* most usages are drop-in replacements
* occasionally the other convenience functions can be used
* verify call-paths from core code to identify usages
* ensure reseeding for all tests involving some kind of randomness...
__Note__: some tests were not yet converted,
since their usage of randomness is actually not thread-safe.
This problem existed previously, since also `rand()` is not thread safe,
albeit in most cases it is possible to ignore this problem, as
''garbled internal state'' is also somehow „random“
As it turns out, by far margin we mostly use rand() to generate
test values within a limited interval, using the ''modulo trick''
and thus excluding the upper bound.
Looking into the implementation of the distributions in the
libStdC++ shows that ''constructing'' a distribution on-the-fly
is cheap and boils down to checking and then storing the bounds;
so basically there is no need to keep ''cached distribution objects''
around, because for all practical purposes these behave like free functions
What is required occasionally is a non-zero HashValue, and sometimes
an interval of floating-point number or a normal distribution seem useful.
Providing these as free-standing convenience functions,
implicitly accessing the default PRNG.
* add new option to the commandline option parser
* pass this as std::optional to the test-suite constructor
* use this value optionally to inject a fixed value on re-seeding
* provide diagnostic output to show the actual seed value used
...to the base-class of all tests
* `seedRand()` shall be invoked by every test using randomisation
* it will draw a new seed for the implicit default-PRNG
* it will document this seed value
* but when a seed was given via cmdline, it will inject that instead
* `makeRandGen()` will create a new dedicated generator instance,
attached (by seeding) to the current default-PRNG
It is not clear yet how to pass the actual `SeedNucleus`, which
for obvious reasons must be maintained by the `test::Suite`
Using random or pseudo-random numbers as input for tests
can be a very effective tool to spot unintended behaviour in
corner cases, and also helps writing more principled test verifications.
However, investigating failures in randomised tests can be challenging.
A well-proven solution is to exploit the **determinism** of pseudo-random-numbers
by documenting a randomly generated seed, that can be re-injected for investigation.
Up to now, most tests rely on the old library function `rand()`, while
at some places already the C++ standard framework for random number generation
is used, packaged into a custom wrapper. Adding adequate support for
documented seed values seems to be easy to achieve, after switching
existing usages of `rand()` to a suitable drop-in replacement.
After some consideration, I decided ''against'' wiring random generator instances
explicitly, while allowing to do so on occasion, when necessary. Thus
the planned seeding mechanism will rather re-seed a ''implicit default''
generator, which could then be used to construct explicit generator instances
when required (e.g. for multithreaded tests)
As a starting point, this changeset replaces the `randomise()` API call
by a direct access to the ''reseeding functionality'' exposed by the
C++ framework and all default generators. Since we already provide a
dedicated static instance of the plattform entropy source, re-randomisation
can be achieved by seeding from there.
NOTE: there was extended debate in the net, questioning the viability
of the `std::random_seq` -- these arguments, while valid from a theoretical
point of view, seem rather moot when placed into a practical context,
where even 2^32 different generation-paths(cycles) are more than enough
to provide sufficient diffusion of results (unless the goal is really to
engage into Monte-Carlo simulations for scientific research or large model
simulations).
Notable most of the more catchy reprovals raised by Melissa O'Neill
have been refuted by experts of the field, even while being still propagated
at various places in the net, often combined with promoting PCG-Random.
Originally, this helper was called `IterIndex`, thereby following a
common naming scheme of iteration-related facilities in Lumiera, e.g.
* `IterAdapter`
* `IterExplorer`
* `IterSource`
However, I myself was not able to recall this name, and found myself
now for the second time unable to find this piece of code, even while
still able to recall vaguely that I had written something of this kind.
(and unable to find it by a text search for "index", for obvious reasons)
So, on a second thought, the original name is confusing: we do not create
an index of / for iterators; rather we are iterating an index. So this
is what it should be called...
This is the first step towards a »Test Domain Ongology« #1372,
which is a systematic arrangement of test-dummy functionality assumed
to mirror the actual media processing functionality present in external libs.
Each media-processing library not only provides functions to crunch data,
but also establishes a framework of entities and classification to determine
what »media« is an how it is structured and can be generated, transformed
and qualified. Since a essential goal for Lumiera is to be **library agnostic,**
it is important to avoid naïvely to take some popular library's choices
as universal truth regarding structure and nature of »media« as such.
