This required some ''type massaging'' to construct the proper follow-up builder type;
other than that, all components work together as expected.
This can be demonstrated both in a direct setup and using the builder.
During Render Node invocation, automation parameter data must be maintained.
For the simple standard path, this just implies to store the ''absolute nominal Time''
directly in the invoking stack frame and let some parameter adaptors do the translation.
However, it is conceivable to have much more elaborate translation functions,
and thus we must be prepared to handle an arbitrary number of parameter slots,
where each slot has arbitrary storage requirements.
The conclusion is to start with an intrusive linked list of overflow buckets.
This is an attempt to take aim at the next step,
which is to fill in the missing part for an actual node invocation...
''...still fighting to get ahead, due to complexity of involced concerns...''
2024-12-07 02:17:55 +01:00
Renamed from tests/core/steam/engine/node-input-test.cpp (Browse further)