the (trivial) implementation turned out to be correct as written,
but it was (again) damn challenging to get the mulithreaded chaotic
test fixture and especially the lambda captures to work correct.
again surprising how such fundamental bugs can hide for years...
Here the reason is that IterAdapter leaves the representation of "NIL" to
its instantiation / users; some users (here in for example the ScopedCollection)
can choose to allow for different representations of "NIL", but the comparison
provided by IterAdapter just compares the embedded pos by face value.
...while tests in the library subdirectory are linked only against
liblumierasupport, which does not provide the multithreading support
In this special case here the actual facility to be tested does not rely
on thread support, only on locking. But the stress test obviously needs
to create several threads. Simple workaround is to move the test into
a test collection linked against all of the application core...
for the simplistic implementation we're using right now this effort might look
exaggerated, but we should consider using a lock-free implementation at some
point in the future, at which point it is good to have a stress test in place
- concept for a first preliminary implementation of dispatch into the UI thread
- define an integration effort to build a complete working communication chain
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether
- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
and is entirely self-contained
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).
This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
due to the refactorings, the instance was moved out prior to checking for
bound arguments. This is ammended now, albeit at the price of passing an
additional flagn and some tricky boolean conditions
in accordance to the design changes concluded yesterday.
- in the standard cases we now check the global registry first
- automatically create anonymous clone copy from global commands
- reorganise code internally to use common tail implementation
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
It seems more adequate to push the somewhat intricate mechanics
for the "fall back" onto generic commands down into the implementation
level of CommandInstanceManager. The point is, we know the standard
usage situation is to rely on the instance manager, and thus we want
to avoid redundant table lookups, only to support the rare case of
fallback to global commands. The latter is currently used only from
unit-tests, but might in future also be used by scripts.
Due to thread safety considerations, I have refrained from handing
out a direct reference to the command token sitting in the registry,
even while not doing so incurs a small runtime penalty (accessing
the shared ref-count for creating a copy of the smart-handle).
This is the typical situation where you'd be tempted to sacrifice
sanity for the sake of an imaginary performance benefit, which
in fact is dwarfed by all the machinery of UI-Bus and argument
passing via GenNode.
Up to now, we tolerated null pointers in Literal instances.
But we can not tolerate passing a null cString to Symbol initialisation.
Rather, hereby we introduce a dedicated "bottom" Symbol, a valid "null object"
...which means, from now on identical input strings
will produce the same Symbol object (embedded pointer).
TODO: does not handle null pointers passed in as c-String properly
The instance manager opens (creates) a new instance by cloning
from the prototype. Unless this instance is dispatched, it does not
allow to open a further instance (for the same instanceID). But of course
it allows to open a different instance from the same prototype
obsoleted by C++11
* in most cases, it can be replaced by an explicit conversion operator
* especially for the Lumiera Forward Iterators, we need an implicit conversion
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements
unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
this is indeed a change of concept.
A 'command instance' can not be found through the official
Command front-end anymore, since we do not create a registration.
This allows us to avoid decorating command IDs with running counters
Up to now, these dummy functions where used by various unit tests
directly, by creating command definitions within the test fixture.
But since it is foreseeable that we'll need dummy commands for various
further unit tests, it seems adequate to setup a global static registration
with the newly created system of command registrations for these dummies.
this is a prerequisite for command instance management:
We have now an (almost) complete framework for writing actual
command definitions in practice, which will be registered automatically.
This could be complemented (future work) by a script in the build process
to regenerate proc/cmd.hpp based on the IDs of those automatic definitions.
...since there is not any test coverage for this trait, which
turned out to be quite deeply rooted in the system by now and
handles several rather subtle special cases
as it stands, this does not work, since lambdas are passed by-value,
while function references can only be passed by explicit reference,
otherwise they'll degrade to a function pointer. And std::function
requires a plain function signature as type argument, not the type
of a function pointer (which doesn't mean you can't construct a
std::function from a FP, indeed there is an explicit overload for
that).
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
this bit of Sed magic relies on the fact that we happen to write
the almost correct class name of a test into the header comment.
HOWTO:
for F in $(find tests -type f \( -name '*.cpp' \) -exec egrep -q '§§TODO§§' {} \; -print);
do sed -r -i -e'
2 {h;x;s/\s+(.+)\(Test\).*$/\\ref \1_test/;x};
/§§TODO§§/ {s/§§TODO§§//;G;s/\n//}'
$F;
done
Doxygen will only process files with a @file documentation comment.
Up to now, none of our test code has such a comment, preventing the
cross-links to unit tests from working.
This is unfortunate, since unit tests, and even the code comments there,
can be considered as the most useful form of technical documentation.
Thus I'll start an initiative to fill in those missing comments automatically
Writing and debugging such tests is always an interesting challenge...
Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
This is a little bit of functionality needed again and again;
first I thought to use the TypedCounter, but this would be overkill,
since we do not actually need different instances, and we do not need
to select by type when incrementing the counter. In fact, we do not
even need anything beyond just allocating a number.
So I made a new class, which can be used RAII style
the intention is to cover more of the full invocation path,
without running all of the application infrastructure. So this
second test cases simulates how messages are handled in CoreService,
where the CommandHandler (visitor) actually invokes the SessionCommand
facade
this was a spin-off activity from writing the SessionCommand
function(integration) test, where I noted that we can't just
capture "a time value" as command memento
basically this is not necessary, since the compiler figures out
to use the conversion to target type when attempting to resolve
an equality comparison. But it helps to avoid ambiguities in cases
where several conversion paths do exist, e.g. when comparing string
with C-string
explicitly observed with the debugger that the call path is sane;
the code looks innocuous, but it is quite magic how the compiler
picks precisely the right ctors and inserts conversions apropriately
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.
With this addition, the basic functionality of the dispatcher works now
need also to start and stop the interface registry,
since by policy we do not run the application framework itself
for execution of the test suite; thus if some test actually needs
an application service, it must be started/stopped manually
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.
As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.
It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
It turns out we *do* support the use of anonymous commands
(while it is not clear yet if we really need this feature).
Basically, client code may either create and register a new
instance from another command used as prototype, by invoking
Command::storeDef(ID). Or, alternatively it may just invoke
newInstance() on the command, which creates a new handle
and a valid new implementation (managed by the handle as
smart-ptr), but never stores this implementation into the
CommandRegistry. In that case, client code may use such a
command just fine, as long as it cares to hold onto that
handle; but it is not possible to retrieve this command
instance later by symbolic ID.
In the light of this (possible) usage pattern, it doesn't
make sense to throw when accessing a command-ID. Rather, we
now return a placeholder-Symbol ("_anonymous_")
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.
Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.