Rather, the architecture of the Lumiera Render Engine must be kept
sufficiently open to accommodate the working style of various libraries,
even ones not known today.
To validate this architectural openness, we use a set of test functions
unrelated to any existing library to validate access to and usage of
rendering functionality — followed by further steps to adopt existing
popular libraries like **FFmpeg** or **Gstreamer**, without tilting
the basic structure of the Render Engine one way or the other.
showing the Node-symbol and a reduced rendering of
either the predecessor or a collection of source nodes.
For this we need functionality to traverse the node graph depth-first
and collect all leaf nodes (which are the source nodes without predecessor);
such can be implemented with the help of the expandAll() functionality
of `lib::IterExplorer`. In addition we need to collect, sort and deduplicate
all the source-node specs; since this is a common requirement, a new
convenience builder was added to `lib::IterExplorer`
...taking into account the prospecive usage context
where the builder expressions will be invoked from within
a media-library plug-in, using std::string_view to pass
the symbolic information seems like a good fit, because
the given spec will typically be assembled from some
building blocks, and thus in itself not be literal data.
Building a precise Frame Cache is a tough job, and is doomed to fail
when attempting to tie cache invalidation to state changes. The only
viable path is to create a system of systematic tagging of processing
steps, and use this as foundation for chained hash values, linked
in accordance to the actual processing structure.
This is complicated by the secondary concern of maintaining memory efficacy
for the render node model, which can be expected to grow to massive scale.
And even while this invocation can not be fully devised right now,
an attempt can be made to build a foundation that is not outright
wasteful, by detaching the logical information from the specific
weaving pattern used for implementation, and by minimising the
representation in memory and computing the compound information
on-demand....
The immediate next goal is to verify properties of render nodes
generated by the builder framework; two kinds of validations
can be distinguished
* structural aspects of the wiring
* the fact that processing functionality is invoked in proper order
Looking into the structural aspects brings about the necessity
to identify the actual processing function bound into some functor.
Some recapitulation of goals and requirements revealed, that this
can not be a merely technical identity record — because the intention
is to base the ''cache key'' on chained processing node identities,
so that the key is stable as long as the user-visible results will be
equivalent. And while structural data can be aggregated, at the
core this information must be provided by the scheme embedded
into the domain ontology, which is tasked with invoking the
builder in order to implement a ''specific processing-asset''
Review the achievements from the last days and map out the further path
for test-driven build-up of a render-node network and invocation.
Notably ''several layers of prototyping'' are in the works now;
it is important to understand the purpose of each such round of
prototyping and to draw the necessary conclusions after closing out.
The next topic to investigate relates to the ''identity'' of nodes and
ports within nodes; this entails to generate a ''symbolic spec'' that
can be verified and used as base for a systematic hash-ID and cache-key...
Since it would in fact be possible to access and write beyond the configured storage,
simply by using the builder API without considering consistency,
it seems advisable to use explicit runtime checks here, instead of
only assertions, and to throw an exception when violating bounds.
Moreover, unsuccessfully attempted to better arrange the functionality
between PortBuilder and WeavingBuilder; seemingly we have an rather tight
coupling here, and also the expectations regarding the processing function
seem to be too tight (but that's the reason why it's an prototype...)
...which then also allow to fill in the missing parts for the
default 1:1 wiring scheme, which connects each »input slot«
of the processing function with the corresponding ''lead node''
- the chaining constructor is picked reliably when the
slicing is done by a direct static_cast
- the function definition can be passed reliably in all cases
after it has been ''decayed,'' which is done here simply by
taking it by-value. This is adequate, since the function
definition must be copied / inlined for each invocation.
With these fixes, the simplest test case now for the first time
**runs through without failure**
This change allows to disentangle the usages of `lib::SeveralBuilder`,
so that at any time during the build process only a single instance is
actively populated, all in one row — and thus the required storage can
either be pre-allocated, or dynamically extended and shrinked (when
filling elements into the last `SeveralBuilder` currently activated)
By packaging into a λ-closure, the building of the actual `Port`
implementation objects (≙ `Turnout` instances) is delayed until the
very end of the build process, and then unloaded into yet another
`lib::Several` in one strike. Temporarily, those building functor
objects are „hidden“ in the current stack frame, as a new `NodeBuilder`
instance is dropped off with an adapted type parameter (embedding the
λ-type produced by the last nested `PortBuilder` invocation, while
inheriting from previous ones.
