of the
interface proxies can be simplified. The proxies themselves however
need to be hand-written as before
I am fully aware this change has some far reaching ramifications.
Effectively I am hereby abandoning the goal of a highly modularised Lumiera,
where every major component is mapped over the Interface-System. This was
always a goal I accepted only reluctantly, and my now years of experience
confirm my reservation: it will cost us lots of efforts just for the
sake of being "sexy".
SingletonRef was only invented because lib::Depend (or lib::Singleton at that time)
offered only on-demand initialisation, but could not attach to an external service.
But this is required for calling out at the implementation side of a
Lumiera Interface into the actual service implementation.
The recently created DependInject::ServiceInstance now fulfils this task way better
and is seamlessly integrated into the lib::Depend front-end
Actually this is on the implementation side only.
Since Layer-Separation-Interfaces route each call through a binding layer,
we get two Service-"Instances" to manage
- on the client side we have to route into the Lumiera Interface system
- on the implementation side the C-Language calls from the Interface system
need to get to the actual service implementation. The latter is now
managed and exposed via DependInject::ServiceInstance
...still using the FAKE implementation, not a real rules engine.
However, with the new Dependency-Injection framework we need to define
the actual class from the service-provider, not from some service-client.
This is more orthogonal, but we're forced to install a Lifecycle-Hook now,
in order to get this configuration into the system prior to any use
This is borderline yet acceptable;
A service might indeed depend on itself circularly
The concrete example is the Advice-System, which needs to push
the clean-up of AdviceProvicions into a static context. From there
the deleters need to call back into the AdviceSystem, since they have
no wey to find out, if this is an individual Advice being retracted,
or a mass-cleanup due to system shutdown.
Thus the DependencyFactory now invokes the actual deleter
prior to setting the instance-Ptr to NULL.
This sidesteps the whole issue with the ClassLock, which actually
must be already destroyed at that point, according to the C++ standard.
(since it was created on-demand, on first actual usage, *after* the
DependencyFactory was statically initialised). A workaround would be
to have the ctor of DependencyFactory actively pull and allocate the
Monitor for the ClassLock; however this seems a bit overingeneered
to deal with such a borderline issue
...and package the ZombieCheck as helper object.
Also rewrite the SyncClassLock_test to perform an
multithreaded contended test to prove the lock is shared and effective
Static initialisation and shutdown can be intricate; but in fact they
work quite precise and deterministic, once you understand the rules
of the game.
In the actual case at hand the ClassLock was already destroyed, and
it must be destroyed at that point, according to the standard. Simply
because it is created on-demand, *after* the initialisation of the
static DependencyFactory, which uses this lock, and so its destructor
must be called befor the dtor of DependencyFactory -- which is precisely
what happens.
So there is no need to establish a special secure "base runtime system",
and this whole idea is ill-guided. I'll thus close ticket #1133 as wontfix
Conflicts:
src/lib/dependable-base.hpp