this draft fills in the structure how to get from an invocation
of the engine service to the starting of actual CalcStream instances.
Basically the EngineService implementation is repsonsile to
instruct the Segmentation to provide a suitable Dispatcher.
This is necessary since the implementation of the job functions
calls through the VTable of the interface JobClosure. Thus this
interface (and the VTable definition) needs to reside within
some compilation unit linked together with the basic job class.
TODO: move class Job entirely into the Backend
basically I've changed my mind to prefer an
infinite JobPlanningSequence, which is just
evaluated partially. This removes the need to
embody the logic of planning chunk generation,
which really is a different concern.
decision: the base for any deadline calculations
is the expected real time corresponding to the grid origin.
This value is contained in the Timings record.
this clarifies the relation of TimeAnchor and Timings,
the latter act as a general spec and abstracted grid,
while the latter actually performs the conversion and
deadline checking
now this library doesn't refer to any symbols from
Proc-Layer anymore. Resolving these problems
highlighted IMHO a serious shortcomming of our
interface system, which hinders the building
of abstractions at interface level
there is now a mechanism to allow sprcialised queries
to generate this syntactic representation only on demand
The actual concrete representation e.g. for scope queries
still remains TODO, but this won't really change
until we target the integration of a real resoloution engine
while refactoring, I thought it might be a good idea
only to use Query objects. But in this special case,
most often you'd just want to pass in a simple query
with a literal query string. So this convenience shortcut
indeed makes sense.
the rules-based configuration and query system
will be located within the core application,
while the concrete implementation facilities
are expected to reside within the session or
maybe also the GUI.
This is kind of a 'rochade' refactoring to resolve
circular library dependencies and confine the parts
dependant on the session and MObjects to the Proc-Layer
And while we're in the middle of chainsaw surgery,
we'll concentrate further query-based facilities
alongside the config-rules within the App core.
This template was a leftover from the early days
of Lumiera development and doesn't provide any
substantial value as an abstraction.
For the more intricate cases, we're using the
lib::MultiFact template, which allows to install
several "fabrication" functions at runtime