However, defining a special constructor to cause this »chaining«
poses some challenge (regarding overload resolution). Moreover,
since the actual processing function shall be embedded directly
(as opposed to wrapping it into a `std::function`), further problems
can arise when this function is given as a ''function reference''
...and as expected, this turns up quite some inconsistencies,
especially regarding usage of the »buffer types«.
Basically, the `PortBuilder` is responsible for the high-level functionality
and thus must ensure the nested `WiringBuilder` is addressed and parameterised
properly to connect all »slots« of the processing function.
- can use a helper function in the WiringBuilder to fill in connections
- but the actual buffer types passed over these connectinos are totally
unchecked at that level, and can not see yet how this danger can be
mitigated one level above, where the PortBuilder is used.
- it is still unclear what a »buffer type« actually means; it could
be the pointer type, but it could also imply a class or struct type
to be emplaced into the buffer, which is a special extension to the
`BufferProvider` protocol, yet seems to be used here rather to transport
specific data types required by the actual media handling library (e.g. FFmpeg)
__Analysis__: what kind of verifications are sensible to employ
to cover building, wiring and invocation of render nodes?
Notably, a test should cover requirements and observable functionality,
while ''avoiding direct hard coupling to implementation internals...''
__Draft__: the most simple node builder invocation conceivable...
Code clean-up: mark all buffers with a dedicated tagging type
The point in question is: if we work the LocalTag into the type-hash,
could it be possible to miss an existing entry in the metadata registry?
This could cause two entries to be locked for a single buffer address,
leading to data corruption.
As far as I can see, in the current usage this would not happen,
but unfortunately this problem can not be ruled out, since the BufferProvider
API and protocol is designed to be open for various usage patterns.
However, the same potentially disastrous pattern could also materialise
when registering two different buffer types, and then locking each
for the same buffer location.
...this is a surprisingly tricky issue, since it undercuts the
generic and recursive implementation of buffer handling;
fortunately I've foreseen such demands may arise down the road
and I've reserved an »Local Key« (now renamed into `LocalTag`),
whose meaning is implementation defined and interpreted by
the specific `BufferProvider`
It became clear that a secondary system of connections must be added,
running top-down from a global model context, and thus contrary to the
regular orientation of the node network, which connects upwards from
predecessor to successor, in accordance with the pull principle.
If we accept this wiring as part of the primary structure, it can be
established immediately while building the nodes, thus adding a preconfigured
''pattern of Buffer Descriptors'' to each node, since there is no further
''moving part'' — beyond the wiring to the `BufferProvider`, which thus
becomes part of a global `ModelContext`
As an immediate consequence, the storage for this configuraion should
also be switched to `lib::Several` and handled similar to the primary
node wiring in the Builder...
* conduct analysis regarding allocator handling in the Builder
* turns out we'll have to keep around two different allocators while building
* ⟹ establish the goal to confine usage of the Node allocator to the lower Levels
* consequently must open up the `lib::SeveralBuilder` to be usable
as an intermediary data structure, while building up the target data
* in the initial design, the `SeveralBuilder` was kept opaque, since
contents can be expected to be re-located frequently and thus exposing
elements and taking references could be dangerous — yet this is also
true for `std::vector` however, so people are assumed to know
when they want to shoot themselves into their own foot
...especially what is necessary to represent at this level and what information
is implicit; notably there will be an implicit default wiring, but we allow
for case-by-case deviations
To escape a possible deadlock in analysis, I resort to developing
some kind of free-wheeling presupposition how the **Builder** could
be implemented — a centrepiece of the Lumiera architecture envisioned
thus far — which ''unfortunately'' can only be planned and developed
in a more solid way ''after'' the current »Vertical Slice« is completed.
Thus I find myself in the uncomfortable situation of having to work towards
a core piece, which can not yet be built, since it relies heavily on
the very structures to be built...
...and this line of analysis brings us deep into the ''Buffer Provider''
concept developed in 2012 — which appears to be very well to the point
and stands the test of time.
Adding some ''variadic arguments'' at the right place surprisingly leads
to an ''extension point'' — which in turn directly taps into the
still quite uncharted territory interfacing to a **Domain Ontology**;
the latter is assumed to define how to deal with entities and relationships
defined by some media handling library like e.g. FFmpeg.
So what we're set to do here is actually ''ontology mapping....''
The immediate next step is to build some render nodes directly
in a test setting, without using any kind of ''node factory.''
Getting ahead with this task requires to identify the constituents
to be represented on the first code layer for the reworked code
(here ''first layer'' means any part that are ''not'' supplied
by generic, templated building blocks).
Notably we need to build a descriptor for the `FeedManifold` —
which in turn implies we have to decide on some fundamental aspects
of handling buffers in the render process.
To allow rework of the `ProcNode` connectivity, a lot of presumably obsoleted
draft code from 2011 has to be detached, to be able to keep it in-tree
for further reference (until the rework and refactoring is settled).
As outlined in #1367, the integration effort requires some rework
of existing code, which will be driven ahead by the `NodeLinkage_test`
* redefine Node Connectivity
* build simple `ProcNode` directly in scope
* create an `TurnoutSystem` instance
* perform a ''dummy Node-Invocation''
As a replacement for the `RefArray` a new generic container
has been implemented and tested, in interplay with `AllocationCluster`
* the front-end container `lib::Several<I>` exposes only a reference
to the ''interface type'' `I`, while hiding any storage details
* data can only be populated through the `lib::SeveralBuilder`
* a lot of flexibility is allowed for the actual element data types
* element storage is maintained in a storage extent, managed through
a custom allocator (defaulting to `std::allocator` ⟹ heap storage)
The `SeveralBuilder` employs the same tactic as `std::vector`,
by over-allocating a reserve buffer, which grows in exponential
increments, to amortise better the costs of re-allocation.
This tactic does not play well with space limited allocators
like `AllocationCluster` however; it is thus necessary to provide
an extension point where the actuall allocator's limitation can be
queried, allowing to use what is available as reserve, but not more.
With these adaptations, a full usage cycle backed by `AllocationCluster`
can be demonstrated, including variations of dynamic allocation adjustment.
...identified as part of bug investigation
* make clear that reserve() prepares for an absolute capacity
* clarify that, to the contrary, ensureStorageCapaciy() means the delta
Moreover, it turns out that the assertion regarding storage limits
triggers frequently while writing the test code; so we can conclude
that the `AllocationCluster` interface lures into allocating without
previous check. Consequently, this check now throws a runtime exception.
As an aside, the size limitation should be accessible on the interface,
similar to `std::vector::max_size()`
- decided to allow creating empty lib::Several;
no need to be overly rigid in this point,
since it is move-assignable anyway...
- populate with enough elements to provoke several reallocations
with copying over the existing elements
- precisely calculate and verify the expected allocation size
- verify the use-count due to dedicated allocator instances
being embedded into both the builder and hidden in the deleter
- move-assign data
- all checksums go to zero at end
The setup for `ArrayBucket` is special, insofar it shell de-allocate itself,
which creates the danger of re-entrant calls, or to the contrary, the danger
to invoke this clean-up function without actually invoking the destructor.
These problems become relevant once the destructor function itself is statefull,
as is the case when embedding a non-trivial, instance bound allocator
to be used for the clean-up work. Using the new `lib::TrackingAllocator`
highlighted this potential problem, since the allocator maintains a use-count.
Thus I decided to move the »destruction mechanics« one level down into
a dedicated and well encapsulated base class; invoking ArrayBucket's destructor
thereby becomes the only way to trigger the clean-up, and even ElementFactory::destroy()
can now safely check if the destructor was already invoked, and otherwise
re-invoke itself through this embedded destructor function. Moreover,
as an additional safety measure, the actual destructor function is now
moved into the local stack frame of the object's destructor call, removing
any possibility for the de-allocation to interfere with the destructor
invokation itself
part of the observed deviation stems form bugs in logging and checksum calculation;
but there seems to be a real problem hidden in the allocator usage of the
new component, since the use-cnt of the handle does not drop to zero
While there might be the possibility to use the magic of the standard library,
it seems prudent rather to handle this insidious problem explicitly,
to make clear what is going on here.
To allow for such explicit alignment handling, I have now changed the
scheme of the storage definition; the actual buffer now starts ''behind''
the `ArrayBucket<I>` object, which thereby becomes a metadata managing header.
__To summarise the problem__: since we are maintaining a dynamically sized buffer,
and since we do not want to expose the actual element type through the
front-end object, we're necessarily bound to perform a raw-memory allocation.
This is denoted in bytes, and thus the allocator can no longer manage
the proper alignment automatically. Rather, we get a storage buffer with
just ''some accidental'' alignment, and we must care to request a sufficient
overhead to be able to shift the actual storage area forward to the next
proper alignment boundary. Obviously this also implies that we must
store this individual padding adjustment somewhere in the metadata,
in order to be able to report the correct size of the block later
on de-allocation.
The solution implemented thus far turns out to be not sufficient
for ''over-aligned-data'', as the raw-allocator can not perform the
''magic work'' because we're exposing only `std::byte` data.
This adaptor works in concert with the generic allocator
building blocks (prospective ''Concepts'') and automatically
registers a either static or dynamic back-link to the factory
for clean-up.
Use this wrapper fore more in-depth test of the new `TrackingAllocator`
and verify proper behaviour through the `EventLog`
- ability to verify a hash-checksum
- ability to watch number of allocations and allotted bytes
- using either a common global pool or a separate dedicated pool
- log all operations into a common `EventLog` instance
- front-end adaptors for use as C++ custom allocator
...these features are now used quite regularly,
and so a dedicated documentation test seems indicated.
Actually my intention is to add a tracking allocator to these test helpers
(and then to use that to verify the custom allocator usage of `lib::Several`)
Phew... this was a tough one — and not sure yet if this even remotely works...
Anyway, the `lib::SeveralBuilder` is already prepared for collaboration with a
custom allocator, since it delegates all memory handling through a base policy,
which in turn relies on std::allocator_traits.
The challenge however is to find a way...
* to make this clear and easy to use
* to expose an extension point for specific tweaks
* and to make all this work without excessive header cross dependencies
This is a low-level interface to allow changing the size of
the currently latest allocation in `AllocationCluster`; a client
aware of this capability can perform a real »in-place re-alloc«,
assuming the very specific usage constraints can be met.
`lib::Several<X>` will use this feature when attached to an
`AllocationCluster`; with this special setup, an previously
unknown number of non-copyable objects can be built without
wasting any storage, as long as the storage reserve in the
current extent of the `AllocationCluster` is sufficient.
...use some pointer arithmetic for this test to verify
some important cases of object placement empirically.
Note: there is possibly a very special problematic case
when ''over aligned objects'' are not placed in accordance
to their alignment requirements. Fixing this problem would
be non-trivial, and thus I have only left a note in #1204
...including the interesting cases where objects are relocated
and the element spread is changed. With the help of the checksum
feature built into the test-dummy objects, the properly balanced
invocation of constructors can be demonstrated
PS: for historical context...
Last week the "Big F**cking Rocket" successfully performed the
test flight 4; both booster and Starship made it back to the
water surface and performed a soft splash-down after decelerating
to speed zero. The Starship was even able to maintain control
in spite of quite some heat damage on the steering flaps.
Yes ... all techies around the world are thrilled...
- spread change now retains the nominal element reserve
- `capacity()` and `capReserve()` now exposed on the builder API
- factor out the handling check safety functions
- rewrite the `resize()` builder function to be more generic
__Test now covers__ example with trivial data type, which can
indeed be resized and allows to grow buffer on-the fly without
requiring any knowledge of the actual type (due to using `memmove`)
building on the preceding analysis, we can now demonstrate that
the container is initially able to grow, but looses this capability
after accepting one element of unknown subclass type...
`lib::Several` is designed to be highly adaptable, allowing for
several quite distinct usage styles. On the downside, this requires
to perform some checks at runtime only, since the ability to handle
some element depends on specific circumstances.
This is a notable difference to `std::vector`, which is simply not capable
of handling ''non-copyable'' types, even if given an up-front memory reservation.
The last test case provided with the previous changeset did not trigger
an exception, but closer investigation revealed that this is correct,
since in this specific situation the container can accept this object type,
thereby just loosing the ability to move-relocate further objects.
A slightly re-arranged test scenario can be used to demonstrate this fine point.
- the test-dummy objects need a `noexcept` move ctor
- **bug** here: need an explicit check to prevent other types
than the known element type from ''sneaking in''
The `SeveralBuilder` is very flexible with respect to added elements,
but it will investigate the provided type information and reject any
further build operation that can not be carried out safely.
...turns out that we must ensure to pass a plain "object" type
to the standard allocator framework (no const, no references).
Here, ''object in C++ terminology'' means a scalar or record type,
but no functor, no references and no void,
Consider what (not) to support.
Notably I decided ''not to support'' moving out of an iterator,
since doing so would contradict the fundamental assumptions of
the »Lumiera Forward Iterator« Concept.
Start verifying some variations of element placement,
still focussing on the simple cases
Parts of the decision logic for element handling was packaged
as separate »strategy« class — but this turned out to be neither
a real abstraction, nor configurable in any way. Thus it is better
to simplify the structure and turn these type predicates into simple
private member functions of the SeveralBuilder itself
...and the nice thing is, the recently built `IterIndex` iteration wrapper
covers this functionality right away, simply because `lib::Several`
is a generic container with subscript operator.
...passes the simplest unit test
* create a Several<int>
* populate from `std::initializer_list`
* random-access to elements
''next step would be to implement iteration''
Some decisions
- use a single template with policy base
- population via separate builder class
- implemented similar to vector (start/end)
- but able to hold larger (subclass) objects
- basically works out-of-the-box now
- the hard wired fixed Extent size is a serious limitation
- however, this is not the intended primary use, rather complementary
...this is an important detail: quite commonly, a custom allocator
is actually implemented as monostate, to avoid bloating every client container
with a backlink pointer; by inheriting the `StdFactory` adapter from the
allocator, the empty-base optimisation can be exploited.
In the standard case thus LinkedElements is the same size as a single
pointer, which is already exploited at several places in the code base.
Notably `AllocationCluster` uses a »virtual overlay« to dress-up the
position pointer as `LinkedElements`, allowing to delegate most of the
administration and memory management to existing and verified code.
With this adjustments, `LinkedElements` pass the tests again
and the rework of `AllocationCluster` is considered complete.
This is the first validation of the new design:
the policy to take ownership can be reimplemented simply
by delegating to the adaptor for a C++ standard allocator
...what I've implemented yesterday is effectively the same functionality
as provided automatically by the C++ object system when using a virtual destructor.
Thus a much cleaner solution is to turn `Destructor` into a interface
and let C++ do all the hard work.
Verified in test: works as intended
This is the first draft, implementing the invocation explicitly
through a trampoline function. While it seems to work,
the formulation can probably be simplified....
- rather accept hard-wired limits than making the implementation excessively generic
- by exploiting the layout, the administrative overhead can be reduced significantly
- the trick with the "virtual managment overlay" allows to hand-off most of the
clean-up work to C++ destructor invocation
- it is important to verify these low-level arrangements explicitly by unit-test
...due to the decision to use a much simpler allocation scheme
to increase probability for actual savings, after switching the API
and removing all trading related aspects, a lot of further code is obsoleted
Notably this raises the difficult question,
whether to ensure **invocation of destructors**.
Not invoking dtors ''breaks one of the most fundamental contracts''
of the C++ language — yet the infrastructure to invoke dtors in such
a heterogeneous cluster of allocations creates a hugely significant
overhead and is bound to poison the caches (objects to be deallocated
typically sit in cold memory pages).
What makes this decision especially daunting is the fact that the
low-level-Model can be expected to be one of the largest systemic
data structures (letting aside the media buffers).
I am leaning towards a compromise: turn down this decision
towards the user of the `AllocationCluster`
At the time of the initial design attempts, I naively created a
classic interface to describe an fixed container allocated ''elsewhere.''
Meanwhile the C++ language has evolved and this whole idea looks
much more as if it could be a ''Concept'' (C++20). Moreover, having
several implementations of such a container interface is deemed inadequate,
since it would necessitate ''at least two indirections'' — while
going the Concept + Template route would allow to work without any
indirection, given our current understanding that the `ProcNode` itself
is ''not an interface'' — rather a building block.
- the starting point is the idea to build a dedicated ''turnout system''
- `StateAdapter`, `BuffTable` ⟶ `FeedManifold` and _Invocation_ will be fused
- actually, the `TurnoutSystem` will be ''pulled'' and orchestrate the invocation
- the structure is assumed to be recursive
The essence of the Node-Invocation, as developed 2009 / 2011 remains intact,
yet it will be organised along a clearer structure
Facing quite some difficulties here, since there are (at least)
two abandoned past efforts towards building a render node network
in the code base; the structure and architecture decisions from these
previous attempts seem largely valid still, yet on a technical level,
the style of construction evolved considerably in the meantime. Moreover,
these old fragments of code, written during the early stages of the
project, were lacking clear goals and anchor points at places;
the situation is quite different now in this respect.
Sticking to well proven practice, the rework will be driven by a test setup,
and will progress over three steps with increasing levels of integration.
The initial effort of building a Scheduler can now be **considered complete**
Reaching this milestone required considerable time and effort, including
an extended series of tests to weld out obvious design and implementation flaws.
While the assessment of the new Scheduler's limitation and traits is ''far from complete,''
some basic achievements could be confirmed through this extended testing effort:
* the Scheduler is able to follow a given schedule effectively,
until close up to the load limit
* the ''stochastic load management'' causes some latency on isolated events,
in the order of magnitude < 5ms
* the Scheduler is susceptible to degradation through Contention
* as mitigation, the Scheduler prefers to reduce capacity in such a situation
* operating the Scheduler effectively thus requires a minimum job size of 2ms
* the ability for sustained operation under full nominal load has been confirmed
by performing **test sequences with over 80 seconds**
* beyond the mentioned latency (<5ms) and a typical turnaround of 100µs per job
(for debug builds), **no further significant overhead** was found.
Design, Implementation and Testing were documented extensively in the [https://lumiera.org/wiki/renderengine.html#Scheduler%20SchedulerProcessing%20SchedulerTest%20SchedulerWorker%20SchedulerMemory%20RenderActivity%20JobPlanningPipeline%20PlayProcess%20Rendering »TiddlyWiki« #Scheduler]
This test completes the stress-testing effort
and summarises the findings
* Scheduler performs within relevant parameter range without significant overhead
* Scheduler can operate with full load in stable state, with 100% correct result
The behaviour seems consistent and the schedule breaks at the expected point.
At first sight, concurrency seems slightly to low; detailed investigation
however shows that this is due to the structure of the load graph,
and in fact the run time comes close to optimal values.
the `BreakingPoint` tool conducts a binary search to find the ''stress factor''
where a given schedule breaks. There are some known deviations related to the
measurement setup, which unfortunately impact the interpretation of the
''stress factor'' scale. Earlier, an attempt was made, to watch those factors
empirically and work a ''form factor'' into the ''effective stress factor''
used to guide this measurement method.
Closer investigation with extended and elastic load patters now revealed
a strong tendency of the Scheduler to scale down the work resources when not
fully loaded. This may be mistaken by the above mentioned adjustments as a sign
of a structural limiation of the possible concurrency.
Thus, as a mitigation, those adjustments are now only performed at the
beginning of the measurement series, and also only when the stress factor
is high (implying that the scheduler is actually overloaded and thus has
no incentive for scaling down).
These observations indicate that the »Breaking Point« search must be taken
with a grain of salt: Especially when the test load does ''not'' contain
a high degree of inter dependencies, it will be ''stretched elastically''
rather than outright broken. And under such circumstances, this measurement
actually gauges the Scheduler's ability to comply to an established
load and computation goal.
...this seems to be the last topic for this investigation of Scheduler behaviour;
the goal is to demonstrate readiness for stable-state operation over an extended period of time
- use parameters known to produce a clean linear model
- assert on properties of this linear model
Add extended documentation into the !TiddlyWiki,
with a textual account of the various findings,
also including some of the images and diagrams,
rendered as SVG
This amends test code, which was commented-out for some time,
and was affected by the changes in load-graph generation:
a983a506b
These changes typically lead to a simplified topology at the end
of the load graph, since open ends are no longer connected to a
single exit node. In the case here, level 27 is no longer generate,
and level 26 is now comprised of three nodes, two of them with load=2
Investigate the behaviour over a wider range of job loads,
job count and worker pool sizes. Seemingly the processing
can not fully utilise the available worker pool capacity.
By inspection of trace-dumps, one impeding mechanism could
be identified: the »stickiness« of the contention mitigation.
Whenever a worker encounters repeated contention, it steps up
and adds more and more wait cycles to remove pressure from the
schedule coordination. As such this is fine and prevents further
degradation of performance by repeated atomic synchronisation.
However, this throttling was kept up needlessly after further
successful work-pulls. Since job times of several milliseconds
can be expected on average in media processing, such a long
retention would spread a performance degradation over a duration
of several frames. Thus, the scheme for step-down was changed
to decrease the throttling by a power series rather than just
documenting the level.
Use the statistic functions imported recently from Yoshimi-test
to compute a linear regression model as immediate test result.
Combining several measurement series, this allows to draw conclusions
about some generic traits and limitations of the scheduler.
Visual tweaks specific to this measurement setup
* include a numeric representation of the regression line
* include descriptive axis labels
* improve the key names to clarify their meaning
* heuristic code for the x-ticks
Package these customisations as a helper function into the measurement tool
After a lot of further tinkering, seemingly arriving at a
somewhat satisfactory solution for the layout and arrangement of
test definitions and especially the table for measurement series.
While the complete setup remains fragile indeed, and complexity is more
hidden than reduced — the pragmatic compromise established yesterday
at least allows to reduce the amount of boilerplate in the test or
measurement setup to make the actual specifics stand out clearly.
----
As an aside, the usage of the `DataFile` type imported from Yoshimi-test
recently was re-shaped more towards a generic handling of tabular data with
CSV storage option; thus renaming the type now into `DataTable`.
Persistent storage is now just one option, while another usage pattern
compounds observation data into table rows, which are then directly
rendered into a CSV string, e.g. for visualisation as Gnuplot graph.
Encountering ''just some design problems related to the test setup,''
which however turn out hard to overcome. Seems that, in my eagerness
to create a succinct and clear presentation of the test, I went into
danger territory, overstretching the abilities of the C++ language.
After working with a set of tools created step by step over an extended span of time,
''for me'' the machinations of this setup seem to be reduced to flipping a toggle
here and there, and I want to focus these active parts while laying out this test.
''This would require'' to create a system of nested scopes, while getting more and more
specific gradually, and moving to the individual case at question; notably any
clarification and definition within those inner focused contexts would have to be
picked up and linked in dynamically.
Yet the C++ language only allows to be ''either'' open and flexible towards
the actual types, or ''alternatively'' to select dynamically within a fixed
set of (virtual) methods, which then must be determined from the beginning.
It is not possible to tweak and adjust base definitions after the fact,
and it is not possible to fill in constant definitions dynamically
with late binding to some specific implementation type provided only
at current scope.
Seems that I am running against that brick wall over and over again,
piling up complexities driven by an desire for succinctness and clarity.
Now attempting to resolve this quite frustrating situation...
- fix the actual type of the TestChainLoad by a typedef in test context
- avoid the definitions (and thus the danger of shadowing)
and use one `testSetup()` method to place all local adjustments.
With the addition of a second tool `bench::ParameterRange`,
the setup of the test-context for measurement became confusing,
since the original scheme was mostly oriented towards the
''breaking point search.''
On close investigation, I discovered several redundancies, and
moreover, it seems questionable to generate an ''adapted-schedule''
for the Parameter-Range measurement method, which aims at overloading
the scheduler and watch the time to resolve such a load peak.
The solution entertained here is to move most of the schedule-ctx setup
into the base implementation, which is typically just inherited by the
actual testcase setup. This allows to leave the decision whether to build
an adapted schedule to the actual tool. So `bench::BreakingPoint` can
always setup the adapted schedule with a specific stress-factor,
while `bench::ParameterRange` by default does nothing in this
respect, and thus the `ScheduleCtx` will provide a default schedule
with the configured level-duration (and the default for this is
lowered to 200µs here).
In a similar vein, calculation of result data points from the raw measurement
is moved over into the actual test setup, thereby gaining flexibility.
Rework the existing tool to capture the measurement series
into the newly integrated CSV-based data storage, allowing
to turn the results into a Gnuplot-visualisation.
...which is added automatically whenever additional data columns are present
Result can only be verified visually
* the upper diagram should show the first fibonacci points
* a (correct) linear regression line should be overlayed in red
* below, a secondary diagram should appear, with aligned axis
* the row "one" in this diagram should be shown as impulses
* the further rows "two" and "three" should be drawn as
green points, using the secondary Y-axis (values 100-250)
* Gnuplot can handle missing data points
The idea is to build the Layout-branching into the generated Gnuplot script,
based on the number of data columns detected. If there is at least one further
data column, then the "mulitplot" layout will be used to feature this
additional data in a secondary diagram below with aligned axis;
if more than one additional data column is present, all further
visualisation will draw points, using the secondary Y-axis
Moreover, Gnuplot can calculate the linear regresssion line itself,
and the drawing will then be done using an `arrow` command,
defining a function regLine(x) based on the linear model.
- `forElse` belongs to the metaprogramming utils
- have a CSVLine, which is a string with custom appending mechanism
- this in turn allows CSVData to accept arbitrary sized tuples,
by rendering them into CSVLine